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  1. There have been several occurrences in the last week or two that have underlined the need for a list of missions that showcase TDM in its best light. ------------------------------------------------------------------------------------------------------ Posted Results: ---------------------------------------------------------------------------------------------------------------------------------------- (Extended discussion here: http://forums.thedar...f-tdm-missions/) I was hoping a non-mapper might take on the process of running the thread and tallying the results, but since everything is public I decided to just go ahead and get the ball rolling. DIRECTIONS ========== Write down the names of the FIVE missions that you think should be considered "The Best TDM Missions". If someone could only play 5 TDM missions, which 5 should they be? At the end of the week, I will compile the responses. The five missions that get the most recommendations will be labelled "editor's picks" or something like that. Do not rank your choices. List 5 in any order you like. ========================================== To keep this clean, anything other than recommendations or clarification questions will be removed to a different thread.
  2. So, here is the first map (Great Christmas Contest) I have ever created. It was not easy but I had fun making it. About: You have to break into a mansion and find the "special delivery" Buildtime: less then 2 months Version (1.01): (2012/01/10) http://www.thedarkmo...ndetails/?id=11 (English version 1.02 will be out soon) Small changes, mostly to make it 1.07 compatible. If you have played it already you wont see anything new. Get the German Version (1.02) here!
  3. A small "Thieves' Guild" map. Original Map by Silencium Additional Mapping by RailGun and Fidcal Story by Springheel Briefing: Infiltrate a local gang of independents and remove their leader. http://www.mediafire.com/file/znjlj2nizhg/thieves.pk4 http://www.southquarter.com/downloads/thieves.pk4
  4. Show spoiler for screenshots: Map: In A Time Of Need Version: 1.00 Released: 2013/11/12 Theme: Mansion Author: kyyrma Testing: Bridge, 161803398874989 In A Time Of Need is small-sized mansion level in which the player is tasked with stealing a cache of spice from the house of a seafaring merchant. It is my first and (at the time of writing) only FM. The difficulty level is low to moderate, and the mission is well suited for new players accustoming to the world of TDM. For players looking for more challenge I suggest ghosting, as the level has been designed to lend itself well for that kind of playstyle. The map and objective layout change slightly between "Normal" and "Hard" / "Expert" difficulty levels. If you want to experience all the content the level has to offer, I suggest you start by playing the map through on Normal and then move on to higher difficulties. Download links: Mediafire Private mirror Installation: Drop timeofneed.pk4 in you darkmod/fms/ folder Run TDM and select New Mission. In A Time Of Need should now appear on the list of downloaded missions. Install and play. Known issues: AI pathfinding can be slightly erratic at times Outdoors can cause performance issues on low-end hardware Sleeping AI can glitch through the bed if KO'd or killed Thanks: My testers Bridge and 161803398874989 whose input helped me shape the map into what it is today. All the TDM devs for creating such a great game Fidcal for creating the A-Z guide for beginners All the people who contributed to my thread at the Editor's Guild Finally, my hat off to the community that has produced so many high-quality missions and made TDM thrive. The bar has been set frighteningly high! I'm really not one for numerical scores or polls, so I decided not have any for my thread. However I would appreciate any criticism, comments and feedback you may provide. Leave me a message in this thread :-)
  5. Hi all, I`ll post my v1.0 mission here in this post and if it gets updated the link will be updated. The mission is a simple one and my first following the Fidcal tutorials online and a lot of assistance and help from the forum users, Thanks to you all. The player comes into the possession of a note that can be used to incriminate another but also contains information about an item of value and possible leads to old order secrets that where never really known outside of the order. Release date: 2013/07/22 By tr00pertj Big thanks to: Fidcal for his thiefs_den mission and tutorials, Obsttorte, Springheel, Melan & Lux for beta testing, advice and readable corrections, Bikerdude for the earlyuse of his fixed models & ERH+ for advice & help. FM - Solar Escape 1: https://skydrive.live.com/redir?resid=F7539D361BD41522!184&authkey=!AGoDUMy10MrYWu4
  6. My speedbuild mission is complete, and should be available in the mission downloader. For those who haven't watched the series, I was originally challenging myself to see if I could create a decent "Too Late" style mission in under 4 hours. While I didn't manage that, I did stay under a 6 hour build time, which still demonstrates that you don't have to devote months of your life to creating fun TDM missions, especially by using my new modules and prefabs. In this mission, Corbin sets out to steal a rival gang's loot before they are raided by the city watch. Be aware that the mission is fairly challenging on Expert. Thanks to Oldjim, MayheM and Xarg for beta-testing. You can watch the creation of this map here: http://forums.thedarkmod.com/topic/18761-springheels-4-hour-challenge/ A playthrough, with final comments, is here:
  7. This is the mission I built to learn DR (with some lengthy gaps when Life intervened), and naturally has much in it I'd do differently now. As a starter mission it's fairly simple (manor house; object to steal; locked door; shiny things) and of moderate size, though the evidence from beta testing is that your mileage may vary on that point. Just completing the mission requires one unconcealed key and is mostly about working out where to go. If you want to get all the loot, it's assumed you enjoy hunting high and low for trinkets. And keys. And clues about the first two.The grounds/exterior and the chapel may be somewhat taxing performance-wise.Paintings galore: none of them loot. Don't bother checking.Every mansion needs at least one Dark Secret, but there's no special reward or objective for piecing fragments together, and some strands are left deliberately dangling...If you can't bear even two seconds (precisely) of undead, stay out of Thanks to all the people whose assets, test reports and/or advice in NDRQs went into this. Screenshots: Download link Construction notes (for those who like reading):
  8. This is my mission from the contest. The map is probably a bit larger than SeriousToni's one. Short version introduction: An arranged deal involving a mysterious orb you stole beforehand was busted by the Builders. Your former "friend" took a flight with it. You tracked him down in the Seaside Inn near the docks, so its time to retrieve your rightful property! Download Link: https://www.thedarkmod.com/missiondetails/?internalName=rightful Very much thanks to (no specific order): nbohr1more - for reading and correcting my readables bikderdude - for general improvement + fixes SiyahParsomen - for beta testing and many suggestions/hints for fixes Sir Taffsalot - for beta testing and many suggestions/hints for fixes I hope you will enjoy it. As said, its a bit larger, but there is a map in the inventory for the city part. One scene in the city is quite performance demanding. The market place has because of its geometry basically no Visportals. Therefore on some views performance may or will drop. It was playable without problems on my mid range Pc but low-end systems may experience slowdowns here. I strongly recommend to close _all_ applications in the background to free up memory and ressources, it semed to me that this causes major differences in performance there. Have fun! Screenshots in the spoiler Important: If the mission crashes/freezes during loading screen try disable "OpenAL/EAX" of your sound card.
  9. Lately I've been playing mostly Thief 20th Anniversary fan missions, and been having great fun trying to jump from as high as possible. Ever since I accidentally discovered that in the Dark engine it doesn't matter how high you fall as long as you either end the fall on a ladder, rope or on mantleable ledge, I've been trying to find places where I could make as high a jump as possible. In the original Thief missions, the height usually didn't matter since either you ended up in a non-continuable position anyway or the missions were so tiny you didn't really notice it - but in many of the fan missions made for NewDark, the map sizes have grown to the point where it often actually matters - one of the missions where I used this to my advantage was Catacombs of Knoss, where you have a few shortcuts (albeit minor) you can use in this way, for example. Often there's really no advantage at all, but it's fun nonetheless, trying to break the map in some way. Has anyone else been having fun pushing the missions to their limits, making moves they weren't supposed to make or gain access to places they weren't supposed to be able to access, in any of the Thief games? Myself, I've found I get more out the game these days trying to break the game or map, rather than playing it the way you are expected to...
  10. http://www.youtube.com/watch?v=JzPpmDK9Fxw Description A client has hired you to investigate and find four paintings he left behind in his old home after fleeing due to fears of it being haunted. Screenshots Download http://www11.zippyshare.com/v/1o0pLask/file.html Author note This is my entry for the 2015 Halloween contest, I originally conceived the idea a while back when I was walking down my street and saw a house that looks similar to the one the player enters so I decided to take a mental note and I would use it later. When this contest popped up I thought it would be a fantastic idea to take a break from my other projects to work on this, because I knew it was going to be small I tried to make the mission challenging in other areas. I never thought I would make a creepy/horror style map but here I am, it was a lot of fun and hopefully you all get some enjoyment out of it too!
  11. Announcing the release of a new TDM mission--The Builder's Influence. Mapping by Railgun. Story and readables by Springheel. This mission continues the story of Corbin, the former smuggler first introduced in "The Thieves". Download it here: http://www.bloodgate.com/mirrors/tdm/pub/pk4/fms/builders_influence.pk4 http://www.fidcal.com/darkuser/missions/builders_influence.pk4 Briefing: "Whenever I attract a little too much attention in Bridgeport, I use some friendly smuggling lines to head north to Braeden. It's smaller than Bridgeport but still large enough that a visitor like me can go unnoticed. I've always been on good terms with the Cratchit Gang here, and for a small cut they set me up with a place to stay and some information on jobs in the area. Braeden is a great getaway for someone in my line of work; the watch is stretched thin and will usually look the other way for a small fee. With the constant threat of barbarian invasions on the minds of the people, a little domestic burglary tends to be overlooked. " "Things have soured over the past few months, however. The Inquisition has come to Braeden. Suddenly there are armoured Builder guards everywhere, even on street patrol. A lot of the underground closed up and fled for greener pastures, and jobs have been drying up. I've decided it's time to head home to Bridgeport, but the Cratchit boys have asked me for a favour first. " "There's a city Councillor by the name of Gerrard who is payed handsomely by the gang to overlook their smuggling activities. He writes forged tax registers and toll records for them among other things. Apparently the Inquisition has been paying a lot of attention to the city Councillors recently, and they've arrested Gerrard on suspicion of heresy. The Cratchit Gang is worried that they'll get ahold of Gerrard's forged records during the investigation; that would put their entire operation at risk. They need someone to break into City Hall after hours and get the tax records from Gerrard's office before they fall into the wrong hands. The gang is good at what they do, but they're smugglers. Breaking into City Hall is beyond them. " "That's where I come in. " "They've given me a map with Gerrard's office on it, so finding the tax records should be easy enough. I have a hunch that the city archives are worth a visit too; there might be some useful maps there. Of course, I'll help myself to some valuables along the way--enough to enjoy myself for a while when I get back to Bridgeport. I hear that Builders are patrolling the City Council halls now, so I'll need to be sharp. Night is falling...better get ready to go. " Screenshots: Full Size Full Size Full Size Note that although this mission requires TDM 1.01 to play, don't expect it to showcase all of 1.01's new features. 98% of the map was completed before the release features were available.
  12. In one of the fan missions I was playing. "Briarwood Manor" When I enter the lobby, the game suddenly crashed on me. I saved my game thank god and was able to complete the mission without any more problems, but just wanted to point that out in maybe updating the mission file of getting rid of that bug. It's not my computer since I meet the requirements. Other fan missions work just fine, I tested a few other ones and was able to complete those as well.
  13. The Crown of Penitence by Jesps Steal The Crown of Penitence from Lord Rowlett. Please post all feedback and questions in this thread. Info: This was originally a contest mission for a one-month startpack contest. Build Time: One month + plus a lot more to get it ready for release of The Dark Mod. Author: Jesps (Jesper Thingholm) A special thanks to Springheel for the readables and animated briefing. All custom paintings are painted by Peder Severin Kroeyer (1851 - 1909)
  14. After lots of beta testing (thanks guys) and fixing I think I'm ready to release my Xmas Fm, The Parcel. Its your standard get in, grab something and get out. Briefing: "I was expecting a package today just in time for Christmas, but it never showed. The runner never appeared either and I began to wonder what may of happened as Dave has never been late before. I did some digging and I finally found where he is, and where my parcel is as well. This, John Randell, has crossed the wrong guy. It's time to go to work." Build time: This was built in a little under two weeks. Started December 6th and finished on the 16th before beta testing. Known issues: Lights look lit even after putting them out. This seems to be a texture bug with the lamp itself. The Parcel http://www.southquarter.com/downloads/ Hope you have fun and Happy Holidays! Xonze
  15. In some missions, I hear this indistinct sound. At the same time, it is repeated, approximately every 2 minutes... There is no sound source. Maybe it's a bug that hasn't been fixed yet? What do you think about it? Can this sound be removed? But to leave the music in the mission Listen, please 2:28 - 2:44 3:35 - 3:48
  16. . THIEF'S DEN! Thief's Den is a re-release of the first Dark Mod tiny demo mission converted by greebo to work with the main Dark Mod release. Steal back your loot and incriminate the thief who double-crossed you! This was the first of the Thief's Den series in which you play Farrell. Read the notes below while you ... DOWNLOAD HERE. (3MB) Play time maybe 30 minutes to an hour first time. This FM needs Dark Mod Update 1.02 or later. This version has been modified to work with the Dark Mod released assets but is still essentially the same. The thief and thug models are updated and there is extra loot to find. IMPORTANT: If you already have the original stand-alone demo version of Thief's Den installed in the same Doom 3 installation then you must delete or move away the folders: doom3\thiefs_den and doom3\darkmod\fms\thiefs_den BEFORE you install this re-release. The original is still available as a stand-alone demo (needs Doom 3 but does not need Dark Mod installing) from http://wiki.thedarkmod.com/index.php?title=Thief%27s_Den
  17. Well here's the first FM I created. There were a few setbacks but all in all it was a joy to work with Dark Radiant. If anyone is still doubting, please don't, it's quite easy when you get used to it. About: A mansion mission. This is the first part of my campaign. Find out what happened to a fellow member of the guild and learn more about Lord Nelson, the owner of the mansion. Build time: I don't know exactly. I played around a lot to figure everything out. Best guess is about a month effectively, before beta testing. Thanks: Thanks to the TDM team for this awesome mod. Special thanks to everyone who assisted me on the forums. Super special Thanks: My beta-testers 7upMan and lostbuthappy. Known issues: Lamps look lit when switched off. Ambient music of two zones start playing at the same time after quickloading. Tried a work around so it's very likely you won't notice/have it. Challenge: Play without switching off lights, otherwise it might be a bit easy. Here's the link: http://www.mediafire.com/?m4ywobjodm0 I hope you all enjoy it and please vote
  18. I have the game installed and it works, but I can't download missions. Someone doesn't know where the problem is
  19. In order to thank the team (and other mappers) for their relentless efforts in contributing, I hereby give the community.... Ulysses: Genesis A FM By Sotha Story: Read & listen it in game. Link: https://drive.google.com/file/d/0BwR0ORZU5sraTlJ6ZHlYZ1pJRVE/edit?usp=sharing http://www4.zippysha...95436/file.html Other: Spoilers: When discussing, please use spoiler tags, like this: [spoiler] Hidden text. [/spoiler] Mirrors: Could someone put this on TDM ingame downloader? Thanks!
  20. Hello. I looked at the translations. But I don't understand, where do the translators get the string IDs from? For example, in the original mission "a new job" there is no folder "strings" there is no file "english.lang". how do I create this file for a specific mission?
  21. Recently downloaded the dark mod, latest version, I played snowed Inn and the tired to play the painter's wife, it crashed my laptop 3 times trying to run it, so i gave up trying to play it and downloaded some other missions, first I noticed the painters wife wouldn't uninstall and i couldn't install a new mission, so i redownloaded the entire dark mod, to refresh it as i decided the problem with the painters wife caused an issue and this would have been the fastest way to fix it, however, now no missions are displayed not even the training missions that come with the download, and when I download new missions it connects downloads them, they visible in the fan mission files, however nothing in the in game mission menu, however when I click in the blank spaces, the file size comes up, and the option to install the mission, but no name is visible, when the game installs the mission and restarts, its back to the same again, saying no mission is installed and the files are all still invisible. what's going on, this only happened after I tried to play the painters wife. Windows version
  22. There isn't much that draws an honest man to a place like Wrecker's Reach. Once a well-known port under a name no one remembers, it was a hub for lucrative trade in colonial wares and a warm shelter for those crossing the great oceans. Now it's just another stinking hole, like all the others I've been scratching out a living in. The ale is poor, a knife awaits you down every dark alley, and the rich folk have long since abandoned their crumbling residences to petty barons. Imagine my surprise, then, when I saw a grand merchant ship arriving in the dark of night. It's anyone's guess what brought it here, and more importantly what lies in its cargo hold, but I intend to be the first to find out. Not that this will be easy, though: a vessel like this will be sure to draw plenty of attention, and I've made something of a name for myself around here, so I'll have to be cautious the moment I step out into the open. Well then, it seems holing up at these wretched docks is finally paying off. Notes This is a standalone harbour mission set in Wrecker's Reach, taking a smaller section of a former Crucible campaign map as its starting point. My stated aim with this one was to create something a little simpler than what I did previously, with most of the weight on exploration and looting. Simply an unexpected nighttime excursion in a locale that hasn't been visited before. Changelog - v2.1 Changelog - v2 Download Google Drive Simply place the mission archive in your darkmod/fms folder and start TDM. The new mission will appear. Credits Beta testers - Amadeus, Cambridge Spy, lowenz, VanishedOne, Boiler's_hiss, acolyte6 Harbour building exteriors - bikerdude as part of the Crucible Campaign Team Editorial consulting - Amadeus Custom environmental ambients - AugustSandberg, jimsin, deku, kangaroovindaloo, all of Freesound, dario Custom wooden floor texture - judith <dr.judym81@gmail.com> Prescott Stahl's writings - Spooks Painting in splashscreen and briefing - John Atkinson Grimshaw Painting in briefing - Ivan Aivazovsky Boiling water sound - Kyyrma Improved animated flag - Arcturus Improved nautical models - Xendrox
  23. Recently downloaded the dark mod, latest version, I played snowed Inn and the tired to play the painter's wife, it crashed my laptop 3 times trying to run it, so i gave up trying to play it and downloaded some other missions, first I noticed the painters wife wouldn't uninstall and i couldn't install a new mission, so i redownloaded the entire dark mod, to refresh it as i decided the problem with the painters wife caused an issue and this would have been the fastest way to fix it, however, now no missions are displayed not even the training missions that come with the download, and when I download new missions it connects downloads them, they visible in the fan mission files, however nothing in the in game mission menu, however when I click in the blank spaces, the file size comes up, and the option to install the mission, but no name is visible, when the game installs the mission and restarts, its back to the same again, saying no mission is installed and the files are all still invisible. what's going on, this only happened after I tried to play the painters wife. Windows version
  24. To pick the job with shorter work distance and no need to move to a different city or the better paying one with shorter work hours, that is the question! Tough!

    1. Show previous comments  4 more
    2. Anderson

      Anderson

      Yeah and you can focus on yourself and whatnot. Moving and settling in with your belongings is like a second job for at least 3-6 months until you dismantle everything.

    3. Obsttorte

      Obsttorte

      Money is worth what you consider it to be worth. I wouldn't overestimate it's usage. I prefer free time and relaxation over bling bling, but that is a subjective decision.

    4. STiFU

      STiFU

      I am exactly the same. I have already chosen the nearby job and I am so happy with that decision. My girlfriend and I will move in together into a new flat very close to work. So that's awesome. :)

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