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  1. Hi, I would like to write an article about TDM for a small German game blog and also use some technical details. How can I contact the correct staff member for information about the game? I would like to inform you about the history of TDM, the programming languages used or technical details about 3D modeling, shading or sound integration. Whatever you want to tell me. The project is too interesting to just write about the gameplay with a few screenshots. I would like to give our readers some correct information - and it's best to ask the experts here! Thanks very much, Harald
  2. With dev build TDM 2.10/64 #9406 I get the warning: during compiling AAS... WARNING:brush 0 on entity 1114636288 is unbounded. That warning makes no sense to me. The brushes and entities near the coordinate location haven't been touched in ages. Of course there is no such entity and I've had different entity numbers 1.1 billion, 1.2 billion, ... I don't get that warning with stable build TDM 2.09/64 #9108 eta: After only vaguely isolating the problem area, I reverted to 2.09 and problem solved, or at least the appearance of a solution. However with thinking cap on I doubt that this is a problem with the dev build. Much more likely it's my map, which is a disgraceful clutter of stuff dating from too long ago, when I didn't have a clue, up to today when I'm getting the hang of it. I've decided to rebuild the map geometry, streamline it and set up portals properly. Use the 2.10 build. eta2: Had to delete the sealing brushes, sky and floor, plus the static floor meshes, over the entire affected area. Then slice up the replacement brushes to rid the WIP of neverending "chopwinding bla bla bla" errors. But it's done, v 2.10 dmap gives no errors. I fear I breached a protocol by posting this topic here, for which I apologize.
  3. Hi there! Glad to see forum is active I just saw in Gameranx video info about darkmod and as thief series fan I start to think that I might do something even by my own. Im 3D artist with photogrammetry specialization (I work for Indie studio almost a year now ) so I thought it might be refreshing and interesting portfolio piece. Problem is, I watching right now second video of tutorial and there is information about lagy levels if you not use portals. My background is photogrammetry and HP modeling in zbrush so Ideally I would sculpt and decimate models with nice textures (2k or 4k), buuut; that might be not an option as far as I see. Game engines are topic that I not explore at all, because use of decimated photogrammetry assets is not a problem in UE. So, in summary, what polycount and texture size limitations we have per model. Let say custom item like candle. 2k poly and 512 texture or it must be under 200 poly or something ? Cheers and huge thanks to everybody who started and keep that project alive Cant wait to find some free time and play something new so close to Thief 3 game.
  4. How to reproduce: 1. Delete "tdm_fonts01.pk4" 2. Run the game in a terminal. Result: signal caught: Segmentation fault About to exit with code 0 Also these errors are printed to stdout, where it should be stderr. This is relevant because if the game crashes it cannot properly report that to a parent process. Such parent is needed, for example, for running the game with a single installation for all users on an Unix system.
  5. I needed to change the English language of the map to another language and I changed some objective entities in the editor. saving the map. after starting the mission, this error pops up. how to remove it in the editor. Please write down the steps that i need to do, since I am a beginner...
  6. I'm trying to follow the DR compilation instructions, using a Linux Mint system (apparently Mint is different enough from its near relatives to be unable to resolve dependencies for the Debian and Ubuntu .deb files). I installed packages based on the list given for Ubuntu 19.xx / 18.xx / 17.xx, except that apparently libwxgtk3.0-dev is now called libwxgtk3.0-gtk3-dev. I get the following errors during `make`: Making all in script make[3]: Entering directory '/media/rfjs/DATA/code/DarkRadiant/plugins/script' CXXLD script.la /bin/bash: --exec-prefix: command not found /bin/bash: --includes: command not found /bin/bash: --libs: command not found /bin/bash: --cflags: command not found /bin/bash: --ldflags: command not found /bin/bash: --extension-suffix: command not found /bin/bash: --help: command not found /bin/bash: --configdir: command not found make[3]: *** [Makefile:617: script.la] Error 127 make[3]: Leaving directory '/media/rfjs/DATA/code/DarkRadiant/plugins/script' make[2]: *** [Makefile:446: all-recursive] Error 1 make[2]: Leaving directory '/media/rfjs/DATA/code/DarkRadiant/plugins' make[1]: *** [Makefile:755: all-recursive] Error 1 make[1]: Leaving directory '/media/rfjs/DATA/code/DarkRadiant' make: *** [Makefile:496: all] Error 2 A bit of Googling suggests those -- strings are options for python-config, so why they're being treated as shell commands has me mystified.
  7. This is the error I get when going back to play an older mission (pre 2.08/64) Script object "number wheel" not found on entity "idMover_atdm:numberwheel_small_725" I know that save games don't work when you upgrade to a newer version, but in this case the entire mission is not accessible. Any Advice ?
  8. Sometimes I just want to come here and say stuff like "hah, how about those biscotti biscuits, eh? Tried for the first time and my mind was blown into a million tiny biscobits. They're pretty good! also, I'm a dad now. anyway, bye" But I feel a new topic would be too strong, and I'm not yet sold on the Discord. I was an avid IRC user in the past (where I met my current wife, btw) but even so discord still doesn't work for me, I don't know. So yeah, I am a dad now! that is actually a thing. He looks like me and is very tiny and I love him. Also, the easiest personality to raise a child I've ever seen! this is baby easy mode, for sure. He barely screams and cries and just generally makes my life happier. The day before he was born I was super insecure and afraid. Would I love him? would I raise him well? as soon as I held him I knew that if anything happened to him I would murder an entire football team with my bare hands and then kill myself. As grim as that sounds this is actually a good thing. Also, a good use for this topic is for all of us to dump our TDM-unrelated game dev projects! I decided to make a game for the SEGA Mega Drive (Genesis for the Americans). It's a grid platformer akin to Flashback, prince of persia, blackthorne and others. I reject the term "cinematic platformer"; I think it's silly. But, brushing aside nostalgia, the only things I like about those games is the animation, obviously, and the grid snapping. There is potential for strategic gameplay in grid-based games and I think those games I mentioned should have focused less on precision platforming and more on semi puzzle gameplay. So I'm making it a stealth game! I don't think Mega Drive has any of those yet. Having some fun with debug logs: I have currently 4 game dev projects, which I cycle through periodically, but this is my main obsession right now.
  9. I couldn't complete the compiling, I got the following error:
  10. Hello, I remember i tried playing latest but was not running open gl 3.3. So i installed 2.07. which was working okay and i did some tweaks because of lighting being like in minecraft (just lamps and torches), and snow on screen when moving. That was fixed i heard 2.05 could be more forgiving so i tried that and get blocky texture on welcome screen, i dont see anything, and can only use cfg not console, since oddly console is affected as well. I have intel gma 4500, so i have to use modded drivers to get open gl support, but it worked before. After trying and deleting 2.05 i installed 2.00, 2.05 and 2.07 several times with identical screen. I tried image downscaling, and everything recommended before it was fixed in 2.05, and it is not working. Can you advise me what to paste in config cli, because i can't see what im typing? Thank you.
  11. Building current master on arch linux, I get this: ../../include/iscript.h:7:28: error: using typedef-name ‘using module = class pybind11::module_’ after ‘class’ 7 | namespace pybind11 { class module; class dict; } | ^~~~~~ In file included from ScriptingSystem.h:5, from ScriptingSystem.cpp:1: /usr/include/pybind11/pybind11.h:1017:7: note: ‘using module = class pybind11::module_’ has a previous declaration here 1017 | using module = module_; | ^~~~~~
  12. Been trying to install it the third time, got the same error as shown in pic
  13. hello all, i am new to gaming, TDM is a new game experience for me. I had been looking at the wiki, but couldn't understand what key is used for frobbing, interacting with objects etc. please help so that i can play this game ...
  14. I have the game installed and it works, but I can't download missions. Someone doesn't know where the problem is
  15. I got the following error when building in Ubuntu 19.10: make[3]: Entering directory '/home/biel/games/src/DarkRadiant/plugins/script' CXX ScriptingSystem.lo CXX ScriptCommand.lo CXX ScriptModule.lo CXX ScriptMenu.lo CXX ScriptWindow.lo CXX SceneNodeBuffer.lo CXX PythonModule.lo In file included from /usr/include/pybind11/pytypes.h:12, from /usr/include/pybind11/cast.h:13, from /usr/include/pybind11/attr.h:13, from /usr/include/pybind11/pybind11.h:49, from PythonModule.h:5, from PythonModule.cpp:1: PythonModule.cpp: In static member function ‘static void script::PythonModule::RegisterToPython(const ModuleRegistrationCallback&)’: PythonModule.cpp:30:13: error: ‘dev0’ was not declared in this scope 30 | PYBIND11_VERSION_PATCH << std::endl; | ^~~~~~~~~~~~~~~~~~~~~~ make[3]: *** [Makefile:674: PythonModule.lo] Error 1 make[3]: Leaving directory '/home/biel/games/src/DarkRadiant/plugins/script' make[2]: *** [Makefile:442: all-recursive] Error 1 make[2]: Leaving directory '/home/biel/games/src/DarkRadiant/plugins' make[1]: *** [Makefile:751: all-recursive] Error 1 make[1]: Leaving directory '/home/biel/games/src/DarkRadiant' make: *** [Makefile:492: all] Error 2
  16. Hadn't seen it brought up here before so thought I would mention it. The studio I work for has a game called Project Winter. It's a survival game of up to 8 players, survivors vs traitors but you don't know who is who. https://store.steampowered.com/app/774861/Project_Winter/#:~:text=Project Winter is an 8,and brave the wilderness together. I do QA on the game and I have to say, I enjoy playing it outside of work. lol I'm not much of a gamer these days so that says a LOT. If anyone is interested, it's currently 45% off on Steam for Windows PC. Not my intention to promote the game just thought it may appeal to some folks here.
  17. I'm on a PAYG internet and wondering if I have enough remaining data to download? Can I get a rough estimate?
  18. Hi all, We are an indie developer currently working on a stealth game called Winter Ember. Winter Ember is heavily inspired by the Thief series. I would love to see my fellow stealth fans check out it out and let me know what you think! The Steam page has gone live, please check it out! https://store.steampowered.com/app/1417880/Winter_Ember/ Cheers, Rob
  19. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  20. Hi, I finally had some time to get back into TDM, but encountered a bizarre issue in that I'm no longer able to pick up (frob) items. I can still open doors, toggle switches, but the items just never light up for me to pick up Specifically, the first mission I tried was "Shadows of Northdale ACT I", and after entering the shop I couldn't actually pick up anything to buy. Then went back to the home, behind the painting are several item that also cannot be picked up. See the attached screenshot from the save game. It might be a real noob issue, it's been a while since I last tried TDM, but played it a lot some years ago. Maybe it's a FM-specific issue, so I tried also "Dragon's Claw" but not sure if I've encountered any items I should be able to pick up yet. I'm trying to think of an old FM where there's some items at the very start I could test with. I use a custom controller config through XPadder, so my first idea was that it was broken, but the same happens using just RMB for frob. I run Windows 10 at 150% scaling, and some older games have problems with this, so I disabled scaling for the TDM exe, but no help. I also have a triple-monitor setup (TV, two regular screens), but that's never caused an issue in TDM before. I'm running TDM at 1920x1080 on the TV. I run "TheDarkModx64.exe" but I also tried the regular "TheDarkMod.exe". One thing I've not tried is a complete reinstall of TDM, I might try that later as well. Other possibly relevant information: OS Name Microsoft Windows 10 Pro (version 20H2) Version 10.0.19042 Build 19042 Processor Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 4001 Mhz, 4 Core(s), 8 Logical Processor(s) Installed Physical Memory (RAM) 16,0 GB Adapter Type GeForce GTX 970, NVIDIA compatible TDM is installed at "f:\Games\Darkmod" Any ideas? I just hope I'm not being a total noob here...
  21. Rebels: Prison Escape, an abandonware video game from 2004 by a Hungarian studio that went bust. To me it was always a mystery why it wouldn't work. There is no information about the game, no walkthroughs, no fixes, patches or even videos on YouTube except a few cinematics and old amateur footage. The challenge, if anyone has time and curiousity - figure out if it's possible to go beyond the first level prison. To me both this version and the retail copy I had about 10-14 years ago would crash after finishing the first prison. It produces a crash log but I have no clue whatsoever. It's one of those games that Ross Scott might want to do a video of Game Dungeon considering how cryptic the internet is about this game, but until then... This is the only game I saw that took the prison thematic seriously and made it work. It's basically an Isometric RTS/Steath like Commandos or Robin Hood. Update: By accident I found on some obscure sites the necessary files that include a patch to fix the crash to the second level. https://drive.google.com/open?id=1WFSESXj3YdJdv8KGraVpqHpKXHvUCHc2 I also uploaded it at Moddb: https://www.moddb.com/games/rebels-prison-escape/downloads/rebels-prison-escape-patch-for-crash-at-the-romero-memorial-second-stage Here's the game itself because it's only sold second hand these days: https://drive.google.com/open?id=1VDgYLReyQWlPPN3TPzWF5RvvRWh29jF6 Tweak: Edit the rebels.cfg file by changing the 'checkvideo=#' entry to 'checkvideo=6'. Save the changes and you can start on any level.
  22. Hi guys, Due to the Corona virus I'm stuck in Sweden awhile longer. So I finally got Thief2 to work on my mom's machine today, but I end up with a display error. The top half has a bunch of red lines (see attachment), but the game is playable, it's not crashing, but I can't play with all those red lines. Any ideas on how to fix this? It's probably simple, but I have no clue. Thanks for any help
  23. Hi, using Debian 8 ("jessie") — current stable release — system setup to all defaults, and a GeForce GTX 660 card using NVIDIA Driver Version 340.96. Using kernel version 3.16.0-4-amd64 and the CPU is an Intel Core i5-3570K CPU @ 3.40GHz. Here is the output: ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) dlopen(libGL.so.1) idRenderSystem::Shutdown() signal caught: Segmentation fault si_code 1 Was in fatal error shutdown: Unable to initialize OpenGL Trying to exit gracefully.. About to exit with code 0
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