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Fan Mission: Penny Dreadful 2 by Melan and Bikerdude (2014/07/8)


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#26 Obsttorte

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Posted 12 July 2014 - 02:01 PM

@Guff/Obs/Esme, something else is going on here as neither melan, myself or the beta testers had this issue. have you completed all the objectives?

Can you guys upload your savegame's so I can have a look, also what difficylty levels were you all playing play on?

I have completed all the objectives except the loot objective, which is told to be optional. I'm playing under the highest difficulty setting.

http://www.mediafire...x/savegames.zip
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#27 Bikerdude

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Posted 12 July 2014 - 04:50 PM

Your savegame causes TDM to crash citing a gamex86.dll.

@ all players who are saying you cant complete mission - have any of you not completed the option loot objective on what ever difficulty level your playing on..? I ask because I did a test on normal with no loot and the mission would not complete. Looks like a typo crept in before release.

#28 SirGen

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Posted 12 July 2014 - 05:39 PM

This is one of my new favorite missions! Exploring rewarded me with lots of useful tools and weapons. Speaking of weapons
Spoiler
:laugh: There were so many unique areas that had their own neat feeling and design like
Spoiler


Thanks for this incredible mission Melan and Bikerdude :D

Edited by SirGen, 12 July 2014 - 05:52 PM.

Alberic is my sparring partner.

Whaddya mean, smiley faces aren't punctuation :huh:


#29 Mr Mike

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Posted 13 July 2014 - 08:26 AM

I get a malloc error trying to load this :(

#30 Bikerdude

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Posted 13 July 2014 - 09:53 AM

@Mike, what OS are you running, how much ram do you have in your PC and what video card do you have....?

#31 Obsttorte

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Posted 13 July 2014 - 10:09 AM

And how much video ram do you have?
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#32 Araneidae

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Posted 13 July 2014 - 10:47 AM

Alas, I think I'm going to have to ask for help.

Spoiler


What have I missed? I've got a good selection of equipment:
Spoiler
not sure what else, but I seem to have run out of places to go. I've also been
Spoiler
twice!

By the way, there's something a bit strange about the guard room where the
Spoiler
  • The door was wide open -- is it supposed to be?
  • The back wall opposite the door is transparent and shows sky!


#33 Mr Mike

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Posted 13 July 2014 - 10:57 AM

I'm on Windows XP with 4GB (3.25GB detected) and an ATI 5700 series with 1024MB

#34 nbohr1more

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Posted 13 July 2014 - 11:06 AM

Yeah, it's a large map. You'll probably need to use the image_downsize cvars to lower the texture memory usage.

Make sure these are set properly:

seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"

then try downsizing bump to 512 then to 256


Getting "Malloc Failure for #######" crash-to-desktop

Because Doom 3 is a 32-bit game, it can only utilize a certain amount of RAM. When Doom 3 needs more memory, but cannot allocate anymore, it crashes with an error saying something like
Shutdown event system
--------------------------------------
malloc failure for 3145781

If you run into malloc failures, it is suggested to try the following:
1) Edit your darkmod.cfg and use the following:
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "256"

These will reduce the bumpmap size. Memory impact will be few hundred megabytes lower, at the expensee of very minor blurring of texture quality.
2) If the above does not help you it is recommended you try
seta image_downSize "1"
seta com_videoRam "512" (or however much video RAM you have).


http://wiki.thedarkm...rash-to-desktop

if that fails try downsizing image to 512 then to 256:

http://wiki.thedarkm...formance_Tweaks
Image downsizing

As a last resort, you may enable image downsizing: at the console, set image_downSize to 1 and then set a limit with image_downSizeLimit, e.g., "image_downSizeLimit" "256". This reduces texture memory requirements and may completely alleviate hard drive thrashing. There are similar cvars for bump and specular maps as well. Note: This may result in very blurry briefing and menu screens.

Edited by nbohr1more, 13 July 2014 - 11:10 AM.

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#35 bassmanret

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Posted 13 July 2014 - 11:31 AM

Just a quick "Thank you" to Melan and Bikerdude! I just finished this mission, and enjoyed it very much! It is without a doubt my favorite Dark Mod mission I've ever played.

#36 Mr Mike

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Posted 13 July 2014 - 11:53 AM

Thanks. I had those set already except seta image_downSize "1" and that allows it to load.
  • nbohr1more likes this

#37 Bikerdude

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Posted 13 July 2014 - 12:29 PM

Alas, I think I'm going to have to ask for help.

What objectives do you have left to do..?

#38 Araneidae

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Posted 13 July 2014 - 01:10 PM

What objectives do you have left to do..?

All except loot!

#39 pusianka

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Posted 13 July 2014 - 01:36 PM

Finished! Where is the rating for this one? It was almost excellent! (how do you add spoilers?? I totally forgot...)

#40 Araneidae

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Posted 13 July 2014 - 01:37 PM

I just made my way back to the gallows area and taking the mission name literally
Spoiler
But there doesn't seem to be any way over there. I have
Spoiler
keys plus the
Spoiler
which am sure will come in handy at some point.

I've definitely got no unlocked doors, I must have missed a hidden entrance somewhere or something.

#41 Bikerdude

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Posted 13 July 2014 - 01:44 PM

@Araneidae, have you opened the city gate not far from the start..?

#42 Bikerdude

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Posted 13 July 2014 - 01:57 PM

Finished! Where is the rating for this one? It was almost excellent!

We didnt go for a raiting on this mission, it will stand on its own merits.

#43 Araneidae

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Posted 13 July 2014 - 02:05 PM

@Araneidae, have you opened the city gate not far from the start..?

Oh, yes, long back. As I said, I've got the gaol key, I've been into the sewers three different ways (why?). I also noted the skybox showing through the back wall of the guard post (where I got the key) ... but I've not found a use for that key, and I've not found any more frobbable locked doors.

#44 Bikerdude

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Posted 13 July 2014 - 02:23 PM

It sounds like you haven't fully explored the map as there are quite a few hidden or seemingly inaccessible locations. You need to explorer vortically as well as horizontally.

#45 pusianka

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Posted 13 July 2014 - 02:36 PM

Araneidae I think you might have the very same problem I had. You can deal with it in two ways:
Spoiler

Spoiler

Edited by pusianka, 13 July 2014 - 02:36 PM.


#46 esme

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Posted 13 July 2014 - 03:30 PM

@Guff/Obs/Esme, something else is going on here as neither melan, myself or the beta testers had this issue. have you completed all the objectives?

Can you guys upload your savegame's so I can have a look, also what difficylty levels were you all playing play on?

Pm'd you with a savegame, sorry didn't see this before, went back in and used noclip to fly around a bit, found some loot I'd missed and got over the optional loot objective, then went back to the exit and the mission finished, so it looks like the loot objective isn't optional on expert, I'll go back and hoover the bits up I missed though one of them is a bit of a head scratcher and will require some thought.

#47 Araneidae

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Posted 13 July 2014 - 04:24 PM

Araneidae I think you might have the very same problem I had. You can deal with it in two ways:

Spoiler

Thanks, I'll keep trying then -- I'd concluded that the jump was impossible.

Spoiler

Don't think I've found a prision, which seems odd. I've been to quite a few high places, will revisit them again.

Edited by Araneidae, 13 July 2014 - 04:24 PM.


#48 esme

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Posted 13 July 2014 - 04:27 PM

...
Don't think I've found a prision, which seems odd. I've been to quite a few high places, will revisit them again.

Prison hint
Spoiler


#49 Bikerdude

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Posted 13 July 2014 - 04:50 PM

so it looks like the loot objective isn't optional on expert,

it was a typo on my part, as we had a lot of optional and fixed objectives I mixed up which was what. The beta team are doing a quick sanity check of the updated version atm.

Hard way is to jump over from this steep roof under the bridge to the other side. It is possible, I've done it..

Ive also made this easier (and traversable in both directions) to get upto the bridge from a hidden optional route.

#50 SteveL

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Posted 13 July 2014 - 05:15 PM

Just finished my first playthrough, though I ended up resorting to violence and clocked up 145 "stealth" so I'll be giving it another go pretty much straight away! I loved being forced to explore everywhere and then constantly rewarded with interesting and unusual sights. Technically amazing, the vertical vistas and escapades were top-notch. I think I said before how beautiful and atmospheric it is, but I'll say it again. And thank you for providing so many villains who it felt great to rob instead of the usual lineup of saintly starving widows :D




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