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  2. Lucy's indeed has lots of AI but is well portal-ed and optimized for path finding and views.
  3. Hm I thought that The Adventures of Thomas: Lucy's Quest was the benchmark on amount of ai in a mission.
  4. Help the game keeps crashing when I try to use the peaking mod
  5. OK, I went to both locations with noclip on, and the items were frobbable. In both locations I then turned noclip off, and the items were still frobbable.
  6. Not in Scroll of Remembrance. It's CPU bound. Probably mostly AI since FPS skyrockets if you invoke killmonsters
  7. OK thanks. In the same game, are they also frobable when you don't noclip? Just trying to understand if it's random or not.
  8. I updated the download links on the wiki to @stgatilov's post with the newer files. @thebigh I think it would be best that you remove your uploaded briefing files so people cannot accidentally download the wrong files.
  9. Today
  10. Thanks! I figured that Ryzen 5600 X should be able to crack 70 FPS. Windows? My i7-3770S gets 68 to 72 FPS in Linux Mint and 58 to 62 in Windows 10
  11. Low: 87 (Right at the beginning of the Mission looking at the Manor). High: 250 Anti Aliasing X2 X1440 Ambient Occlusion: Off
  12. With noclip on, both jewelry cases and the fireplace lever are frobabble.
  13. Oleron, I don't think you can actually enter the room where they are sitting. Instead I have a query of my own: below the room where you arrive after the outdoor pool event, there's a window with a gold telescope on the ledge. I may have already been in that area, but can't find my way back. Any clues please? Also, in addition to the jewelry cases not being frobabble, neither is the lever in the mage's fireplace, despite my leaning every which way. Can someone please remind me how to noclip?
  14. It's the... If that doesn't do it, I will try to get a screenshot.
  15. So regarding the frobbing issues. The thing in common with the two areas is a location script executes when entering/leaving the area which sets the frobability of the items. This is to prevent them being frobbed from outside their location, through walls, etc. I've used this technique in my last 3 FMs without any problems. I'm wondering if these aren't executing for some people? Also: So for people having the issue - at your convenience could you try starting a new game and noclipping to the problem areas to see if the issue still happens? The location scripts should still execute while in noclip mode.
  16. Great mission thanks! The setting makes a lovely change and it's beautiful. I think I've done everything except: Any hints please?
  17. I've wanted to try beta-testing; if you're still looking for testers, I'm up.
  18. Mobo: TUF GAMING B550-PLUS CPU: AMD Ryzen 5600 X Memory: 2DDR 4 dual channel 32 Gigabites GPU: Power Color RX 6700 XT 12 Gigabites Storage: 1TB HDD / 512Gb Sata SSD Build it on my own, mostly thanks of what I learned here with the help and advice of many members in this forum. Pretty happy so far. The change from Nvidia to AMD was a breeze.
  19. I've already noticed an area inaccessible save by clipping into it.
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