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  1. hi I keep getting this error when trying to install TDM, any ideas? I'm using windows 8 x64 cheers
  2. With dev build TDM 2.10/64 #9406 I get the warning: during compiling AAS... WARNING:brush 0 on entity 1114636288 is unbounded. That warning makes no sense to me. The brushes and entities near the coordinate location haven't been touched in ages. Of course there is no such entity and I've had different entity numbers 1.1 billion, 1.2 billion, ... I don't get that warning with stable build TDM 2.09/64 #9108 eta: After only vaguely isolating the problem area, I reverted to 2.09 and problem solved, or at least the appearance of a solution. However with thinking cap on I doubt that this is a problem with the dev build. Much more likely it's my map, which is a disgraceful clutter of stuff dating from too long ago, when I didn't have a clue, up to today when I'm getting the hang of it. I've decided to rebuild the map geometry, streamline it and set up portals properly. Use the 2.10 build. eta2: Had to delete the sealing brushes, sky and floor, plus the static floor meshes, over the entire affected area. Then slice up the replacement brushes to rid the WIP of neverending "chopwinding bla bla bla" errors. But it's done, v 2.10 dmap gives no errors. I fear I breached a protocol by posting this topic here, for which I apologize.
  3. Here is the code for computing angle: /// Return the angle between <self> and <other> T angle(const BasicVector3<T>& other) const { // Get dot product of normalised vectors, ensuring it lies between -1 // and 1. T dot = std::clamp( getNormalised().dot(other.getNormalised()), -1.0, 1.0 ); // Angle is the arccos of the dot product return acos(dot); } This approach gives high error for small angles (i.e. when cosine is close to 1.0 or -1.0). If machine epsilon is eps, then error can be as high as O(sqrt(eps)). For floats, it would be about 3e-4, and for doubles, it would be about 1e-8. It can be good idea to use asin/acos to compute angle only if you prefer speed over precision. In order to achieve O(eps) precision for all angles, use atan2: return fabs(atan2(a.cross(b).length(), a.dot(b))); This approach also works perfectly well for computing signed angle in plane --- just remove fabs and replace .length() with dot product over plane normal (direction matters).
  4. William Steele 1: In the North, Build 2.10 Can't frob a particular AI's loot, not sure if this is a known issue on map or engine error. Better safe than sorry.
  5. On social media, I often find myself surprised how many people let their kids consume content not really appropriate for their age. A very recent example was news of a five year old having beaten Bloodborne, which is rated 16 years and older. While that is admittedly an impressive feat, I can't help but wonder what kind of parents let their five year old spend hours upon hours in front of a console playing a horror game? Or might this just be a cultural thing? Socio-economic? I think the users of our forum are very adult and intelligent, so I would like to know your opinion on this topic.
  6. Hey there, I've been playing this game casually for some years, and I wondered if there were any plans, now or in the past, to put it on Steam ? I'm pretty sure it would get a pretty decent amount of players, knowing how amazing the game is, especially for a free game. I wouldn't pay personally for the price of the steam sdk, but I could participate in paying it and I'm pretty sure there are people in here that would like to have it on Steam and maybe contribute to paying the sdk if you can't afford it Sorry if this has been brought up multiple times, I didn't see it looking through the forum, and I'm pretty new to it.
  7. I needed to change the English language of the map to another language and I changed some objective entities in the editor. saving the map. after starting the mission, this error pops up. how to remove it in the editor. Please write down the steps that i need to do, since I am a beginner...
  8. I have the game installed and it works, but I can't download missions. Someone doesn't know where the problem is
  9. I'm trying to build a debug trunk build (which I've been able to do in the past). I'm doing a "cmake -DCMAKE_BUILD_TYPE="Debug" ..", then "make" in a subdirectory called build, but make bails at the linking of the binary: [100%] Linking CXX executable thedarkmod.x64 /usr/bin/ld: cannot find -lstdc++ collect2: error: ld returned 1 exit status make[2]: *** [CMakeFiles/TheDarkMod.dir/build.make:8080: thedarkmod.x64] Error 1 make[1]: *** [CMakeFiles/Makefile2:96: CMakeFiles/TheDarkMod.dir/all] Error 2 make: *** [Makefile:104: all] Error 2 The libstdc++.so is installed and exists /lib/gcc/x86_64-redhat-linux/10/libstdc++.so. I'm not really familiar with cmake, so I'm not sure the proper way to get things linked up... any ideas? (Now that I think about it, I think the last time I built darkmod (last year) was applying a scons patch, which I rather just get the correct way to build darkmod working...)
  10. I'm on a PAYG internet and wondering if I have enough remaining data to download? Can I get a rough estimate?
  11. This is the error I get when going back to play an older mission (pre 2.08/64) Script object "number wheel" not found on entity "idMover_atdm:numberwheel_small_725" I know that save games don't work when you upgrade to a newer version, but in this case the entire mission is not accessible. Any Advice ?
  12. As the title says! I am just curious. The answer doesn't necessarily have to be your all-time favorite game, because I would argue that some games even get better after the first playthrough. Obviously, all answers without major spoilers, please. So for me, it would be the Outer Wilds and the Splinter Cell Series. Outer Wilds, because it is an unbelievable intense experience to explore the physically simulated cold outer space and unravel the secret about that innovative 22-minute supernova timeloop that leads to some very interesting gameplay ideas. Sadly, it will never be the same as in the first playthrough, so this ist definitely my 1st place in this category. I learned about this game on this very forum and after Marc Brown (Game Maker's Toolkit) explained in one of his videos how this game works, I just tried it eventhough I thought that these types of games were not my cup of tea. And I say the Splinter Cell series, because there is just nothing like it and I am hungry for techy espionage stealth thrillers.
  13. Hadn't seen it brought up here before so thought I would mention it. The studio I work for has a game called Project Winter. It's a survival game of up to 8 players, survivors vs traitors but you don't know who is who. https://store.steampowered.com/app/774861/Project_Winter/#:~:text=Project Winter is an 8,and brave the wilderness together. I do QA on the game and I have to say, I enjoy playing it outside of work. lol I'm not much of a gamer these days so that says a LOT. If anyone is interested, it's currently 45% off on Steam for Windows PC. Not my intention to promote the game just thought it may appeal to some folks here.
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  14. hello all, i am new to gaming, TDM is a new game experience for me. I had been looking at the wiki, but couldn't understand what key is used for frobbing, interacting with objects etc. please help so that i can play this game ...
  15. I couldn't complete the compiling, I got the following error:
  16. Hi, I finally had some time to get back into TDM, but encountered a bizarre issue in that I'm no longer able to pick up (frob) items. I can still open doors, toggle switches, but the items just never light up for me to pick up Specifically, the first mission I tried was "Shadows of Northdale ACT I", and after entering the shop I couldn't actually pick up anything to buy. Then went back to the home, behind the painting are several item that also cannot be picked up. See the attached screenshot from the save game. It might be a real noob issue, it's been a while since I last tried TDM, but played it a lot some years ago. Maybe it's a FM-specific issue, so I tried also "Dragon's Claw" but not sure if I've encountered any items I should be able to pick up yet. I'm trying to think of an old FM where there's some items at the very start I could test with. I use a custom controller config through XPadder, so my first idea was that it was broken, but the same happens using just RMB for frob. I run Windows 10 at 150% scaling, and some older games have problems with this, so I disabled scaling for the TDM exe, but no help. I also have a triple-monitor setup (TV, two regular screens), but that's never caused an issue in TDM before. I'm running TDM at 1920x1080 on the TV. I run "TheDarkModx64.exe" but I also tried the regular "TheDarkMod.exe". One thing I've not tried is a complete reinstall of TDM, I might try that later as well. Other possibly relevant information: OS Name Microsoft Windows 10 Pro (version 20H2) Version 10.0.19042 Build 19042 Processor Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 4001 Mhz, 4 Core(s), 8 Logical Processor(s) Installed Physical Memory (RAM) 16,0 GB Adapter Type GeForce GTX 970, NVIDIA compatible TDM is installed at "f:\Games\Darkmod" Any ideas? I just hope I'm not being a total noob here...
  17. I'm on Linux, I got the following compile error:
  18. Building current master on arch linux, I get this: ../../include/iscript.h:7:28: error: using typedef-name ‘using module = class pybind11::module_’ after ‘class’ 7 | namespace pybind11 { class module; class dict; } | ^~~~~~ In file included from ScriptingSystem.h:5, from ScriptingSystem.cpp:1: /usr/include/pybind11/pybind11.h:1017:7: note: ‘using module = class pybind11::module_’ has a previous declaration here 1017 | using module = module_; | ^~~~~~
  19. The votings for the game awards 2020 are starting. So, what's your game of the year? Mine is clearly Doom Eternal. On highest difficulty, this game gives you the same feeling of acomplishment as Dark Souls and the likes. This FPS-game just rocks and rolls, both due to gameplay and soundtrack (obiously I also voted for Doom Eternal in the best soundtrack category)! Regarding the other nominees: Yes, TLOU 2 was an interesting experience, but game of the year? NO! Hades: The game would've been better had it been a true rogue-like. The way it is currently implemented, to much grind is involved, so that it fails to motivate me on the long-term. FF VII: Haven't played it, yet, as I am waiting for the PC release, but I have a feeling it might be a strong Game of the Year contender, too. Ghost of Tsushima and Animal Crossing: Don't understand why these would deserve the spot. Scrolling further down, I see that "Star Wars: Jedi Fallen Order" (technically a 2019 game) is nominated for best action-adventure. That's a definitive yes from me, as I really loved that game, although I think its chances to win are rather slim next to the other nominees.
  20. Is this of any help?
  21. Been trying to install it the third time, got the same error as shown in pic
  22. Hi all, We are an indie developer currently working on a stealth game called Winter Ember. Winter Ember is heavily inspired by the Thief series. I would love to see my fellow stealth fans check out it out and let me know what you think! The Steam page has gone live, please check it out! https://store.steampowered.com/app/1417880/Winter_Ember/ Cheers, Rob
  23. I'm trying to follow the DR compilation instructions, using a Linux Mint system (apparently Mint is different enough from its near relatives to be unable to resolve dependencies for the Debian and Ubuntu .deb files). I installed packages based on the list given for Ubuntu 19.xx / 18.xx / 17.xx, except that apparently libwxgtk3.0-dev is now called libwxgtk3.0-gtk3-dev. I get the following errors during `make`: Making all in script make[3]: Entering directory '/media/rfjs/DATA/code/DarkRadiant/plugins/script' CXXLD script.la /bin/bash: --exec-prefix: command not found /bin/bash: --includes: command not found /bin/bash: --libs: command not found /bin/bash: --cflags: command not found /bin/bash: --ldflags: command not found /bin/bash: --extension-suffix: command not found /bin/bash: --help: command not found /bin/bash: --configdir: command not found make[3]: *** [Makefile:617: script.la] Error 127 make[3]: Leaving directory '/media/rfjs/DATA/code/DarkRadiant/plugins/script' make[2]: *** [Makefile:446: all-recursive] Error 1 make[2]: Leaving directory '/media/rfjs/DATA/code/DarkRadiant/plugins' make[1]: *** [Makefile:755: all-recursive] Error 1 make[1]: Leaving directory '/media/rfjs/DATA/code/DarkRadiant' make: *** [Makefile:496: all] Error 2 A bit of Googling suggests those -- strings are options for python-config, so why they're being treated as shell commands has me mystified.
  24. Sometimes I just want to come here and say stuff like "hah, how about those biscotti biscuits, eh? Tried for the first time and my mind was blown into a million tiny biscobits. They're pretty good! also, I'm a dad now. anyway, bye" But I feel a new topic would be too strong, and I'm not yet sold on the Discord. I was an avid IRC user in the past (where I met my current wife, btw) but even so discord still doesn't work for me, I don't know. So yeah, I am a dad now! that is actually a thing. He looks like me and is very tiny and I love him. Also, the easiest personality to raise a child I've ever seen! this is baby easy mode, for sure. He barely screams and cries and just generally makes my life happier. The day before he was born I was super insecure and afraid. Would I love him? would I raise him well? as soon as I held him I knew that if anything happened to him I would murder an entire football team with my bare hands and then kill myself. As grim as that sounds this is actually a good thing. Also, a good use for this topic is for all of us to dump our TDM-unrelated game dev projects! I decided to make a game for the SEGA Mega Drive (Genesis for the Americans). It's a grid platformer akin to Flashback, prince of persia, blackthorne and others. I reject the term "cinematic platformer"; I think it's silly. But, brushing aside nostalgia, the only things I like about those games is the animation, obviously, and the grid snapping. There is potential for strategic gameplay in grid-based games and I think those games I mentioned should have focused less on precision platforming and more on semi puzzle gameplay. So I'm making it a stealth game! I don't think Mega Drive has any of those yet. Having some fun with debug logs: I have currently 4 game dev projects, which I cycle through periodically, but this is my main obsession right now.
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