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snatcher

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Posts posted by snatcher

  1. Having completed all missions (except the very recent ones) I find TDM not challenging at this stage. If I want get any enjoyment on a second play-through of a mission I set my own rules and I roll-play it. Here is where optional skills / add-ons / challenges / fundamental changes come into play.

    I wish missions wouldn't resort so often to no BJ or no kills and allow me chose who I want to be in any difficulty. I wish TDM had real challenges built-in. @STiFU is up to something, and I am looking forward to his updates on the progress.

     

    23 hours ago, wesp5 said:

    The real reason though was that I never really use any of them!

    What I really want to say is that mods - as long as they serve a purpose and work - will find their audience, regardless of whether you use them or not.

    • Like 1
  2. Last night I got to play The Terrible Old Man.

    Spoiler

    What I liked the most about this mission are the city outskirts. Darkness is upon us and the place is at rest: deserted streets sometimes illuminated by the Moonlight, a seldom working street lamp at a key location, occasional indoors human sounds in the distance, not a single window lit but one, the one. I haven't had this feeling in any mission that I recall and I wish this segment would have been a tad larger and intricate. I don't know, I think got used to having street lamps every ten meters in most missions and this setup took me by surprise. Mappers could explore Ansome's approach more often.

    Nothing else worth saying that hasn't already been said.

    @Ansome

    Congratulations on your first release and thanks for sharing your work with us. Now do yourself and us a favor and bring on "The Raven" to TDM 😊

    • Like 1
  3. On 3/14/2024 at 8:42 AM, uyvie said:

    [...] But no matter where or how I use OBSERVATION, I always see blackness. Maybe it depends on the map?

    Let's run a test.

    Peeking through keyholes is a core functionality. For it to work mappers must manually setup target doors accordingly. A few maps make use of this functionality. The mod expands the functionality (in a different way) to any door.

    Download the mission Seeking Lady Leicester and load it. Approach the one door, crouch and lean forward on the keyhole. You should see the street outside.

    Does it work?

  4. Thanks for sharing your thoughts with me/us, @uyvie !

    I am not familiar with the Steam Deck but it is good to know TDM works on portable devices. The TDM's autocommands.cfg file allows you to set hotkeys automatically (among other things) and you probably want to check how it works and see if you can set your preferred key bindings there. The Modpack includes an autocommands.cfg file with some examples.

    13 hours ago, uyvie said:

    [...] But no matter where or how I use OBSERVATION, I always see blackness. Maybe it depends on the map?

    You definitely should see something and if you don't it is safe to say the peek does not work on the Steam Deck. The non-modded peek apparently does not work on Linux either so something is amiss somewhere 😔

  5. 9 hours ago, uyvie said:

    Wouldn’t it be arrogant of me to ask you to name the skills and packs the same?

    Noted.

    I initially had an idea for a skill-set but when I started working on some of them I wasn't sure what the final form or name would be. I opted for generic names and these generic names are now all over the code. I guess I got used to them.

    9 hours ago, uyvie said:

    [...] I have to manually remove them and check the site to make sure that alteration=penumbra ?

    Well, Mission Complete!

    9 hours ago, uyvie said:

    I don’t like some mods [...]

    It is good that people like stuff but I don't get to hear what people don't like. By all means, let us know what you dislike or disagree with and why!

  6. 1 hour ago, nbohr1more said:

    @snatcher can you upload this to moddb ?

    There is nothing to upload anywhere unless the ask is to create an AutoHotKey executable in which case false positives would easily become my new nightmare. Thanks but I'll pass!

    This one truly is a proof of concept. I have been using this hack (with its shortcomings) since @Obsttorte and I first worked on it and I am convinced this could become a great project for an eager developer. Controlling the speed with the mouse-wheel not only feels natural but it would free us from the 3-speed limit and make some keys obsolete. An all-around improvement for those that may (optionally) use it.

  7. 1 hour ago, Dragofer said:

    Nice - did you find a solution for how to avoid it clipping into walls or other solid objects when coming too close?

    No, I didn't. According to @HMart it needs a hack of some kind? I don't know.

    1 hour ago, Dragofer said:

    Off the top of my head there was also a need to handle its behaviour in case the player gets submerged, and various other ToDo's.

    Yes, some major and minor pending items. I don't think this one can be fully realized unless it gets a serious Team effort, including some source code support.

    54 minutes ago, nbohr1more said:

    @snatcher can you upload this to moddb ?

    Sorry but I don't feel like I am the owner, I don't consider it in a "good enough" status and I am not ready to support it. I contributed as much as I could and others shall keep working on it. I won't be uploading it anywhere else.

  8. Find attached to this post v0.5 of the Player Lamp, updated to 2.12 standards.

    • The Lamp can run in parallel with other mods
    • Updated tdm_player_thief.def from 2.12

    Download the pk4 and place it in your TDM folder. Launch a mission and cycle through the weapons. Nothing else and nothing more.

    Playerlamp.jpg

    Enjoy!

    z_handheld_lamp_v0.5.pk4

    • Like 3
  9. See it as a first step for you to get familiar with the process. You can present the Patch as:

    • fms
    • z_unofficial_patch_wesp5.pk4
    • tdmup-logo.jpg
    • tdmup-readme.txt

    Yes, incompatibilities remain but at least players can give the Patch a try without marrying it too much.

    10 minutes ago, wesp5 said:

    In what order are these pk4s processed, alpabetical, date?

    Alphabetically. Last pk4 wins.

    10 minutes ago, wesp5 said:

    As far as I know the current solution makes sure that my changes are active all the time.

    It's the same raw or in pk4.

    • Like 1
  10. 20 hours ago, wesp5 said:

    Have you already converted your mod to the new conventions?

    Yes.

    20 hours ago, wesp5 said:

    Maybe both can be already merged. Otherwise I fear that it is the same with the Bloodlines UP and other mods. When they change the same files, merging is practically impossible.

    It's a case by case exercise. We have the tools and we have the knowledge. We just need the will to do it.

    A pk4 is just a zip with a pk4 extension. If you pack the Unofficial Patch (except the "fms" folder) players can easily install it and remove it. Give it a try, pack it and give it a name, in example:

    • z_unofficial_patch_wesp5.pk4

    Test it.

  11. Yeah, installers are a nightmare to maintain, and then the false positives...

    I am not familiar with Bloodlines. It looks like and oldie worth checking. I will add it to my list. Besides, your patch comes at the top at Nexus 😉

    All mods are personal projects, mine included. The question is, what is your opinion about the incompatibilities between the Unofficial Patch and the TDM Modpack? How would you feel if you were new to The Dark Mod and you had to choose? Shouldn't we do something about it?

    • Like 1
  12. Open questions for all.

    As a mere player, have you ever modified other games? Have you installed unofficial fixes, patches, updates, upgrades, expansions, mods? Were you happy it all was well documented? Were you happy that you could control what was being installed? Were you happy that it worked? Were you happy that you could install other stuff alongside without problems? Were you happy that you could uninstall it? Did you care about the authors or flame wars going on in obscure places of the internet?

    Players download stuff, sometimes read the instructions, install it and judge it.

    ----------------------------------

    My friend Wesp5,

    Listen to the feedback. As a start, I would like to see the patch, or parts of it, in pk4 format. If you were to split your patch into standalone mods, which mods would you produce?

  13. @wesp5

    You have a couple of def on the loose in the script folder in version 20(.8)

    10 hours ago, datiswous said:

    Since TDM now supports multiple mods to be active, you could split your mod in multiple mods doing different things. Just an idea.

    Thinking of players, and players alone, it is time to re-think the Unofficial Patch, yes.

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