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Fan Mission: The Sons of Baltona 1 by Carnage (2010/01/09)


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Poll: Fan Mission: The Sons of Baltona 1 by Carnage (2010/01/09) (55 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (2 votes [3.64%] - View)

    Percentage of vote: 3.64%

  2. Tolerable (10 votes [18.18%] - View)

    Percentage of vote: 18.18%

  3. Good (34 votes [61.82%] - View)

    Percentage of vote: 61.82%

  4. Excellent (8 votes [14.55%] - View)

    Percentage of vote: 14.55%

  5. Near perfect. Outstanding (1 votes [1.82%] - View)

    Percentage of vote: 1.82%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing ect.

  1. Poor (2 votes [3.64%] - View)

    Percentage of vote: 3.64%

  2. Tolerable (17 votes [30.91%] - View)

    Percentage of vote: 30.91%

  3. Good (30 votes [54.55%] - View)

    Percentage of vote: 54.55%

  4. Excellent (6 votes [10.91%] - View)

    Percentage of vote: 10.91%

  5. Near perfect. Outstanding (0 votes [0.00%])

    Percentage of vote: 0.00%

Story & Text: Story. Text. Briefing. Graphic storytelling (eg, dead nobleman, empty safe open, items strewn.)

  1. Poor (1 votes [1.82%] - View)

    Percentage of vote: 1.82%

  2. Tolerable (3 votes [5.45%] - View)

    Percentage of vote: 5.45%

  3. Good (35 votes [63.64%] - View)

    Percentage of vote: 63.64%

  4. Excellent (16 votes [29.09%] - View)

    Percentage of vote: 29.09%

  5. Near perfect. Outstanding (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Carnage

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Posted 09 January 2010 - 12:02 PM

Well here's the first FM I created. There were a few setbacks but all in all it was a joy to work with Dark Radiant. If anyone is still doubting, please don't, it's quite easy when you get used to it.

About: A mansion mission. This is the first part of my campaign. Find out what happened to a fellow member of the guild and learn more about Lord Nelson, the owner of the mansion.

Build time: I don't know exactly. I played around a lot to figure everything out. Best guess is about a month effectively, before beta testing.

Thanks: Thanks to the TDM team for this awesome mod. Special thanks to everyone who assisted me on the forums.

Super special Thanks: My beta-testers 7upMan and lostbuthappy.

Known issues: Lamps look lit when switched off. Ambient music of two zones start playing at the same time after quickloading. Tried a work around so it's very likely you won't notice/have it.

Challenge: Play without switching off lights, otherwise it might be a bit easy.

Here's the link:

http://www.mediafire.com/?m4ywobjodm0

I hope you all enjoy it and please vote :)


  • SneaksieDave and Neb like this

#2 SneakyJack

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Posted 09 January 2010 - 12:07 PM

Thank you! Looking forward to it.

Edit: Review with screens here for anyone interested!

Edited by SneakyJack, 11 January 2010 - 03:46 PM.


#3 Baddcog

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Posted 09 January 2010 - 12:22 PM

Will play tonight. Thanks for your time and effort!
Dark is the sway that mows like a harvest

#4 STiFU

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Posted 09 January 2010 - 12:50 PM

Woohoo! Finally something to do!! :laugh: This has been a really slow Saturday...

#5 Melan

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Posted 09 January 2010 - 01:06 PM

Ah! I just finished a new (hopefully pre-final) beta version, and I have an evening free. Here I go... ^_^
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#6 SneakyJack

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Posted 09 January 2010 - 01:16 PM

Found a major issue with anytime you are on the outside areas of the second story in this mission - particularly the area around the arrow target. I was jumping around to see if I could get onto the roof and each time I got on top of an object (like the arrow target itself or the decorative shield behind it) TDM would hard lock my machine and I'd have to shut it down.

This seems to happen to my machine any time I get fairly high up in the outside areas.

Edited by SneakyJack, 09 January 2010 - 01:17 PM.


#7 7upMan

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Posted 09 January 2010 - 01:48 PM

Ah! I just finished a new (hopefully pre-final) beta version, and I have an evening free. Here I go... ^_^


You mean tomorrow we could have another one? Please say YES!  :D
My Eigenvalue is bigger than your Eigenvalue.

#8 Fidcal

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Posted 09 January 2010 - 02:08 PM

Downloading - but won't be able to play until tomorrow I don't think.

#9 Melan

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Posted 09 January 2010 - 02:12 PM

You mean tomorrow we could have another one? Please say YES! :D

Expected: Monday.
Best case: tomorrow.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#10 STiFU

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Posted 09 January 2010 - 02:16 PM

So far so good. I didn't finish yet, because I don't know how.

Spoiler


Doom 3 crashed on me too when I tried climbing the roof. But I could easily recover through the taskmanager.

#11 7upMan

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Posted 09 January 2010 - 03:14 PM

So far so good. I didn't finish yet, because I don't know how.

Spoiler


Doom 3 crashed on me too when I tried climbing the roof. But I could easily recover through the taskmanager.

Spoiler

My Eigenvalue is bigger than your Eigenvalue.

#12 STiFU

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Posted 09 January 2010 - 03:40 PM

Spoiler


#13 7upMan

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Posted 09 January 2010 - 03:49 PM

Spoiler

Spoiler




My Eigenvalue is bigger than your Eigenvalue.

#14 Sonosuke

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Posted 09 January 2010 - 04:39 PM

Nice, congrats! Downloading now :)
Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

#15 Carnage

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Posted 09 January 2010 - 04:57 PM

Found a major issue with anytime you are on the outside areas of the second story in this mission - particularly the area around the arrow target. I was jumping around to see if I could get onto the roof and each time I got on top of an object (like the arrow target itself or the decorative shield behind it) TDM would hard lock my machine and I'd have to shut it down.

This seems to happen to my machine any time I get fairly high up in the outside areas.


I'll try that myself as well. Wouldn't know what could be causing that. I blocked it so the player couldn't get on the roof, because there's not much there and it would be very difficult to keep perfomance up there. It so difficult to up the performance in large outside areas....

#16 Serpentine

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Posted 09 January 2010 - 05:05 PM

I've played around a bit, its quite easy to reproduce - the best place is where it has been said, trying to mantle the roof from the archery target (well the decorative shield). It seems that this crash can take place anywhere in the map, I got it while mantleing a table in the guards dormitory.

Spoiler


#17 Nielsen74

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Posted 09 January 2010 - 05:07 PM

Congrats on the relese of your first mission Carnage Posted Image
I had a go at it and think is a nice one overall Posted Image but thereīs some things that could use a bit of "ruffing up" like the outside and
Spoiler

, I think itīs just too stright and repetive Posted Image but thatīs just me Posted Image
as I sad a nice one overall Posted Image

#18 Carnage

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Posted 09 January 2010 - 05:24 PM

I've played around a bit, its quite easy to reproduce - the best place is where it has been said, trying to mantle the roof from the archery target (well the decorative shield). It seems that this crash can take place anywhere in the map, I got it while mantleing a table in the guards dormitory.

Spoiler


What could be causing this? Could it be visportals? I would like to avoid this kind of thing in the future. I certainly want to learn from previous bads ;)

#19 Carnage

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Posted 09 January 2010 - 05:32 PM

Congrats on the relese of your first mission Carnage Posted Image
I had a go at it and think is a nice one overall Posted Image but thereīs some things that could use a bit of "ruffing up" like the outside and

Spoiler

, I think itīs just too stright and repetive Posted Image but thatīs just me Posted Image
as I sad a nice one overall Posted Image


I'm still learning as I go, so any hints and tips (that's for everyone reading this) would really be helpful. Glad you liked it :)

#20 Sonosuke

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Posted 09 January 2010 - 07:27 PM

It was a nice mission. I really liked the readables, well they did not tell much about anything else but what is happening in the mansion but i think thats ok too. I was short on 100 loot. Well the most things I dont like are already mentioned, only that the
Spoiler
well.... its not quite my thing. :) The playing time was quite nice and i loved the mushrooms ^^ As you have seen on my map, I am quite picky with the textures and there are many not made fit. The most are not really bad but the lock texture on the cell door is really bad halfcut. One of the standing lamps was with the upper part inside of the wood of the window.

Overall the map was good playable and had a nice feeling. Congratz on the first map!

Edited by Sonosuke, 09 January 2010 - 07:31 PM.

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

#21 Nielsen74

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Posted 09 January 2010 - 07:32 PM

You could open up the training mission (the ground in the archer range is made up from patchs) or a mission like trapped or even my mission too late in DR to see what others hav don Posted Image for my mission I spend the good part of a week just "ruffing" it up with patchs, derbies and small twiks her and there (and I think it´s too nice still Posted Image )

Edited by Nielsen74, 09 January 2010 - 07:35 PM.


#22 _Atti_

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Posted 09 January 2010 - 08:20 PM

I couldnt get into the mansion, ko-d everyone except one torch guard but he didnt have a key either, tried jumping from the crates to balcony, lockpicking any of the doors wont work, i think i am overlooking something real simple..could someone give a clue?

#23 Sonosuke

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Posted 09 January 2010 - 08:22 PM

I couldnt get into the mansion, ko-d everyone except one torch guard but he didnt have a key either, tried jumping from the crates to balcony, lockpicking any of the doors wont work, i think i am overlooking something real simple..could someone give a clue?


Spoiler

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

#24 Ladro

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Posted 09 January 2010 - 10:10 PM

Really nice mission, thanks for sharing Carnage! ;)
I liked the mansion. A simple map, but with strong thief's taste B)

If it's your first mission, you get a double congratulation from me, bravo and go on mapping more! :D

#25 Stanley

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Posted 10 January 2010 - 06:57 AM

Spoiler

Spoiler


EDIT: Oh, I got it.   :rolleyes:


Edited by Stanley, 10 January 2010 - 07:56 AM.





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