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Fan Mission: Reap as you sow by Fieldmedic (2011/06/19)


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Poll: Fan Mission: Reap as you sow by Fieldmedic (2011/06/19) (45 member(s) have cast votes)

Seasonal Theme captured?

  1. No Season defined (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Barely defined Season (1 votes [2.22%])

    Percentage of vote: 2.22%

  3. Season is clear, nothing more (11 votes [24.44%])

    Percentage of vote: 24.44%

  4. Season is captured well (19 votes [42.22%])

    Percentage of vote: 42.22%

  5. Near Perfect, evokes the feel of the Season (14 votes [31.11%])

    Percentage of vote: 31.11%

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. * * (11 votes [24.44%])

    Percentage of vote: 24.44%

  3. * * * (18 votes [40.00%])

    Percentage of vote: 40.00%

  4. * * * * (11 votes [24.44%])

    Percentage of vote: 24.44%

  5. * * * * * (5 votes [11.11%])

    Percentage of vote: 11.11%

Aesthetics: Visual pleasure, lighting, visual style. Audio, use mood. Storytelling and consistency?

  1. * (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. * * (2 votes [4.44%])

    Percentage of vote: 4.44%

  3. * * * (13 votes [28.89%])

    Percentage of vote: 28.89%

  4. * * * * (21 votes [46.67%])

    Percentage of vote: 46.67%

  5. * * * * * (9 votes [20.00%])

    Percentage of vote: 20.00%

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#1 Fieldmedic

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Posted 19 June 2011 - 05:11 PM

UPDATE 26/6 ver 1.02

Fixed Bernhard's book
Fixed some missing text in readables (Can you believe it's more?! :laugh:)

Fixed black wall in barn, second floor.

Tweaked some tension meter scripting.







UPDATE 22/6 ver 1.01

Added popup message that tells the player that the maze isn't opened yet.

Couldn't find the reason for the book bug so I've put this particular book in the world instead of adding to the inventory via a script...




Hello!

It's time for me to release my entry to the Seasons Contest, 2011. This map was built roughly between 1/4 - 19/6,

A special thanks to my friend Ziggun and Ash that have helped me work out the story and write the readables. Also a thanks to my friend Henrik Swenson that has produced some of the sound effects. And also a big thank you to all team members and people developing this brilliant mod!

And also a big thank you to the various guys and gals that helpt testing this mission and found some crashing bugs and helped me through the tempest :)

Dear Sir
I send you this letter as a request for aid in a delicate matter. My name is Oscar
Powell, and I assure you that the rumors of my death were greatly exaggerated. I
am, in fact, merely in hiding after the unfortunate incident that took the life of my
father. You come highly recommended, and I trust in your complete discretion in
what I am about to tell you. The incident that claimed my father and nearly myself
was no accident - it was a clumpy attempt at an assassination. A band of pagan brutes
assaulted the summer home, seeking to claim my life and that of my beloved father.
And given the recent death of my beloved brother Bernhard, I now know where to
point the accusing finger. My sister Alma, thrice-cursed be her name, must have hired
them to rid herself of us. I have no doubts to her ambition to claim the family holdings,
nor do I know her soul to contain any compassion. But the law is blind, they say, and
I am but one man in hiding. But with proof I could challenge her and bring her to
justice. Which is where you come in, as I am told you are without peer in bringing
light to the ugliest of truths. So I ask of you to go the Powell summer home, where my
beloved father and brother met their end, and find out the truth. With this letter you
will find a ticket to the Powell hedge maze, which will give you an excellent chance
to enter the estate. Use any means necessary and leave no stone unturned in this and
you shall be richly rewarded when I am restored to my rightful place as owner of the
Powell holdings.

Yours humbly, Oscar Powell


Important information!

Because this is quite different mission from the rest, there are a few things to be aware of when playing.

1.
You are in essence a thief, but has chosen the approach of a private eye. This mission has lot of emphasis on story and most of the story is told through readables. As with most missions, the mission is enjoyable without reading all readables and most of them can sometimes be skipped. But in order to get the full experience from this mission, I recommend the player to read all the readables.

2.
This is a daylight mission and this means that you aren't directly cosidered a villain unless you show socially unacceptable behaviour such as stealing, walking in flower beds or going where you don't belong. (Note that on expert difficulty the mission begins with you breaking inside the main house and thus start in a high tension area). You will have a tension meter that goes up when you do something socially unacceptable. If anyone sees you during this state, the tension will go up on red and you will forever be considered a villain and will be chased. On expert difficulty this will result in instant failure. One another aspect on the daylight theme is that this mission is set on a farmland and to simulate these lands I have chosen a quite open map layout. This is contrary to all recommendations for the IdTech 4 engine and as a result, performace may be lacking in some places. I have tried my best to keep a good balance between good looking exterior parts versus good performance.

3.
This shouldn't have to be something to point out, but I've got to known that some players have some issues against "violence-control" in missions. My personal gameplay puts lots of emphasis on stealth and sneaking. Therefore I consider detection a failure and almost never kill anyone besides animals/undead. Violence is sparse in this mission and you're not allowed to kill anyone (that doesn't pose any immediate threat to you) on any of the difficulties. KO:s are perfectly allright although limited.

Enjoy!

http://www.mindplace...tails.php?id=45 Not updated yet...
http://www.MegaShare.com/3359042 ver 1.01
http://www.MegaShare.com/3368609 ver 1.02

Remember to use spoiler tags where appropriate! (This may fail and therefore I do not recommend anyone to read any further unless they've played the mission!)

Edited by Fieldmedic, 26 June 2011 - 12:55 PM.
added mirror


#2 Briareos H

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Posted 19 June 2011 - 05:14 PM

I was just planning to go to bed. I hate you.

#3 Bikerdude

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Posted 19 June 2011 - 05:28 PM

LOL, Im uploading mine as I type this, so your not getting any sleep!

#4 lost_soul

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Posted 19 June 2011 - 05:53 PM

Sweet! Just completed one mission, here's another to check out now, and another is on the way!
--- All quiet now..... Must've been rats.

#5 Briareos H

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Posted 19 June 2011 - 06:18 PM

Holy cow! I was doubtful at first but this is amazing! However I'm a bit stuck:

Spoiler

Edited by Briareos H, 19 June 2011 - 06:42 PM.


#6 AluminumHaste

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Posted 19 June 2011 - 09:39 PM

So I downloaded that pk4 and it just has book textures in it.

Intel i7 4770K @ 4.4ghz

16GB GSkill TridentX 1800mhz CL7 XMP RAM

EVGA Nvidia GTX 780ti 3GB Dual Classified @ 1084/7000

Dell Ultrasharp U2414 1920x1200

Posted Image


#7 nbohr1more

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Posted 19 June 2011 - 11:26 PM

The download worked for me... ^_^

I only got a taste of this one but it did not crash when the tension was highest.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.com/mods/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#8 Shadowhide

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Posted 20 June 2011 - 12:12 AM

congrats on release !
btw
please give another download mirror
can't download anything from megashare
i prefer hosters with tons of porn banners than megashare

Edited by Shadowhide, 20 June 2011 - 12:13 AM.

Proceed with caution!

#9 Ziggun

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Posted 20 June 2011 - 12:18 AM

View PostBriareos H, on 19 June 2011 - 06:18 PM, said:

Holy cow! I was doubtful at first but this is amazing! However I'm a bit stuck:

Spoiler

Think I know what ya missed, Briareos:

Spoiler

Hope that helps. I am not gonna vote on this though, it'd just be unfair ;)
- Writer Ascendant >

#10 Briareos H

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Posted 20 June 2011 - 02:48 AM

Ah that's more than likely. In my defence, objectives change quite often in this mission and TDM doesn't make them easy to scroll through, so it's easy to miss a few. I really liked the way Thief made the font much smaller if there were too many objectives.

Thank you Ziggun, I'll try that tonight :)

#11 7upMan

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Posted 20 June 2011 - 02:52 AM

View PostFieldmedic, on 19 June 2011 - 05:11 PM, said:

Hello!

It's time for me to release my entry to the Seasons Contest, 2011.

Fieldmedic, can you please rename the thread title to something like

Fan Mission: Reap as you sow by Fieldmedic (2011/06/19)


just to follow the usual standard. Thank you!


My Eigenvalue is bigger than your Eigenvalue.

#12 Ziggun

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Posted 20 June 2011 - 03:48 AM

View PostBriareos H, on 20 June 2011 - 02:48 AM, said:

Ah that's more than likely. In my defence, objectives change quite often in this mission and TDM doesn't make them easy to scroll through, so it's easy to miss a few. I really liked the way Thief made the font much smaller if there were too many objectives.

Thank you Ziggun, I'll try that tonight :)

Aye, one of the few things that I find bad about the map is the sheer amount of objectives. But hey, nothing's flawless except for pie. Anyhow, glad I could be of assistance!
- Writer Ascendant >

#13 Fieldmedic

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Posted 20 June 2011 - 04:17 AM

View Post7upMan, on 20 June 2011 - 02:52 AM, said:

Fieldmedic, can you please rename the thread title to something like

Fan Mission: Reap as you sow by Fieldmedic (2011/06/19)


just to follow the usual standard. Thank you!



My bad...cannot find how to change it myself so Greebo is informed.

Edited by Fieldmedic, 20 June 2011 - 04:24 AM.


#14 Bikerdude

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Posted 20 June 2011 - 04:21 AM

View PostFieldmedic, on 20 June 2011 - 04:17 AM, said:

My bad...cannot find how to change it myself so Greebo is informed.
You should be able to edit the titles of the first thread in full edit mode, if you cant - yes then pm an admin (its what I had to do)

#15 Briareos H

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Posted 20 June 2011 - 01:59 PM

Not the prettiest mission, but damn original. I had a lot of fun with this one, the mission even got genuinely creepy at some point, too bad it didn't last long. And the feel of summer with daylight, haystacks, birds, fountains and flowers was indeed captured well. The story was pretty interesting and scripting was solid.

As I said earlier, maybe a bit too many different objectives. Thanks Fieldmedic!

#16 Sotha

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Posted 20 June 2011 - 02:20 PM

Completed...

Spoiler

Clipper
-The mapper's best friend.

#17 Chiron

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Posted 20 June 2011 - 03:26 PM

Congrats on your mission !

Problems at the very beginning, playing on normal:

I am supposed to have a ticket for the maze, but it is nowhere to be found/how do I get into the maze?

#18 Fieldmedic

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Posted 20 June 2011 - 03:31 PM

View PostChiron, on 20 June 2011 - 03:26 PM, said:

Congrats on your mission !

Problems at the very beginning, playing on normal:

I am supposed to have a ticket for the maze, but it is nowhere to be found/how do I get into the maze?

You have a ticket (no inventory item though) but you'll have to go to the house first...Now that you mention it, I briefly remember I should have put a message the first time you move towards the door that says something like "The maze is not open yet, better start exploring the house". So the maze will open later.

#19 Fieldmedic

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Posted 20 June 2011 - 04:40 PM

View PostSotha, on 20 June 2011 - 02:20 PM, said:

Completed...

Spoiler

Spoiler


#20 lost_soul

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Posted 20 June 2011 - 11:24 PM

I've been exploring and enjoying this mission, but I haven't finished it so far. One warning I would like to throw out there to any players is this, which is a slight spoiler. Do NOT stash any unconscious bodies behind the booth where the man-hole cover is. I figured that was a safe place because it was dark, but let's just say that area needs to open later, and it can't with a body on it. I had to noclip to continue.
--- All quiet now..... Must've been rats.

#21 Fieldmedic

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Posted 21 June 2011 - 04:03 AM

View Postlost_soul, on 20 June 2011 - 11:24 PM, said:

I've been exploring and enjoying this mission, but I haven't finished it so far. One warning I would like to throw out there to any players is this, which is a slight spoiler. Do NOT stash any unconscious bodies behind the booth where the man-hole cover is. I figured that was a safe place because it was dark, but let's just say that area needs to open later, and it can't with a body on it. I had to noclip to continue.

It would be possible to fix that by a spawnarg on the hatch...

#22 Thiefette

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Posted 21 June 2011 - 10:32 AM

I'm absolutely lost. Not sure how to get into anywhere.

Spoiler


#23 Fieldmedic

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Posted 21 June 2011 - 11:02 AM

View PostThiefette, on 21 June 2011 - 10:32 AM, said:

I'm absolutely lost. Not sure how to get into anywhere.

Spoiler

This is how the tension meter works:

When the arrow is on green, the tension is low. Nobody will harm you.
If you do something suspicious the tension goes to the middle = Tension is high. If anyone sees you, they'll either attack you, or flee from you and the tension hits red = Your cover is blown. Suspicious things are: Stealing, KO:ing, going where you don't belong (Like moving up to the door, as to enter the barn, or going past the sign near the hay.)

As I forgot to mention that the maze hasn't opened yet (That would have been another hint among the objectives) I say it flat out:

"The maze hasn't opened yet, better search the houses first."



I'm really starting to wonder if uploading this was a very smart idea...

#24 Briareos H

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Posted 21 June 2011 - 11:14 AM

It's a rough but interesting mission which could have done with some more beta testing. I'm really glad I played it because:
  • the whole detective idea is great
  • it's a promising start for daylight missions
  • it's got some really creepy things going on
  • sneaking through the house and maze, while very short, is pretty fun
So all things considered, I'd say uploading it was a good thing ;)

#25 Fieldmedic

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Posted 21 June 2011 - 11:45 AM

View PostBriareos H, on 21 June 2011 - 11:14 AM, said:

It's a rough but interesting mission which could have done with some more beta testing


That is true. I did betatest it, but the most effort went into fixing major crashes so time run short so I swayed between releasing it or not, but because I had put so much effort into it the last month i felt compelled to at least be part of the competition...





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