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datiswous

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Everything posted by datiswous

  1. I think your view on this is somewhat biased. ips glow and background bleeding is monitor specific, just check reviews and you find plenty of models without the issue. Personally I own an S-PVA (60hz) and an AMVA (75hz) monitor and they play TDM just fine. Not sure if it is the same for playing hardcore FPS online (I do play other fps games on it, but just single player).
  2. Yeah or Twitter. @thebigh ? Btw. I think the Twitter and Facebook accounts can be coupled so when you post something on Twitter, it will be posted on Facebook as well (and vice versa). I'm pretty sure there's also a Wordpress plugin that sends blog posts to SM accounts.
  3. In default settings Quickload key is F9, but also F5, but F5 is not shown in keyboard settings menu. This is irritating the first time if you acidentilly press the F5 key for saving (instead of F4). Here you see Quickload set to F9, but F5 is secretly also a Quickload key.
  4. You mean 1,2 and 4 right? But yeah that's what I meant actually, but I gave a really bad example (maybe I even confused myself). But the bit approach does make it more clear.
  5. I don't understand the part about bits and byte flags, so I ignored that. I also had to look up the power of two aspect. Aperarently one needs to know mathematics to understand basic (C) scripting. The idea that I wrote about is loosely based on programming/scripting understanding, but I don't really know much about it and therefore it is mostly conceptual. I thought it was best to write it down anyway so that others can correct me and we all can possibly learn something (which might have happened). The idea is that the key nrs 22 and 47 give number 69, where an if statement would check if number of (keyring)variable = 69 and then a definded amount of doors can be unlocked by the keyring. But it was an earlier idea and possibly bokers. (I definitely have to read some more on scripting) Anyway, thanks for the info so far.
  6. Ah right. I read here: https://wiki.thedarkmod.com/index.php?title=Inventory that you can make an inventory item stackable ( inv_stackable ) and then there's inv_item_id which can be set to every seperate key (?), so then you don't really need a script.. Or maybe it's not that simple.. Edit: Acording to https://wiki.thedarkmod.com/index.php?title=Doors#Keys doors use the key-name instead of the inv_item_id Well I guess maybe on key pickup a script could run that checks if inv_item_id of the picked up key is a certain nr. (or string) certain doors will be unlockable by the key-stack.
  7. My own Idea is that there is a running script in the background with a variable with a number in it. Every key that you pickup runs a function that ads a number to the variable. Every number total will unluck a specific amount of doors (with the keychain). So for example key 1 and 3 have numbers 22 and 47, which together gives 69. Nr. 69 opens 2 (or more) specific doors. Maybe it's possible to add numbers to a vector and then check if the number excist in the vector? The key will not be added to the inventory as an item, you just have one keychain (not shure if that's possible, but I think so). Anyway, something else to tinker with..
  8. That is incorrect info. It's on this page where someone assumes Krita has dds support, but nobody can get it working: https://krita-artists.org/t/dds-file-plugin/8781/29 Have you been able to open dds files in Krita? I have not.
  9. Ah Quinn Co.. Do also check out new features of TDM (and DR) and how they can be useful for your mission remake: Unfortunately Probably I'm not able to play-test TDM missions the current month, because I only have access to a laptop with a hd 3000 gpu (shit). So the best of luck with the beta testing. If I make up my mind, I'll post again.
  10. I am talking about Krita, not GIMP
  11. No it's just something I found that could help. Normally with every mission there's only 2 quicksave files. If the 3th is quicksaved it writes to the first. With that specific cvar I mentioned you can increase the max amount of quicksave files. Example: I don't like the regular assumption that when there's a bug with a Linux user it must be because that user is using Linux, while (almost at least) never Linux itself is the cause. Like Linux is some sort of experimental system, while actually it's fully supported.
  12. Can you give the link for the download of that plugin? I'm pretty sure there is no such plugin (I searched for it before), but I could be wrong.
  13. Btw. During the following Clerwick sequence it is handy to have more quicksaves, I think. You can set the amount with: com_numQuickSaves N So for example: com_numQuickSaves 6 To get max 6 separate quicksaves
  14. The link I posted also gives info about ATI Compressonator (or AMD Compressonator), these are guides, so I think converting is not as simple as save as and you're done (for best results). Best to use your own tools for your own fixes.
  15. I think it just boils down to going into desktop mode and install TDM with the regular installer. Essentially the video is just showing Linux desktop and how easy it is.
  16. See also: https://wiki.thedarkmod.com/index.php?title=DDS_creation
  17. No it's not sound related I think. If I drop a body and then later a guard comes in line of sight (before that it was not alerted) of the body (but in darkness), it runs to the body, but it doesn't see the player. If I hide the body somewhere out of line of sight it will not be spotted.
  18. I'm playing the mission now and there is a really weird bug: If I drop a body in line of sight of enemy ai (Roughboys in this case), they immediately start searching and after a short while run to that body. This is in complete darkness (lightgem is black). They shouldn't be able to see the body. I am playing with the 2.11 dev edition, so I should test it with 2.10 as well. Edit: Same in 2.10
  19. I think Krita has no dds support @Nort I think you might need it later anyway, so you might as well update Gimp.
  20. Deteff used to make missions under nickname FieldMedic, so I think he knows those basics.
  21. I see you showing the possibility in the video, but can you tell how it's done?
  22. Just wondering if it's not better to make bug report(s) here: https://bugs.thedarkmod.com and then track what is fixed and what not and how it is fixed in case someone forgets to write that info down in release notes. Sorry if my post sounds redundant
  23. What are you talking about? She gets close to you and then you die. This seems like an aggressive attack to me. I was so disappointed with this mission.
  24. No not in the console, I mean do you see textures missing in game?
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