Jump to content
The Dark Mod Forums

Diego

Member
  • Posts

    1256
  • Joined

  • Last visited

  • Days Won

    11

Diego last won the day on August 8 2020

Diego had the most liked content!

Reputation

209 Excellent

5 Followers

About Diego

  • Birthday 12/23/1981

Profile Information

  • Gender
    Male
  • Location
    Brazil RS

Recent Profile Visitors

11546 profile views

Single Status Update

See all updates by Diego

  1. I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!

    1. Show previous comments  3 more
    2. rebb

      rebb

      IIRC, the shader derives gloss-sharpness from the intensity of the specmap. So the higher the spec intensity is, the sharper the gloss. Try experimenting with high and low intensity single-color specmaps to see how it affects the material. That should give you an idea about how to author your actual specmaps.

    3. nbohr1more

      nbohr1more

      One thing that Arcturus found is that mirror render maps respect vertex color so one possible way to add additional modulation would be to vertex paint between a black specular texture and grey specular texture (etc).

    4. nbohr1more
×
×
  • Create New...