I recently mentioned a project I've been working on in another thread and thought I'd post it in it's own thread for more visibility.
It is an always visible HUD compass. It will only appear if you actually have a compass in your inventory.
Like the inventory grid, it is completely optional.
Here is a video demonstration: The Dark Mod - Test HUD Compass
It works just fine without any issues that I've been able to see, but I'd like to make it more efficient/tweak it and maybe move most of the code over to scripting.
I'm in the process of moving at the moment and won't be able to work on it anymore until late this weekend or monday, but I'd like to get some feedback before I get too far.
Also, there was a recent discussion about "dropping" items from the loadout screen and I'd like to know what changes have occurred with this.
Are all normal inventory items now droppable in game? Do the loadout dropped items still run their init scripts?
The Dark Mod has no scripting api for removing inventory items or detecting inventory changes or item drops, correct?
I'd test this a bit, but SVN doesn't seem to work and there is no public access to assets.