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Grrr. The OpenGL wiki article for FrameBuffer Objects begins with the words "Framebuffer objects are very complicated.". I stopped reading right there. What that translates to is "I don't really understand what I'm about to try explain". I'll go find another site!
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haha!
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@nbohr1more: another reason to add a library like GLEW to our build dependencies and so let someone else worry about it...
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@@nbohr, thats "fubar'd"