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  1. Can decals have normal/spec maps ? (decals as in patches manually placed on the level) Thanks.
  2. So has anyone else watched this? http://www.youtube.com/watch?v=aiwa9-e10m8

    1. Show previous comments  4 more
    2. jtr7

      jtr7

      I wanna see 5 seconds of gameplay where th player character's movement/navigation/action animations can be interrupted or the camera can look around. I wanna see clumsiness, and other signs of player agency assured.

    3. jtr7

      jtr7

      I like the commentary on the Machinima vid, but the footage they edit and loop came from the German hands-on review, and shows more and continuous footage in longer segments.

    4. Lux

      Lux

      Something that is clearly evident in all the videos is... cramped FOV. If its adjustable why aren't they using it? Cause its not. YAY! (sarcasm)

       

    1. nbohr1more

      nbohr1more

      I've got a little drool thing going on now... Sperry is one of those authors.

    2. Bikerdude

      Bikerdude

      Exactly..!! He is the one who inspired the Like's of Melan and Skacky!

  3. Google mobile is on the forums online user lists (in addition to google)... never seen that before

    1. nbohr1more

      nbohr1more

      He's a pretty cool guy. You ask him to find stuff and he'll usually turn up the goods. A little nosy though...

  4. Personally I think this is the worst idea ever. The Reason forums has LOADS of info and knowledge, built up through years and years. I'm really sad to see it go away, and I can't understand why they've made this decision. https://www.propellerheads.se/forum/showthread.php?p=1579099#poststop
  5. I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!

    1. Show previous comments  3 more
    2. rebb

      rebb

      IIRC, the shader derives gloss-sharpness from the intensity of the specmap. So the higher the spec intensity is, the sharper the gloss. Try experimenting with high and low intensity single-color specmaps to see how it affects the material. That should give you an idea about how to author your actual specmaps.

    3. nbohr1more

      nbohr1more

      One thing that Arcturus found is that mirror render maps respect vertex color so one possible way to add additional modulation would be to vertex paint between a black specular texture and grey specular texture (etc).

    4. nbohr1more
  6. I rarely watch vids on the net because of limited bandwidth but it occurred to me if I get a downloader then at least I need only download once. I got a plug in for Opera ages ago. It never worked. So, tried Firefox today and downloaded one called Easy. Yeah right. Stupid name. No instructions at all. Couldn't see any way to use it so googled. Found this... When you watch a video, you'll see the add-on has appeared on the information sheet in the top right hand corner of the video, beneath the embedding options. Information sheet? Embedding options? I know nothing about these nor can I see anything in the top right hand corner except 'share'. Any ideas how to use this (in simple English please.) Footnote: If I look in the add-ons I see the Easy downloader with buttons to disable and remove so I assume that means its installed and working?
  7. https://www.youtube.com/watch?v=jJjl33nBf0g I mean, can you actually get any more awesome? The scenery, song, (THE GUITAR) and these two old guys :D
  8. https://www.youtube.com/watch?v=jJjl33nBf0g I mean, can you actually get anymore awesome? The scenery, song, (THE GUITAR) and these two old guys :D
  9. Back in the days i remake existing ut and unreal maps for thieveryut. (Retexturing and add content). I found some old stuff on http://freyk0.tripod.com/thief/haven.htm and http://www.thievery-customs.com/download.php?action=kategorie&kat_id=4&d_anfang=20&as=3&ober_unter_kat=ON

    1. freyk

      freyk

      After i downloaded my mission, i detected there are some missing files. Let me know if you want to play it, i will repack and upload it again.

    2. SeriousToni

      SeriousToni

      This is such an awesome game, I really think people would like to play your maps :)

    3. SeriousToni

      SeriousToni

      Are some pretty nice Darkmod folks still playing this nice game? =)

    1. Show previous comments  4 more
    2. lost_soul

      lost_soul

      I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.

    3. chakkman

      chakkman

      You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.

    4. nbohr1more

      nbohr1more

      @Biker Hmm.

       

      Build TDM mission in DR.

       

      Export as portions as ASE

       

      Edit in Blender and export in TDS compatible format

       

      Import into T3ED

       

      Edit

       

      Release TDS mission...

       

      (or just stick with TDM)

  10. I have had a look but am having trouble following the wiki article - http://wiki.thedarkmod.com/index.php?title=Cube_maps and the article on the waybackmachine The issue is getting the images in the correct orientation, for example the WBM says the foreward image is basename_pz, but you look at the envshot image and its clearly not the forward facing image. What I am looking to do is place the player directly outside a window and then take an EnvShot, it would be great is if darkmod.exe took envshot in the correct orientation so the mapper dosent have to muck about trying to get them facing the right way, rotate or flip them. There dosent even seem to be any tools out there what will import your images to give me a preview, as I am convinced that TDM isnt taking EnvShots correctly.
  11. Very funny YT channel (JonTron), but makes me feel old lol http://www.youtube.com/user/JonTronShow

    1. Show previous comments  1 more
    2. pusianka

      pusianka

      I don't remember these times so yea, you're kind of old...

       

    3. Diego

      Diego

      YOU'RE NOT HELPING

    4. SeriousToni

      SeriousToni

      Oh thanks for the link, this guy is fun to watch =)

  12. An appeal to mappers: If you're working on a map that crashes the game for no apparent reason, or if bits of your map don't get drawn on screen, or if you get glitches around visportals, please report it and/or PM me or grayman a copy of your work-in-progress. No need to tidy it up or resolve other issues. Crashes are very easy to diagnose in a special debugging version of the engine, and they're often easy to fix permanently in future releases. Reproducible renderer glitches are very useful for improving the renderer and dmap. If you fix them by tweaking the map instead of reporting them, we don't get a chance to fix the root cause. (Plus it might save you days of frustration struggling with a glitching map).
    1. Obsttorte

      Obsttorte

      This looks cool, somehow oldschool in a nice way.

    2. demagogue

      demagogue

      I hope the gameplay is unique to justify him reinventing the wheel instead of, e.g., just forking off of us. The art design looks good.

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