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  1. The issue is proper display of the 16x9 aspect ratios: 1280x720 1366x768 1920x1080 Okay, I'm going a little insane here. I brought up our LCD TV from downstairs and hooked it up in place of my 1440x900 monitor (the TV is 1366x768) When I set Dark Mod to 1280x720 (just for kicks), it doesn't display correctly: it sets my desktop all the way up to 1920x1080 (which the TV will take and just downsample to its native res) and shows Dark Mod in the upper left corner area (in a "window" that turns out to be 1366x768) Then when I set Dark Mod to 1366x768 (which is what I actually want) it will claim it's at 1366x768 but really it's running at 1280x720 (I'm sure of it - TV's set at 1:1 aspect ratio, no scaling involved, and I see the tell-tale border of a 720p image not scaled up to the TV's native 1366x768) What gives? If I set it to the full HD 1920x1080 it will run properly full screen (and my TV scales the image down to it's native 1366x768). But this is obviously not ideal Why doesn't 1280x720 work right? Much more importantly, why does 1366x768 run at 1280x720?????
  2. Do you know what your motherboard model is? Or which chipset it uses? (Possibly terrible translation ) Savez-vous ce que votre modèle de carte mère est? Ou qui chipset qu'elle utilise? ***************** If not please install CPU-Z and click the "Mainboard" tab then post a screen: http://www.cpuid.com/softwares/cpu-z.html (Another translation): Si ce n'est pas s'il vous plaît installer CPU-Z et cliquez sur "Carte mère"puis après un écran
  3. I've done this now: it says height 1080 width 1920 fullscreen 1 mode -1 aspectratio 1 EDIT: aspectratio in base-folder was still 0. This may change automaticly after game start to 1 because of the screen size settings.Though, I changed it manually now to 1.
  4. well, I have been running 10.9 on my Radeon HD5870 untill i sold it. I had tried 11.1a, 11.11 & 11.11a and they all had screen flicker issues and the upside down sky without disabling Ai issue. 11.12 the latest catalysts is the most stable of the 11 series driver, but has the new CCC interface. So my 2 cents always use a gfx drive that was optimized for your generation of gfx card, so in your case it would be the same as my 5870, so ccc 10.9.
  5. Can you clarify that you formatted some days ago and since then you've installed the latest drivers for your graphics card? You have updated Dark Mod by running tdm_updater. FMs install OK In your pm you said "because having launched the fm I have the message " doom 3 met a problem and has to close ". So... Dark Mod runs but the FMs crash - is that when you first try launch them or at the moment you expect them to start? eg, after the title screen shows? Have you tried a very small FM like Thief's Den or there is a blackjack tester that's probably even smaller.
  6. Lowering screen resolution and AA settings has fixed this problem for a couple of other users. If that does not help, please post a conDump.
  7. I have trouble running a majority of the FMs. For example, the second mission of No Honour Among Thieves chrashes after the loading screen, while the first one runs without a problem. This is what I get in the error console I would attach the ConDump, but although it is stated otherwise in the console, the game does not create a textfile inth FM's folder. Other missions tht crash are e.g. Return to the City, The Rift, Somewhere Above the City, the Caduceus of St. Alban and St. Albans Cathedral. I never encountered any errors running the Thomas Porter series. Any ideas on what I can do to solve this problem?
  8. Hey there! Ingame all object textures are missing and replaced by plain black color. Only the textures of NPCs and floor/wall/ceiling are displayed. I am not sure if the problem lies in my hardware ... every time i start the updater it claims "size mismatch, getting it." at most of the .pak copies in my tdm folder. My specs are: Intel Core 2 duo processor T8100 - 2.1 GHz ATI Mobility Radeon HD 2400 XT 2GB DDR2 What is your suggestion how to solve the problem? Greetings, .jdb
  9. Greebo, it's definitely not working. I've tried what Niels suggested and installed the Cat App, to no avail. Then I used the command line (Eingabeaufforderung) and typed in "tdmlauncher.exe H:\Games\Doom3\darkathena.exe" (obviously I was in the right directory and had renamed "Doom 3" to "Doom3" before). Same thing, screen upside down. What am I doing wrong?
  10. Right. I already had changed the "o" screen, it seems to be better now: Although the arrows need to be shifted a bit left to be center of the "Objectives" text, where the red line is. Will do so now. Done. Also moved them a few pixels down, so that even with three lines there is hopefully no overlap.
  11. Not quite the same thing but I saw that if I clicked left mouse while a readable was on screen: My blackjack hand would stay raised until I clicked attack again. This was playing 'the Transaction', the first mission I've played with TDM 1.04. In previous versions I think I'd get a normal BJ swing if I clicked attack to make a readable go away? I experienced that (see attachment) when I triggered the cutscene with my blackjack out. The sword just appeared. (Is there more than one? What's that on the side of the BJ?). Afterwards I did a few experiments: If I trigger the cutscene with my blackjack out I get the blackjack-sword combo when the Lich Queen attacks. If afterwards I pick up Grenefeld's body, the blackjack part disappears but the sword is still visible. If I trigger the cutscene with my sword out I get the double-sword when the Lich Queen attacks. If afterwards I pick up Grenefeld's body, both swords are hidden. If I trigger the cutscene weaponless, I'm still weaponless when she attacks. I can take out my (normal) sword and take her down. I play on Linux, just in case it's relevant.
  12. Just to mention the original topic. The in-game objective screen has a bug which causes the back-button overlap unaesthetically with the objective text, if the text spans for two lines.
  13. Can you copy more of your console error? Also, is the screen you are trying to play from designated as your Primary display? (I would try the 195 WHQL version tried in this thread if you haven't already.) Finally, this may sound strange but some Spyware has been know to hook into the Device Manager registry keys (the symptom is usually a blank white page when opening the Device Manager), you could try running Super Antispyware or some other anti malware then running the driver cleaner then reinstalling the drivers. If it were my system, I would also download the latest BIOS from ASUS in case the card isn't being properly detected but upgrading your BIOS is risky so I will let you make that call.
  14. be aware that this might drop performance a lot - if the particles are longer on screen, the engine has to draw more of them.
  15. Change the gravity to 0, speed to -500 and the z offset to 240. Now the patch is in the middle of the rain instead of the very top, this makes it harder for the patch to go off screen while looking at the raindrops. And since it is the speed of the particles making them fall and not gravity you can angle them for wind effects.
  16. Thinking laterally I'd say that in `Patently Dangerous' you do not need to fight anyone: the mission can completely be ghosted or played only using Jack the Black. About the load problem: did you tested the unmmodded doom 3? Can you start a game play a little, and reload? Usually doom 3 is slow on start and fast on reload. In your case it seems it is always slow. I was wondering if it was really a TDM problem.
  17. Got another hanging save with the "alchemist". Seems like it should be normal gameplay, upper mansion, just had stolen the rod in the upper mansion where we are supposed to steal some gems. This hang doesn't start the game though. The loading screen just stays after the loading bar fills up and disappears. http://www.megaupload.com/?d=EDLP2NDR
  18. This is a huge update. Thank you for the dedication which result in all these new features and bugfixes. It's a huge step forward and an enormous work TDM folk !! Some findings and questions after updating: I started with 'Too late' and 'Knighton Manor' for checking all the new goodies which Santa TDM brought us Taffers. I've both re-downloaded them from the new game menu to have the latest versions. 1) IIRC there had been a SFX along with mantling in 1.02? Anyone else not getting that sound or is my memory wrong? 2) In 'Too late' jumping doesn't make any sound any longer. I do not have that issue in 'Knighton Manor'. So this may FM specific. 3) I can confirm the ambient sound bug. Whenever I save the game the ambient sound increase in loudness level and thereafter is not changeable regardless of any action to the slider. 4) I do experience a strange effect like sitting in a "fishglass". That means the textures are only proportional as expected in the middle but look slightly streched and disproportional to the sides of the screen. Anyone else having that effect? That effect is regadless of chosen resolution or any advanced grafic setting. 5) Swimming in water in 'Too Late' with HDR enabled (Bloom off) will drop FPS from a good 50 down to 8-10 regardless of the setup of any of the other advanced grafic options. Please can anyone tell me if that is unusal or the expected performance drop for diving under water? ... don't know if these things are specific to 1.03, the tested FM's or my system. After seeing these issues I deleted my old installation and did setup a new vanilla one to really ensure having only the latest files. Having same effects. My Specs: Win XP SP3, AMD X2 4200+, 2 GB RAM, Geforce 8800 GT driver version 178.28, usually playing 1920x1200 Thanks for your help.
  19. err.. my tdmlauncher.exe doesn´t even start after update, all i get is title TDM screen and
  20. I also solved this problem this way: - started the game. - started the game again, now it is pitch black. I used the console to quit. - copied the default DoomConfig.cfg into .doom3/darkmod directory. - started the game again, now it works fine. Maybe it deserve a note in the FAQ?
  21. Hello there i seem to have a problem that didn't occure yet. I checked the faq and forum posts but couldn't find anything like my problem. So here is a description: Sometimes all the light vanishes and i don't mean the black texture bug. I can still see everything, but there is no light, i still see the the flames of, for example torches, but otherwise it is just like in a dark shadow. I also notices that the AIs just act like there was no light, they don't see me, even when i am standing right in front of them. Also the lightgem stays dark, no matter how close i am to a lightsource, only exception is when i use the lantern, then the lightgem brightens up, but still no visible light. This bug doesn't occure always, but seems to be linked to the opening of certain doors. Apart from that i had some crashes and freeze ups, but i have it is nothing serious. Doom 3 runs just fine on my system, but i only have an onboard graphic chip, so maybe thats the problem? After i have now described my problem i just have to praise the developers of this mod, it is great, real good gameplay. Despite my ignorance of modding i am aware how much effort was put into this project, so i want to say thanks for this entertaining mod. ps: if my english seems a bit weird, sorry, didn't get much oppertunity to practise it lately ^^
  22. Hello all, I just got Doom 3 installed and patched and I got The Dark Mod installed and for the most part it works. However, there's some graphical type errors I keep seeing as I wander through the training mission. At various spots throughout the mission(most of the time in the outside areas) the textures aren't displaying properly, they look black/white with some specs of color here and there... I've tried everything I can think of to fix the issues, I've looked through the FAQ, made sure to update both my graphic drivers and direct x, and I've even reinstalled TDM, but to no help... My System Specs: Nvidia GeForce 6600 GT AMD Athlon 64 X2 5200+ 2.6GHz Dual Core 2GB Ram
  23. Don't beat yourself up. I assumed that using the TDM Updater to download the mod would avoid the possibility of corrupted textures so I didn't even consider it. We all know who "Assumption" is the mother of right? I would just hope that this gets added to the Wiki as a possible cause of Black textures.
  24. While I can understand that you are a little frustrated with us, there's absolutely no reason to throw out personal insults like this. We get it already that you read the wiki and the forums, but believe me, if we knew the solution to your particular problem by heart, we'd tell you. It's obvious that there must be something wrong with your particular setup, as the common solution to the black textures problem doesn't draw in your case. I'd recommend double-checking your drivers and maybe try to test your installation on another computer, if you have the chance. Remember that we're not getting paid for this, so insulting TDM team members is not really getting you any further. The next time you are angry with some people across the internet, just leave your fingers off the keyboard, ok? If there's another wave of name-calling from your side, I'll be less polite.
  25. This only needs to be set to 1 if you are having low frame rates. This will compress all the textures again and decrease your visual quality. It has no effect on black textures. seta image_useallformats "1" should be the magic key here. Try setting it in both your base doom 3 folder and in the fan mission folder itself. You should definitely be able to see the textures.
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