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Showing content with the highest reputation on 02/01/24 in all areas

  1. Thank you! Unfortunately it didn't fix the bug. Not worth it to keep tinkering since stgatilov fixed it on the code side. The next 2.12 beta build will be good to go. I committed this anyway since it has the new subtitles.
    2 points
  2. I was playing Skyrim, got bored fast. Got back to The Dark Mod just for one mission, played "Somewhere above the City" which is not really a great mission but still good, as in above-average. My biggest regret is living in this country, where there's a heat wave, I am sweating at 20c and I really wish for temperatures below 5c.
    2 points
  3. A Bridge Too Far (version 1.0, 2023-09-22) In this small scale mission, you seek to steal the original copy of a book from the boss of a counterfeit crime outfit, which are located on a bridge. Download link: https://drive.google.com/file/d/1IeGCBdiGY9W3k_r5Ip8tGtJq9lo5f_PF/view Much thanks to the beta-testers for all of their feedback (link to beta thread - @thebigh - @Cambridge Spy - @Zerg Rush - @wesp5 - @Shadow Screenshots:
    1 point
  4. I'm pleased to announce my first ever mission, The Factory Heist. If you're in the mood for a short but challenging and intricate mission I'm confident you'll have some fun with this. Title: The Factory Heist Short description: Workers at a factory have unearthed a buried building beneath. Sneak in, find a way down there, and loot it for antique treasure! Filename: factoryheist.pk4, now also available on the in-game downloader Author: thebigh Date of Release: 12 September 2020 Version: 1.0 EAX: No Dark Mod Version: 2.08 Content warning: No spiders, no undead, no rats, just one skeleton hand Many thanks to my beta testers: Cambridge Spy, Vanished One, Wesp5, PranQster. Be sure to read the little book in Lukas Dunbar's office Screenshot: Help, I can't reach the loot goal:
    1 point
  5. I was actually using Windows - so maybe not?
    1 point
  6. Re: "Heather" As I recall, Kingsal was gonna work on a replacement but he hasn't had a chance to work on it yet. We would gladly accept any offers of a replacement asset. I believe the story is that the asset was on an open free model site credited to a personal account. Sadly, this is a risk for any asset we don't create in house.
    1 point
  7. I deleted double-slashes in svn rev 16957. I think they were causing the issue. I believe it only happens on Linux, Windows side somehow reduces the double-slash to single directory separator.
    1 point
  8. I was curious about this mission for being just 1Mb. Had a bit of free time to play something today, so I went with this one. Completed in Ghost, not full loot (though I ended up cheating to find JD's key, because I'm a blind dummy). That's a bit of a spoiler. I wish I hadn't read it before I got down there. The only two things that bothered me a bit were that the guards all have the same voice, and that there's too many loot coins. I'm lousy at noticing loot coins in random places. The underground house is pretty damn cool. Very nicely crafted. I nearly got caught at the beginning. I lockpicked JDs door and got in right as the guard turned the corner and commented on the open door. I somehow improvised in a room I had never seen before. I turned off the lamp and hurried behind the desk. Turns out it worked, his lantern didn't reach me there. He never saw or heard me, so he just left and said "must've been rats".
    1 point
  9. Clearly not the same model, just HEAVILY inspired by..................... Completely different hair style........
    1 point
  10. Thanks for tracking down the issue. I've created a new version of the FM with the player start about 8 units further into the centre of the cabin, and datiswous' subtitles. Should work now? https://drive.google.com/file/d/1tb0wm-8P57y_yZZ5aHbBX2mOyzeOYOw4/view?usp=sharing
    1 point
  11. Fix confirmed. No other issues seen thus far ( swimming works, climbing, no hanging in the air when jumping, etc).
    1 point
  12. I found the setting that causes it. The glitch happens when anti-aliasing (r_multiSamples) is enabled. EDIT: Bisecting shows that rev 10384 is the first commit to introduce this glitch. EDIT 2: Happens when r_multiSamples is set to 2 (most likely) or 4 (less likely). When set to 8 or 16, it is still possible but less likely.
    1 point
  13. Just finished. Wow this is a fantastic mission. The setting is so cool with an awesome sense of style, scale and atmosphere. Great design to with many avenues of approach and a great sense of interconnectedness and sense of humor. You did a great job.
    1 point
  14. Ha! Looks like A Good Neighbor has finally been dethroned
    1 point
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