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Searched results for '/tags/forums/youtube playthrough maps/' or tags 'forums/youtube playthrough maps/q=/tags/forums/youtube playthrough maps/&'.
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So has anyone else watched this? http://www.youtube.com/watch?v=aiwa9-e10m8
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I wanna see 5 seconds of gameplay where th player character's movement/navigation/action animations can be interrupted or the camera can look around. I wanna see clumsiness, and other signs of player agency assured.
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I like the commentary on the Machinima vid, but the footage they edit and loop came from the German hands-on review, and shows more and continuous footage in longer segments.
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Something that is clearly evident in all the videos is... cramped FOV. If its adjustable why aren't they using it? Cause its not. YAY! (sarcasm)
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If you have a NAS box, lock it down now - http://forums.thedarkmod.com/topic/17085-be-very-aware-are-you-or-data-exposed/
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I remember not being able to use specular/gloss maps, did that change? Things could look infinitely better with these maps!
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IIRC, the shader derives gloss-sharpness from the intensity of the specmap. So the higher the spec intensity is, the sharper the gloss. Try experimenting with high and low intensity single-color specmaps to see how it affects the material. That should give you an idea about how to author your actual specmaps.
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One thing that Arcturus found is that mirror render maps respect vertex color so one possible way to add additional modulation would be to vertex paint between a black specular texture and grey specular texture (etc).
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(thanks Rebb!)
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Best thing Ive seen in a while - http://www.youtube.com/user/PianoChatImprov
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https://www.youtube.com/watch?v=jJjl33nBf0g I mean, can you actually get any more awesome? The scenery, song, (THE GUITAR) and these two old guys
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No the avatar is cool xD
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^^ hihihi oh stoooop... xD
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what is it?
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https://www.youtube.com/watch?v=jJjl33nBf0g I mean, can you actually get anymore awesome? The scenery, song, (THE GUITAR) and these two old guys
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Back in the days i remake existing ut and unreal maps for thieveryut. (Retexturing and add content). I found some old stuff on http://freyk0.tripod.com/thief/haven.htm and http://www.thievery-customs.com/download.php?action=kategorie&kat_id=4&d_anfang=20&as=3&ober_unter_kat=ON
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Thief3Gold is out: http://www.ttlg.com/forums/showthread.php?t=143659
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I've been considering reinstalling TDS for a wile now... I've still got my original CDs. Have these guys fixed the bug where you get stuck floating? Last time I played TDS, that happened and I was unable to get out of it, so I ragequit.
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You can surpass that bug by drawing your bow, performing a shot, and draw your blackjack when the bow is tensioned, to abort the bow shot. I'm hoping it's fixed in the Gold patch too though. Alongside the thing where you move sideways, when peeking left or right.
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@Biker Hmm.
Build TDM mission in DR.
Export as portions as ASE
Edit in Blender and export in TDS compatible format
Import into T3ED
Edit
Release TDS mission...
(or just stick with TDM)
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Peering to keyholes (WIP, proof of concept). http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page__view__findpost__p__351343
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Online tracking: Protect yourself - http://forums.thedarkmod.com/topic/16433-online-tracking-protect-yourself/page__pid__350848?do=findComment&comment=350848
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Very funny YT channel (JonTron), but makes me feel old lol http://www.youtube.com/user/JonTronShow
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I don't remember these times so yea, you're kind of old...
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YOU'RE NOT HELPING
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Oh thanks for the link, this guy is fun to watch =)
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Underworld Ascension: http://www.ttlg.com/forums/showthread.php?t=144106
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Wonderful news!
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Please don't suck.
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Watch at your own risk: http://www.youtube.com/watch?v=6gx5hiE195w&feature=youtu.be