Hopefully the screenshot (very bottom of the post) will be clear enough, I had to pass it through Gimp. It's not limited to the mission pictured here, I've seen it happen on Training Mission and The Outpost. So presumably global problem. It just so happens that Thief's Den is probably the fastest loading mission by far. SOME GUI items appear black (here, on Thief's Den, the "Objectives" button in the briefing as well as the loading bar). In game... Shaders are completely weird in places. I've also seen corruption happen on some textures (namely on The Outpost, I can provide screenshots if needed). Water is... well, black. Torch smoke is just a black rectangle too (see the ground in the attached pic: THAT). The screen is also extremely dark as a whole, I have to push brightness/gamma to no end to be able to see something. It's not due to compositing or OpenGL in use, happens both in KDE and XFCE4 with compositing disabled (Arch Linux x64). It's not due to bad drivers (nvidia binary, BTW), anything runs fine, really (and Doom 3 looks as normal as ever). Oh. And it's not due to the update 1.07 -> 1.08, I reinstalled from scratch just to rule it out. Furthermore: F12 crashes the game so I have to resort to external applications for screenshots (minor, except when you want to show a graphical problem. Just my luck. >_>). Fiddling with the graphical settings crashes the game every now and then. (on the bright side of things, yay, a French translation that deserves the name; yay, 1.08; yay, no sound problems). Terminal output samples:
during The Dark Mod initialization...
WARNING:Attempt to modify read-only fs_mod CVAR failed.
WARNING:Cannot find guis/mainmenu.gui
WARNING:Couldn't load image: guis/assets/briefing/button_objectives
WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/back
WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:Couldn't load image: makeintensity( lights/squarelight1a)
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 105: sound 'weather_thunder05' previously defined at sound/tdm_ambient_environmental.sndshd:666
WARNING:file sound/tdm_ambient_environmental02.sndshd, line 99: sound 'weather_thunder04' previously defined at sound/tdm_ambient_environmental.sndshd:660
WARNING:LoadARBProgram: 'glprogs/environment.vfp' not found
WARNING:LoadARBProgram: 'glprogs/nv20_bumpAndLight.vp' not found
WARNING:LoadARBProgram: 'glprogs/nv20_diffuseAndSpecularColor.vp' not found
WARNING:LoadARBProgram: 'glprogs/nv20_diffuseColor.vp' not found
WARNING:LoadARBProgram: 'glprogs/nv20_specularColor.vp' not found
WARNING:LoadARBProgram: 'glprogs/R200_interaction.vp' not found
during thiefs_den...
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:Couldn't load cube image: env/gen2
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
WARNING:Couldn't load image: addnormals( models/mapobjects/tables/bunkbed/mattress_local, heightmap( models/darkmod/props/textures/mattress_bmp, 3))
WARNING:Couldn't load image: addnormals( textures/hell/dirt02_local, heightmap( textures/hell/dirt02_h, 8))
WARNING:Couldn't load image: armorvieweffect
WARNING:Couldn't load image: guis/assets/splash/load
WARNING:Couldn't load image: makealpha( textures/decals/ballburn01)
WARNING:Couldn't load image: makealpha( textures/glass/glass1)
WARNING:Couldn't load image: models/characters/common/teeth_local
WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle_a_add
WARNING:Couldn't load image: models/mapobjects/tables/bunkbed/mattress_d
WARNING:Couldn't load image: models/mapobjects/tables/bunkbed/mattress_s
WARNING:Couldn't load image: textures/base_trim/dangertrim01
WARNING:Couldn't load image: textures/base_trim/gotrustcol1
WARNING:Couldn't load image: textures/decals/ballburn01_fx
WARNING:Couldn't load image: textures/decals/bloodspray
WARNING:Couldn't load image: textures/decals/genericdamage
WARNING:Couldn't load image: textures/decals/hurt02
WARNING:Couldn't load image: textures/decals/splat1
WARNING:Couldn't load image: textures/decals/splat2
WARNING:Couldn't load image: textures/decals/splat3
WARNING:Couldn't load image: textures/decals/splat4
WARNING:Couldn't load image: textures/decals/splat5
WARNING:Couldn't load image: textures/decals/splat6
WARNING:Couldn't load image: textures/decals/splat7
WARNING:Couldn't load image: textures/decals/splat8
WARNING:Couldn't load image: textures/decals/splat9
WARNING:Couldn't load image: textures/decals/tunnel
WARNING:Couldn't load image: textures/glass/glass1
WARNING:Couldn't load image: textures/glass/outdoor_glass1fx
WARNING:Couldn't load image: textures/hell/dirt02
WARNING:Couldn't load image: textures/hell/dirt02_s
WARNING:Couldn't load image: textures/particles/billow_glow
WARNING:Couldn't load image: textures/particles/bloodspray
WARNING:Couldn't load image: textures/particles/boomboom
WARNING:Couldn't load image: textures/particles/droppuddle
WARNING:Couldn't load image: textures/particles/pfirebig
WARNING:Couldn't load image: textures/particles/pfiresmall2
WARNING:Couldn't load image: textures/particles/preamble
WARNING:Couldn't load image: textures/particles/snowball
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (nor the fallback to ASE)
WARNING:Couldn't load sound 'book_impact.wav' using default
WARNING:Couldn't load sound 'bullet_impact_flesh.wav' using default
WARNING:Couldn't load sound 'bullet_impact_stone.wav' using default
WARNING:Couldn't load sound 'bullet_impact_wood.wav' using default
WARNING:Couldn't load sound 'burger_impact.wav' using default
WARNING:Couldn't load sound 'fist_impact.wav' using default
WARNING:Couldn't load sound 'monster_demon_tick_footstep.wav' using default
WARNING:Couldn't load sound 'paper_impact.wav' using default
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_heartbeat.wav' using default
WARNING:Couldn't load sound 'player_sounds_heartbeat_dying.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:Couldn't load sound 'player_sounds_thud.wav' using default
WARNING:Couldn't load sound 'sound/ed/player/player_land2.ogg' using default
WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_01.wav' using default
WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_03.wav' using default
WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_04.wav' using default
WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_05.wav' using default
WARNING:Couldn't load sound 'sound/impact/boxes/boxfall_18.ogg' using default
WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_01.ogg' using default
WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_02.ogg' using default
WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_03.ogg' using default
WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_04.ogg' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_08_boomy.wav' using default
WARNING:Couldn't load sound 'sound/impact/metals/1shot_metalhit_01.ogg' using default
WARNING:Couldn't load sound 'sound/impact/metals/1shot_metalhit_03.ogg' using default
WARNING:Couldn't load sound 'sound/impact/metals/1shot_metalhit_06.ogg' using default
WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_01.wav' using default
WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_03.wav' using default
WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_04.wav' using default
WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_05.wav' using default
WARNING:Couldn't load sound 'sound/impact/solid/impact_01.ogg' using default
WARNING:Couldn't load sound 'sound/impact/solid/impact_02.ogg' using default
WARNING:Couldn't load sound 'sound/impact/solid/impact_03.ogg' using default
WARNING:Couldn't load sound 'sound/impact/stairs/simpact_04.ogg' using default
WARNING:Couldn't load sound 'sound/impact/steel/clang_01.ogg' using default
WARNING:Couldn't load sound 'sound/impact/steel/clang_02.ogg' using default
WARNING:Couldn't load sound 'sound/impact/steel/clang_03.ogg' using default
WARNING:Couldn't load sound 'sound/impact/steel/clang_04.wav' using default
WARNING:Couldn't load sound 'sound/impact/steel/clang_05.ogg' using default
WARNING:Couldn't load sound 'sound/machinery/loop_machinery_03.wav' using default
WARNING:Couldn't load sound 'sound/machinery/machines/loop_machinery_01.ogg' using default
WARNING:Couldn't load sound 'sound/machinery/machines/loop_machinery_02.ogg' using default
WARNING:Couldn't load sound 'sound/machinery/steamchuffs/steamchuff_01.ogg' using default
WARNING:Couldn't load sound 'sound/machinery/steamchuffs/steamchuff_02.ogg' using default
WARNING:Couldn't load sound 'sound/movers/_general_movement/m3_end.wav' using default
WARNING:Couldn't load sound 'sound/movers/_general_movement/m3_loop.wav' using default
WARNING:Couldn't load sound 'sound/weapons/casings/small_metal_02.wav' using default
WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_03.wav' using default
WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_04.wav' using default
WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_05.wav' using default
WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_06.wav' using default
WARNING:Couldn't load sound 'sound/weapons/impacts/bullet_metal/metalimpact_04.wav' using default
WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_01.ogg' using default
WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_02.ogg' using default
WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_03.ogg' using default
WARNING:Couldn't load sound 'tdm_ai_builder2_sleep.wav' using default
WARNING:Couldn't load sound 'tincan.wav' using default
WARNING:file materials/tdm_models_weapons.mtr, line 384: Bad term 'firetable2'
WARNING:file materials/tdm_models_weapons.mtr, line 384: expected ')' but found '['
WARNING:LoadARBProgram: 'glprogs/heatHaze.vfp' not found
WARNING:LoadARBProgram: 'glprogs/heatHazeWithMask.vfp' not found
WARNING:material 'models/weapons/gasarrow/gasarrow_tip' had stage with no image
WARNING:material 'models/weapons/waterarrow/waterarrow_tip' had stage with no image
WARNING:material 'textures/sfx/vp3' had stage with no image
WARNING:material 'textures/water_source/water_stream' had stage with no image Anything else you need or does this ring any kind of bell? The output point to glprogs missing or having problems but... Halp.