Jump to content
The Dark Mod Forums

New Horizon

Active Developer
  • Posts

    13854
  • Joined

  • Last visited

  • Days Won

    36

Everything posted by New Horizon

  1. Hmmm, is this for real? Feels a bit like a baiting post from a new user who has posting nothing but this one topic.
  2. The lighting should not be any darker than previous versions, if it is then that sounds like a bug or your ingame menu settings changed.
  3. The situation had nothing to do with maps being stolen or repurposed. It was more about making changes to the maps far beyond optimizing them for performance. Making creative changes to the lighting after the mapper had specifically lit areas a certain way for gameplay. These were maps that had not yet been released. While Bikers work in terms of offering to help optimize were always appreciated, charging ahead and making unwanted creative changes were not appreciated.
  4. I would say since it's not meant to be environmental, then it shouldn't have reverb. The original intent should be upheld.
  5. Not a fan of encumbrance in a game like this. You're essentially punishing the player for doing the very thing we want them to do, collect all the loot. It would also encourage killing the AI to avoid being caught. It's a gameplay choice for those reasons, and probably more. Once you start mucking around with that stuff, you're essentially making a different game.
  6. I am constantly amazed at just how robust dark radiant has becomee. Thanks for continuing to make DR the best of the best Greebo.
  7. Had you tried just lowering the volume in the sound shader to see if that helped?
  8. What are the default tdm_lg_interleave settings these days? Having tdm_lg_interleave set to anything beyond 2 always caused stutter for me and very similar deep dips in fps. As long as I kept tdm_lg_interleave set to 2, I only saw the 1fps dip. I thought that issue had been smoothed out somewhere along the way, but this looks quite suspicious.
  9. I don't know how they would even be able to do it, considering there is no access to the T3 Editor source code. The darn thing is locked up tight.
  10. Enemy territory Quake Wars had a handy feature where you could build environments ingame out of as many textures / materials as you wanted, and then you ran some type of function to essentially bake them into a single texture / UV map. So an environment piece with 20 textures initially, would then be merged into a single texture. Always wished it would have been possible to port that functionality into the TDM engine.
  11. Yeah, there was some great stuff in Season 10. I found the weakest of the episodes were all written by Chris Carter.
  12. I'm surprised you hadn't heard of season 10 since it was heavily promoted as a six episode event.
  13. Hasn't there only been one episode aired yet?
  14. Hmmm. There have been a lot of changes under the hood from what I've observed. It wouldn't surprise me if some issues like this cropped up.
  15. Is this with the 2.05 release of TDM or svn build?
  16. I only see a readme in the base detailing how to get it running, no readme in the base. Am I missing something? Link would be handy.
  17. Yes, as a tech demo. Difficult to know how much of it would still work at this point.
  18. Oh, give me a break. Just because a group of creators share a different set of core values does not mean they're stuck in the past. I'm so sick of consumer culture. Nobody here is stuck in the past, or afraid to make money. What we do here is a choice. Turning it into a money making venture is completely against the spirit of why we did this on the first place. By the community, for the community. If people would like to donate and raise some cash to cover our server yearly costs...we could probably discuss that, but this is not a for profit project.
  19. A lot of Looking Glass Studios people are with Otherside Entertainment. It's an LGS reunion of sorts.
  20. I'm going to try it but it's not out until August 29th on Steam.
  21. From the sound of it, I wouldn't be able to run Vulkan on anything I have at home.
  22. Seriously? Abandonware after just having a pretty big release not long ago, and the next revision gearing up? Not to mention a brand new release of the Dark Radiant editor. What utter nonsense.
  23. Just a place to discuss threading implementation in the engine....concerns / benefits!
  24. I'm going to create a separate thread to discuss the potential threading changes.
×
×
  • Create New...