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Fan Mission: The Builder Roads by Obsttorte (2013/01/19)


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Poll: Evaluation (51 member(s) have cast votes)

Gameplay

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Moderate (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (17 votes [33.33%] - View)

    Percentage of vote: 33.33%

  4. Excellent (33 votes [64.71%] - View)

    Percentage of vote: 64.71%

  5. Near Perfect (1 votes [1.96%] - View)

    Percentage of vote: 1.96%

Aesthetics

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Moderate (3 votes [5.88%] - View)

    Percentage of vote: 5.88%

  3. Good (26 votes [50.98%] - View)

    Percentage of vote: 50.98%

  4. Excellent (21 votes [41.18%] - View)

    Percentage of vote: 41.18%

  5. Near Perfect (1 votes [1.96%] - View)

    Percentage of vote: 1.96%

Story

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Moderate (3 votes [5.88%] - View)

    Percentage of vote: 5.88%

  3. Good (30 votes [58.82%] - View)

    Percentage of vote: 58.82%

  4. Excellent (18 votes [35.29%] - View)

    Percentage of vote: 35.29%

  5. Near Perfect (0 votes [0.00%])

    Percentage of vote: 0.00%

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#26 grayman

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Posted 20 January 2013 - 01:45 PM

It took a couple of reloads of a saved game before it would accept the correct number


Can you be specific as to what happened?

Spoiler


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#27 Oldjim

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Posted 20 January 2013 - 03:08 PM

Specifically after trying several combinations I hit on the right one but it didn't work so I kept on trying different ones.
I then reloaded and it worked first time.
Without saving I then left the game to modify my post here but when I returned to the game I put the correct code in again and it didn't work.
I then reloaded a couple of times and the last one it worked.

To follow up I have just completed it on the hardest setting collecting all the loot and I had no problem with the combination that time but I did change the combination a bit slower so whether that had an effect I don't know.

The last loot to collect was in the bar downstairs and I hit a couple of glitches - getting loot without being spotted was extremely difficult but that isn't a glitch
Spoiler


#28 Obsttorte

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Posted 20 January 2013 - 03:22 PM

The problem that you've seen here is a waypointing problem. I guess I should have let more place here, sorry.

According the code-enter-machine, or whatever it is called.
Spoiler

But yeah, it definetely helps if you put in the combination not too fast. :smile:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#29 Oldjim

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Posted 20 January 2013 - 03:23 PM

Regarding torch dowsing
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#30 Obsttorte

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Posted 20 January 2013 - 03:28 PM

I think this is the standard behaviour. Hmm, I didn't change anything one the guard. The only guess I have that could cause this difference is
Spoiler

Who knew.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#31 Thiefette

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Posted 20 January 2013 - 03:30 PM

Congratulations on the release Obsttorte! Just started playing

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#32 Obsttorte

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Posted 20 January 2013 - 03:33 PM

Thank you.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#33 Oldjim

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Posted 20 January 2013 - 03:34 PM

Have just voted - to explain the lower score for story
That was almost entirely down to the fact that it wasn't very long which is unfair I know as with that length of mission it isn't really possible to have a detailed story
The thing which amazed me is how difficult it can get with only two guards in a restricted area and one of them with a torch and that is even though the patrol routes seemed to be scripted and not random
Overall I really enjoyed it and the first time round it would have taken less time if I had actually read the new objective instead of trying to work out where the second key was from the diary.
One thing I found on the second run through which I thought was rather amusing was
Spoiler

Edited by Oldjim, 20 January 2013 - 05:10 PM.


#34 Springheel

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Posted 20 January 2013 - 09:08 PM

Hmm, I appear to be a bit stuck. I feel like I've been everywhere I can find,
Spoiler

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#35 grayman

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Posted 20 January 2013 - 10:03 PM

Hmm, I appear to be a bit stuck. I feel like I've been everywhere I can find,

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Edit:

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#36 Baddcog

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Posted 21 January 2013 - 01:53 AM

Spoiler


I'd recommend author use monster clip liberally. They can still swing their sword through it, etc... So if you have a cramped little room, just clip it out more. The guard can still trap the player or whatever.
Dark is the sway that mows like a harvest

#37 Baddcog

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Posted 21 January 2013 - 02:19 AM

OK, finished:

Was a fun mission. Small but nice layout and some great details. Visually very nice (though a few minor nitpciks ... mainly curved stairs were a bit sloppy ;) )

Bugs though:
Spoiler

Dark is the sway that mows like a harvest

#38 Oldjim

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Posted 21 January 2013 - 04:49 AM

hint for desk key
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further hint
Spoiler


#39 Obsttorte

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Posted 21 January 2013 - 06:00 AM

@Baddcog:
Spoiler

Regarding the objectives:
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I'm a bit sad that things turned out not working for you. On the other hand I must admit that I didn't took the possibility of noclipping into acount when creating this mission. ;)
I hope you give it another shot, and if so, things work better. :rolleyes:

Edited by Obsttorte, 21 January 2013 - 06:01 AM.

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#40 Obsttorte

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Posted 21 January 2013 - 06:18 AM

I just looked and the loot objective works as suppossed. I really have no idea why it didn't for you. :blink:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#41 raymeld

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Posted 21 January 2013 - 09:52 AM

Wow , thanks Obsttorte , look forward to playing this tonight. :D

#42 brethren

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Posted 21 January 2013 - 10:16 AM

Nice mission, some good challenges along the way and an interesting story. I love how the outside areas look curvy/hilly and not so square as most outside areas in missions look. There were also some good hiding spaces created for the player instead of dark areas, that worked well. I loved stealing a key from a Builder while I was beneath him under the stairs. :D

#43 Diego

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Posted 21 January 2013 - 11:40 AM

That was excellent! :D
Played on "thief" difficulty and, despite loading a few times, it wasn't frustrating. My main difficulty was
Spoiler


#44 rustmite

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Posted 21 January 2013 - 11:50 AM

New mission! Whoo-hoo. Gotta try this tonight. Thanks Obsttort!
CycloManiac!

#45 Thiefette

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Posted 21 January 2013 - 12:10 PM

Finished this up late last night and found some areas quite challanging.
Spoiler


All in all I enjoyed this map and will be replaying on a harder setting. Thanks for all your hard work Obsttorte. Look forward to more from you!

#46 Obsttorte

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Posted 21 January 2013 - 01:33 PM

Thank you all. Nice to see you liked it. :smile:
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#47 Baddcog

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Posted 21 January 2013 - 02:48 PM

I just looked and the loot objective works as suppossed. I really have no idea why it didn't for you. :blink:

-----------

Spoiler

Dark is the sway that mows like a harvest

#48 Obsttorte

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Posted 21 January 2013 - 03:14 PM

Regarding the points mentioned by you:
Spoiler

Actually I still have some ideas left that could flow into this mission. If I should ever make a new version of this FM, I'll surely extend it a bit and will therefore adjust the objectives, to make things a bit more comfortable. :D
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#49 Baddcog

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Posted 21 January 2013 - 03:35 PM

spoiler, must've frobbed the book while I was noclipped blind frobbing inside desk, that's why i thought it was in there.
Dark is the sway that mows like a harvest

#50 Springheel

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Posted 21 January 2013 - 09:15 PM

Spoiler



Overall a very enjoyable mission. A few minor issues here and there, but very damn impressive for a speed build. About how many hours do you think you put into it during the two weeks?
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps




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