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Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
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Yeah if you click the three bars next the download button on a material their download manager lets you pick what file and normal map formats you want.
You don’t really have to go through a process of converting the normal map then.
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Fantastic!
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Well that would have saved me two hours of effort. I'll leave the blog post up just in case it's useful in future (but perhaps edit it to point out that Poly Haven textures can be downloaded directly in the required format).
- Last week
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I tried to upscale the TDM logo video. First try:
You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.