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Status Updates posted by Epifire
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Pardon my accidental status botch I somehow deleted the last post by mistake. Otherwise that's what I figured. Probably not any good way of retrieving those either.
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A good reason to upload and embed the images, perhaps, rather than merely link.
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Imageshack may still have the files - they can be requested: https://imageshack.zendesk.com/hc/en-us/articles/200841220-Can-I-restore-images-
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Say, I know it's been a while since the site got overhauled from the crash. But did we ever figure out if/how to get the recent topics & replies list back? It's not a total deal breaker but it was nice for becoming a thread creeper again...
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In case you're concerned about upcoming mission titles being spoilered: the topic list on the right is permission-trimmed, it's only showing what you're allowed to see. At least it was like this the last time I checked.
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Ok but everyone (logged in) has permission to see every topic in the TDM Mission Beta Testing section afaik. But it's good that it's filtered for non forum members at least.
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Oh, I wasn't aware that every member can see that forum. It used to be per invitation only in the past, I obviously missed that this has changed.
I didn't expect this to be possible, but there's in fact an option to select the forums that should show up in that block. I adjusted this to not show the Beta Testing forum now.
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Some of you who've been on the TDM discord know I was out of work last Winter, just putting in hrs for the developer portfolio. Currently I've been working a seasonal job to pay the bills and now I'm finally in my last week before I get bumped off. Things will be tight but I'm planning a long off period to make as much content as I can. Big plans in Unreal Engine as well as my most ambitious TDM collab yet! Never been so excited to be a stuck at home to pursue my life's work. With a lotta time and maybe some luck, I'm hoping to get enough art work done that I may start applying around to studios.
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Sorry about the job status but I am glad to hear that you will be doing some TDM things to sharpen your prospects Good luck!
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Thanks fellas!
@NeonsStyleYeah I see CA's listings pretty frequently on ArtStation. Certainly making some cool stuff, however I just wish they had a branch state-side.
@nbohr1moreHonestly the job situation is what makes this possible for me. If I'm living within my means, unemployment benefits will keep me afloat while I make this a full-time endeavor.
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Money or the lack thereof sucks balls. Hope you guys find a solution. @Epi, you can work online, that's a
big thing today, n offers so many opportunities, but the work isolation is tough.
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After all my recent modeling, I'm wondering if I should change my job status to electrician.
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Curious, I was wanting to make an animated avatar but does our site accept gif images for profiles as some do?
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That is offensive. Also the site isn't nerdy. Hit me with a stone, gauge out my eyes, strangle me and hang me upside down if there are more then 5 gothic games around still developed. GOOD ONES.
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Look at you, being all passionately nerdy about nerd things.
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How rude of you. I hope you're happy now that my week was ruined by your tasteless humour.
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Every time my internet goes out for half an hour, I try and check my messages to see if the coast got nuked or something. Thankfully no nukes have fallen today, so there's that.
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Finding out some good methods and ideas as I continue some work on the Castle Lab tonight! Pretty excited to think what the final version is gonna look like. Did I say your guys' soundscapes are also wonderful?
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Has anybody had much luck not having random graphical glitches occur while using, mirrorRenderMap? Besides referencing the player position it just doesn't like to actually reference surrounding scenes correctly.
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Hey guys, anybody like to do a bit of lounging around and general multiplayer stuff on Steam? I know we are all mostly on different time zones but I figured it'd be fun to do some fun bits online.
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We seriously need a pinned page with all this info crammed in there or something. I didn't realize anyone actually ran with the whole chatroom thing after we talked about it.
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Do you have a link to this, "Biker-room"?
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For anyone else curious, https://discord.gg/0pXtSX7AX7mBRin6 should be valid for 24 hours from now.
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I can't believe I'm strongly considering copying the shadow mtr reference just to rename it. If only it just used underscores instead...
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the majority of material names use slashes. What program has a problem with that?
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Maybe it helps to use Notepad++ and its auto replace feature in files? I don't know for sure though
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Since I don't have the luxury of using Lightwave for native lwo format, Softimage has some strange tendencies like replacing unknown symbols (and spaces) with underscores. Ordinarily that's fine because I never actually list names as file paths. I already have to re-export lwo files to correct smoothing with Blender but it just adds another unneeded step when I have to correct the materials too. This time it's really not an issue with TDM as much as it is with my software and prop...
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I do kinda wish there was some sort of script that would export generic null positions (or cube primative) over selected mesh positions. Would be super handy for combining/cleaning up scenes arranged in DR.
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I've got a solution for you. Make a func_static out of a small brush. Select the "model" key/value pair. Now deselect everything and select the models you want to extract position data from. In the entity inspector you should still have the model key/value pair queued up. Apply it to everything selected by clicking the green checkmark. Now all the models will be replaced with the brush you created. Export this selection of brushes as an obj.
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Scratch that. Exporting as obj doesn't work and I can't revert the brushes back to worldspawn either.
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You know now that I think about it. If I can use the world 0 0 0 set the same as Softimage, I might just be able to copy and paste the values out manually. Most of the big things I'm needing are rotation snapped anyways so that makes it easy.
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I don't think I've modeled an environment this intensely since forever ago. I'll be tossing screenies up when I have a bit more finished.
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Yay !
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Ive seen some of his models in a map Springheel is working on - they look bloody awesome
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Awww yea! Looking forward to it
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I just came to the conclusion at 4am that I tend to (nearly always) make a glowing skin for my models. Don't ask for glowing trees, you know I'll do it!
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I swear I love Substance Painter... when it works. To think they textured the Iron Man suit in this thing.
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I wish I could just work on games and not have to make money at Walmart to survive. Someday... someday...
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@MonroseTroll. I actually have been working a lot with Unreal 4 and doing some side projects with it. Great toolset and it's what has defined my current, "model everything" workflow. I have a buddy who worked on Wolf(2009) who kinda gave me a rundown on the studio. I'm not a CoD fan but it would be a way to get my foot in the door basically.
@VanishedOne. I feel this pain a lot, and I did for my whole time when I was trying to learn Hammer back in my Half-Life 2 mod...
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.. Gotta love the page limit xD
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Carry on !
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I'd been telling a couple people but ya'll need to check out the Dark Reader browser app if you wants the darker pages. Works flawless on 80% of the sites I see and can easily revert back and store which sites I exclude. Pretty handy, and great for long nights.
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Is there a way to encrypt pk4s? Because it would be a really great option if they could be.
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Holy crap, 39 comments? That's got to be a record.
Nobody wants to make this a thread?
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Never said I'd get in the way of good time!
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It may be that the articles are just really old (or now outdated) but I'd been seeing this a lot with the mover articles.
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Many are very out-dated, but I have archived doom3world tutorials that work in TDM through use of wayback archive (eg, https://web.archive.org/web/20121013012243/http://www.doom3world.org:80/phpbb2/viewforum.php?f=1). This is my primary resource for scripting and using movers / nurbs / etc...
It might be worth taking a full snapshot of TDM wiki using wayback machine, as deep as it will go - if it wasn't for 2012 doom3world snapshots, much information on these subjects would be...
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This page has proven invaluable: https://web.archive.org/web/20130320004109/http://www.doom3world.org/phpbb2/viewtopic.php?f=1&t=3017
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Just curious, do we have any kind of TeamSpeak chatroom stuff? I dunno I feel like it would be kinda cool if we had a general TDM hangout.
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@Xarg, regarding the Steam Group, I along with 2 others have admin access- https://steamcommunity.com/groups/thedarkmod
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Hmm I thought I had the right setting. Though we may want to carry this over to a handy dandy thread for easier reading.
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I can do that, what do I need to cpy over, just a link and how to join with download links etc..?