Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/patch/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. I miss the brown borders dividing up the sub forums. This great big block of grey looks ugly.

    1. modetwo

      modetwo

      Back in the days it was actually dark-red. Let's call it evolution :-P

  2. So... What was up with the forums all day yesterday..?
  3. Welcome to the Dark Mod forums! I enjoyed browsing your gallery. =-)

  4. Steps to reproduce: 1) Create a brush/patch and texture it 2) With the brush/patch already selected press the shortcut for Surface Inspector 3) All options are grayed out in the Surface Inspector You have to deselect the brush/patch then reselect it before the Surface Inspector's options become available. Check image for example Using the latest SVN revision 4727, updated and compiled today
  5. Hello!

    I saw on TDM forums that you are a very talented level designer. Could you lend your talents for The Sly Project? (http://tsp.comlu.com)

    We have no level designers yet and the project was announced almost a year ago. Please join us! I'm looking forward to your answer friend.

    Best wishes: Oszkár Winkler

  6. Hello!

    You mentioned on TDM forums that you are a skilled modeler. Could you lend your talents for The Sly Project? (http://tsp.comlu.com) There are only a few models we need.

    If you are interested, please e-mail me: woszkar@gmail.com

    Thank you! :)

  7. Please, help me out!! I need the following (for having fullscreen menus & videos with WideScreenRes): http://www.ttlg.com/...l=1#post1735677 The links are all down. The code is there, but I don´t know how to edit the dll. I have a software called CFFexplorer, but I can´t handle it. I hope someone can provide the fixed dll. I use ddfix 1.45, the newest I guess. Please help me out, I´m still waiting for my TTLG-account, so I can´t ask there.
  8. [update] Spoke to Marcus @AMD UK on the phone and as it turns out a number of complaints have been made against "Spyre". My AMD forum account has been unbarred and my Ip address unblocked!!! Bought a new gfx card for xmas, been having issues with mainly the driver So I though a good place to look for support and polity vent etc - or so I thought My second post got flamed by some smart arse fanboy and then promptly locked, to which I reported the posted asking why it had been locked.. and then my account on there got deleted and my Ip blocked (untill the isp dhcp refreshed etc) so I cant login even with a different account name. I have emailed AMD directly about this as I did nothing wrong according the t&c's and I got no warning Pm or email from the forum mods. Now I've been over at the nVidia forums a long while back when I had the 8800GTX when I was equally frustrated when posting about the driver issue with thief etc, but at no point did a thread get locked or worse my account deleted. I don't have loyalty to AMD or nVidia but depending on the answer I get from AMD next week this card maybe going back and AMD will be added to the list of manufactures I will never buy anything from again. So whats the moral of this story, well take your pick.. [update] found cached copies of 1 of my posts Cached AMD frum link Cached AMD forum link2
  9. when i do a search, it give me some results, I click on a result and exspect to get taken to the post it specifies - but no..... I get taken to the first post of the bloody thread it is in..ggrrr
  10. why are they so slow this evening..??
  11. The forums have been upgraded, please see this thread: http://forums.thedarkmod.com/topic/9845-forums-upgraded-to-ipb-3-0-3
  12. So, when the D3 1.3 patch first came out, I ran the patch .exe to extract the new files to dummy directory to check them out, because I knew the mod wouldn't work until we merged our mod code with the 1.3 codebase, but I wanted to see the new sound design file format. I didn't actually play with the patch or anything, just created a fake D3 directory with only the files that the patch checked before it extracted itself. I deleted this fake directory a long time ago. Now, apparently applying the 1.3 patch changed my registry info to say that I have D3 1.3. Now that it's time to actually apply the patch, the installer helpfully refuses to install because my registry info says I already have the 1.3 patch installed (although my .exe is definitely 1.2). You would think it would at least check the damn .exe I'm trying to patch before assuming I have 1.3. I'm pretty sure it's the registry, because when I go into XP's "Add or Remove Programs," it lists D3 as version 1.3. Now, I don't know much about the registry, but I'm wondering if there is a way I can either remove the registry entry for D3, or roll back the version to 1.2 so that I can install the freakin' patch, without me having to actually uninstall and reinstall D3?
  13. Just returned from a 7 day holiday, opened up this forum, had at least 4 pages of "new content". Made it past page 2 (to about June 03), and then had to take care of a few things here. When I came back, the forum had logged me out (timeout?), and when you log out, it forgets all "new content". So you log in, and it says "there is nothing new for you". Great, now I never know what I missed between May 30th and June 03.... grrrrrrrrr With email, you would still have all unread messages *sigh* Is there a way to change this behaviour? It has annoyed me in the past, but not as much as this time.. Edit: It's even worse, there is "no new content", but when I go f.i. into the "off topic" sub-forum, it still shows me threads as unread that I definitely already did read an hour ago. So I can't even just look at all the "unread" threads. Oh boy...
  14. Announcement: http://forums.thedarkmod.com/index.php?showtopic=8900 Please post any comments, bug notices, etc in this thread. If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks ~m2
  15. Hi. First I would like to say that Dark Mod looks like a very good mod, and I really enjoyed Thiefs' Den. After finishing it I have been experimenting a bit with DarkRadiant using the contents from Thiefs' Den. When I learned what patches are, I wanted to create a curved ceiling in a small hallway using a patch. So I created an "End cap", inverted it and then used "Cap Selection" to make an "Inverted Endcap". The texture on this Inverted Endcap then gets messed up like this picture shows: http://i91.photobucket.com/albums/k289/Jes...tchProblem2.jpg Not sure what I'm doing wrong, but I cannot get that texture to look right no matter what I do. Thanks in advance. Jesps
  16. I've just completed the upgrade from IPB 2.2.x to 2.3.6, the newest official release of IPB. This was done to stay ahead on the IPB version 3 that is currently in the beta stages. Please post any comments, bug notices, etc in this thread. PS: If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks, ~m2
  17. This feature was relatively easy to implement (apart from a little confusion on my side regarding patch rows/columns vs. width/height which cost me nearly two hours ): The dialog looks like this (the thickening affects all selected patches btw): What's left is a code cleanup and some testing.
  18. The dark mod has come along way. with dark radiant released and many Thief FM makers out there along with the hype about this mod in the thief community maybe You guys should add in some new parts of the forums. For editor Discusion, and just general mapping. along with coding and stuff. so there is help here for the mappers that are at work learning and using the D3 editor. just a thought it would be a good move to create a really good base of DM editors for the release. it would help us solve the problems we are having and get better as we talk about it and learn the editor. also maybe a FM concepts forum to. to talk about ideas for good maps and for ppl to req mappers and coders for DM projects... i think its the right move. it would also bring a lot of new people interested in the mod's comunity on a daily bases. maybe we can steel some of the fm makers from the first two thiefs haha. hopefully. theres alot of amazing FM's out there for the first 2.
  19. I will upgrade the DarkMod forums this Friday to the newest IPB version. This will hopefully help us stop the spammers from signing up so we can get rid of the manual authentication process. The forums will be unavailable for some time, and the skin might not look normal after the upgrade. Just a heads up. Cheers, ~m2
  20. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
  21. Alright, the forum has successfully been upgraded to IPB version 2.2.2. If you have any comments, bug reports, suggestion or general feedback, post it here. IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Cheers, ~m2
  22. Composer to composer forum @ finalemusic: http://acf.finalemusic.com/ This fairly new & isn't very busy at all. http://www.music-web.org/forum/index.php Better organized & a lot busier. So this would be a great place to introduce ourselves It has music theory, composition showcase, music encyclopedia, & more.
  23. cool i knew brown barn spiders are worth something.
  24. Demigod

    1.3 Patch

    http://www.iddevnet.com/doom3/ But apparently no sky portals
  25. Phil

    Patch V1.1

    I'm sure most of you know but for those that don't the first official patch for Doom 3 is out.
×
×
  • Create New...