Jump to content
The Dark Mod Forums

thebigh

Member
  • Posts

    1382
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by thebigh

  1. A lot of people expect TDM to play and feel just like Thief with better graphics. Then they get thrown out by things behaving a bit differently and get their butts kicked. None of the easy, cheesy things learned from 20 years of T1 and T2 work and then they get ganked by a guard who'd have been trivial to KO or avoid in a Dark Engine game. Most people react with, "hey, this is actually a completely different game, I should play it on its own merits" and not "AAAA! IT'S SHIT! HOW DARE YOU! RAAAAGH!!!"
  2. "Waaa waaaa waaaaah! I suck at stealth and everyone else is to blame"
  3. Maybe the text box was just really well concealed in the shadows.
  4. Suspect yours might be a minority opinion there. This modified D3 engine does just fine for the look TDM needs.
  5. During betatesting of the new mission "Skeleton Key" I came across this error that won't let me start the mission: ERROR:Error: file maps/g2.script, line 478: Unknown value "fadeOutEnt" TDM 2.14 release works fine, but the latest 2.15 beta does not. I'm not sure what this error means.
  6. That's encouraging. You can tell the GOG people understand what makes Thief special, which makes me confident that they'll be responsible with it.
  7. I for one would not want TDM to contain too much AI slop.
  8. Is it just my imagination, or did searching AI in the original duology cheat a little? They always seemed to converge on my actual position, even if that was far from where they'd last detected me. It makes for a more tense game, that's for sure.
  9. Big Win for Open Source as Germany Backs Open Document Format Given the geopolitical situation, cutting one's reliance on US tech giants seems a wise move.
  10. I'm not sure, I don't use any mods besides the loot counter. But Biker and I didn't do anything to the stats as far as I recall
  11. The flickering lights in the machine room? That light switches on and off in response to some trigger-timers and trigger-relays. Those also control the malfunctioning fan in that room and the gear machine by the door to the main sewer room.
  12. Some things should stay a mystery. That's what makes it scary
  13. Aha, maybe that's the reason for the double-frob-double-sound issue. It might be the semi-rare situation where you press frob while the item is in range but by the time you release frob you're out of range again.
  14. Awesome! You even got that one coin Nice.
  15. You won't need to walk far... take a close look at the decorations nearby.
  16. I'm definitely not using any microsoft or google stuff if I can help it because I think they are sketchy. I'll have to do some research into free, independent file hosts that are well thought of.
  17. I'd be open to switching because MEGA is unintuitive and fiddly to use anyway. Which free filehoster would you recommend?
  18. That fix worked for me.
  19. I don't think my voice is all that well suited for playing a crafty old sage, but if you can't find a more fitting actor in time I'll give it a go.
  20. Doesn't happen in 2.14-4
  21. Yep. Me too. Doesn't happen when frobbing an object, but if I try to long-frob empty space I get an immediate segfault and CTD. edit: can confirm that it happens in both Linux and Windows.
  22. Yeah, I think 2.14 is having a few teething problems. This is one @stgatilov might need to take a look at. Are you using any mods? I only use the loot counter one. edit: trying to long-frob something when there's nothing to frob is what causes it. That's why you were getting the issue trying to turn off the blue lantern- I made it non-interactable
×
×
  • Create New...