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  1. How would you "see" me around EvilAvatar unless I registered? I don't think I need to post in the forums to be able to form a conscious opinion of the site.
  2. Hmm.. where could this have come from??? Nah, similar to BT. I jumped into the forums around when DromEd was to be released, and had no nick. Assuming that it would just be a matter of "grab the editor and disappear" I had no idea this awful choice of a name would be around for years. Since then, I've had a few ideas for good ones, but how does one change? Bah.
  3. Direct link: http://www.evilavatar.com/forums/archive/i....php/t-268.html
  4. welcome to the tdm forums uglyed nice to have you here (@ others he's a pretty nice guy from the german ttlg. made some awesome custom objects for T2 )
  5. I compiled it on Windows XP Pro, using ActivePython, MinGW, Scons 0.96 and GTK+ 2.8.18. I had to gather two DLLs from the internet to get Darkradiant actually running, as I could not find any package containing them (they were missing in GTK somehow). I could write a wiki entry or a standalone tutorial, if desired. I dont' know what would be easier to start with, just point me in any direction and I will see what I can do. No problem there, I do know these differences . I fooled around a lot with pointers twelve years ago in Pascal, but the concept in C++ is not very different, same with heap allocation. The concepts are clear to me, what I need is practice.
  6. Ok, I have downloaded and compiled Darkradiant (from "trunk") and I had a quick overview over the source files. I played around a bit with the editor (even managed to crash it once, when I tried to stretch a texture to zero value, I think) and clicked through most of the menus. Where would it best to go from here? What are you currently working on and where could I possibly help? I'm over halfway through the C++ Tutorial you linked, much of it seemed quite familiar to me (as I read a Turbo C book over ten years ago), but some parts were of course new to me (mostly the class inheritance part). Could use a bit more practice though . I've quite some experience with classes from PHP, but those are much less sophisticated in comparison to the ones from C++ it seems. But it should not be too hard to get used to, I believe. I'm motivated to help out with anything, really. All I need is some small task to get me started and perhaps some directions too, as I expect your code base to be huge and I would have to learn some tricks here and there. If you have the time to get me involved, it may pay off later, but I would understand if you would consider this as too tedious and time-consuming. I even thought about helping out with texturing, as I have some Photoshop skills, but that would probably not good enough for your standards - and it would be too time-consuming for you to teach me, I reckon. Would your wiki be any good for me in all these matters - Darkradiant, Scripting and such?
  7. There is one area in which T3Ed could be far, far superior to TDM - The City. The City could be expanded upon (see the Map Project over at TTLG Thief Gen forums) and new missions could be plugged into it. I've talked all about this over at thiefpetition.com. And I think it is early to knock T3Ed - you have no idea what it will be like. I know the D3 engine is next-gen in comparison but still, you don't know.
  8. now is that guy naturist or just plain perverse ? sometimes i feel things are a bit ill around these forums:)
  9. Guest

    Forum Error

    Hi, I am registed, was logged in (it said I was) and tried to post a message, but got this message. "Sorry, an error occurred. If you are unsure on how to use a feature, or don't know why you got this error message, try looking through the help files for more information. The error returned was: "Sorry, an error occurred. If you are unsure on how to use a feature, or don't know why you got this error message, try looking through the help files for more information. The error returned was: Sorry, you do not have permission to start a topic in this forum Useful Links · Forgotten Password Recovery · Register a new account · Our help documentation · Contact the forums administrator" I have never been able to post when logged in, I have to logout to guest post. Could someone fix this please? I have registered, and was logged in. Doesn't make sense, if as a guest I can start a topic, but not as a logged in user. Fix this please...
  10. I looked at the wiki, and it seemed like there are umpteenzillion specific character types (which all seem really cool): builders, mages, pagans, inventors, etc. But will there be normal gaurds too? I don't mean city-watch, I mean personally employed gaurds of wealthy noble's lavish mansions. Like the Bafford gaurds, or Ramirez guards, or like in thief 2 how there were like 6 different types of generic guys in Life of the Party (Orange and Purple uniforms, solid red, solid purple, solid green, etc, as well as city watch in their brilliant blue uniforms...) Hopefully plans for differently skinned generic mansion gaurds are underway. I think the biggest problem with T3, (as well as DX2) was the lack of diversity in the plain-old gaurds. T3 had only city-watch, and an occasional thug or two (and DX2 had only SCC guards).
  11. You should try to make them match up as much as possible for obvious repeated actions like walks, runs, attacks etc One thing about doom animations is that they aren't basic 'run on the spot' cycle loops like most games. A walk cycle can be several strides and actually moves forward along the ground. YOu can get a plugin from the doomworld forums to import the original doom charcater animations into max to study them.
  12. Hey guys- Here's something that we all wish we would have seen over at the Ion Storm Forums..... First of all, a semi-tribute....
  13. kfmccall

    Absence

    Hey guys, sorry I've been so latent on the forums lately, but I'm having trouble finding time to work on the mod since cross-country has started up. I don't get home until 6 pm, and after a shower, dinner, and a few hours of homework, I can't find time to work on concepts. I will try to do as much work as possible on the weekends (and during school lectures), but I just wanted to inform the team of my situation and explain my absence. I'm sorry about this inconvenience. Regards, Kevin M.
  14. New Horizon said this on one of the Dev forums: This therefore means that Ion Storm IS closing down. It all so means 2 other things (possibly): 1: No Thief 3 Editor 2: and now it's up to us to keep the spirit of Thief going. I personally would've liked to see a Thief3 Editor too, but it looks like that's impossible now. --Dram
  15. http://www.modwiki.net/wiki/Texturing#Comp...nd_uncompressed There is no advantage in using DXT5/3 if you don't have an alpha channel, these formats have no difference in how colour is stored (AFAIK). RxGB should be used for normals, as DXT can lead to horrible blockiness that only shows up at an acute lighting angle (look at TDS for examples). EDIT: according to kat's tutorial (http://www.quake3bits.com/htm/tutorials/create_dds_ati_compressonator.htm) it sounds like RxGB might actually be a form of DXT5 after all. EDIT2: This does indeed seem to be the case, from http://www.lucasforums.com/showpost.php?p=...mp;postcount=31
  16. In the 1990's 3D animation in tv shows or movies was rare. Toy Story was a household name but one day Beast Wars was born. I remember turning the television on and seeing the intro credits. I was like "woooah..". How could they do that, amazing. Beast Wars left it's mark and is perhaps my favorite TV show of all time. Eventually they released the three seasons on DVD. Later Mainframe made another type of Beast Wars. When they returned to Cybertron but it wasn't as good. More info here: http://en.wikipedia.org/wiki/Beast_Wars So have any of you seen this TV show? I felt emersed when I watched it. Stranded on a planet with a team of Transformers. They are trying to survive, while constant new pods drop from the atmosphere. An alien intelligence is slowly uncovered... Just pure bliss .
  17. I'm not sure. You could ask him in the concerned thread on our forums. This is just a starting point, since our music guys are nuts and crank out entire tunes just to test things out. I doubt this will be the final version that makes it into the game -- or even if it makes it into the game at all. And no offense taken -- thanks for your candour! You hit the nail on the head -- this low-key tune (or something similar) will probably end up in the main menu or credits. We're going to keep the in-game music closer to our chests, since we don't want recognition of a song to ruin game immersion. I'm afraid I can't take credit for that tune -- it's the product of Tawan. Given that our game will follow a story arc in a loose, open-ended fashion, we're going to have a broad variety of musical styles. We'll probably end up slotting a musician for each chapter, to keep musical/audio consistency within each chapter. Thanks for all the comments everyone! -Glee ------------------------ PS. Check out "Tawan - Loner" at http://www.ctgmusic.com/charts.php =)
  18. that's the problem: http://forums.thedarkmod.com/index.php?showtopic=653&st=125 http://www.doom3world.org/phpbb2/viewtopic.php?t=8731 here's everything important - the commode as obj and as lwo + diffusemap: http://www.thedarkmod.de/darkmod_files/commode.rar
  19. Coolness. I like. Would it be hard for you to do a quick mock-up of the hammers having the handle switched around so that the current bottom side of the handle becomes the top? Keep the head in the same place, just rotate the handle around I guess that would be 180-degrees. I'm curious to see how that would change the look. In my mind it seems like would look even sweeter, but want to see it. I'd like to see him holding them in a view similar to your first view (http://forums.thedarkmod.com/uploads/post-5-1107635579.jpg) for comparison. As for the upside down hammer necklace, I like that. The weight of the necklace is at the bottom, somewhat symbolic of (and visually complimentary to) the weight of the hammers. The other way looks too much like a cross, which gets overdone. But I don't know the backstory of this guy to know if he's supposed to be "pro-builder"? If he's pro-builder, than an upside down hammer wouldn't be advisable; we'd want to come up with a different design if that's the case.
  20. Guest

    Doom3world Hacked Again

    D3W was hacked only once - this is far from 'so often'. The thing is, it stayed hacked for, I don't know, almost two weeks, because BNA was away on a business trip. At first they added some reloading script to the site and changed the header, but it was kinda possible to get around that, then they changed something more and redirected the site altogether in a way you couldn't bypass. When that happened, one of the admins locked down the site to prevent further damage, and when BNA got back, he fixed things, upgraded php/phpbb, and reopened the forums. Like I said, although this lasted for quite a while because BNA was away, this was only one hack.. and in a period that several phpbb sites were hacked with mass-exploiting scripts. This was no board/engine war of any kind, and while it made people sad because they couldn't access the board (me included), we knew it was only temporary.
  21. I just got DOOM3, so instead of playing it, I went out and checked what kind of stuff there is out there for the game. Now of course I knew about The Dark Mod before, you can find 2 of my posts here, as a guest, but I have been watching this project for a few month now, began visiting the site about 2 month or so after the Thief 2D project was promoted through the TTLG forums (ya I know I got weird ways of orientation in time). Anyhow I got DOOM3 for 2 reasons, (1) This mod, and SScar, even though it now looks as if it is going through some rough times(hope SScar team will make it through to finish the project), and (2) to maybe start learning how to mod. I was always a "Quest" game fan, games like Monkey Island, or the more recent The Longest Journey. And so today while watching stuff to get inspired with for something I might try do make after getting through the basics, I found this really cool thing, it had lots of "Interaction Points" of various types, I began thinking about MYST, a game I have never played, but just seen a few video reviews, and screens. So anyhow, after seeing what can be done with the engine, I decided to try and map my first room. As someone who's most "codeing" was making a +/- calculator in Flash ActionScript, and work with 3D environments was about nothing (tried looking at the DeusEx unreal 1.0 based MODing tools, but it was to much for me, to much stuff to remember...), I expected it would take me some time to make my first "map". but it was not so, I was able to make my first room in less then 20 minutes, using a video tutorial form Trepaning.com, and when I got an error during BSP it was so well laid out in the console window, in such nice human like syntax, I was able to understand my error and fix it. I am now pretty sure I was right when I was saying you should stick to TDE when I posted a week ago. Especially after seeing what can be done with it, apart from the DOOM3 Demo. As always I apologize for any inconvenience caused by my poor English, I used a word processor this time, so I hope I don’t have many mistakes. If you believe a mistake of mine stands out to much, and makes it hard for you to read my posts, please point it out, preferably in a PM. (this kind of thing happens a lot when you chat with people with Masters in all kinds of languages, so I am just being careful as it happens too me a lot)
  22. I got a question. Is there a tutorial that explains how to add textures to a texture pack? I searched the entire Doom3World.org texture forums, but didn’t find any.
  23. actually, T2X board is tiny and the Hammerite Imperium forums are really quiet compared to this.
  24. You guys should totally add the Sword Gattsu uses in this anime 'Berserk'. I wonder if your thief can bypass a doorway with that... (Great anime btw.) Edit: added a better picture oh, and can't bother to start a new topic: can we get a direct link to these forums? It always throws me in to the Dark Mod page when refreshed. Pretty Please~~!
  25. The thievery community has heard (EDIT2:http://forums.blackcatgames.com/showthread.php?t=5086), but the last time I went there was a while. Also, it was made for mainly personal use and anyone wanting it is free to use it/change it/etc, not that I care. Just that since I changed so much, a lot of people here wanted those kind of changes so I thought, hey waht the hell, and so that's why you hear about it. Don't worry, it's not like I'm against the Thievery community anyway (I play Thievery very often, though not lately), so yeah. BTW, when I made it, it was made to balance a 1-on-1 thief vs guard LAN-Play with my bro, so there is no good balance in multiplayer. EDIT: Yeah, I know that the sounds are copyrighted (probably), but it just isn't the same without them . I am not trying to be illegal anyway . Just wanted to share the spoils --Dram
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