PranQster Posted March 23, 2010 Report Share Posted March 23, 2010 (edited) Are you on linux? YesLinux mjollnir 2.6.33.1-server-1mnb #1 SMP Tue Mar 16 22:10:02 UTC 2010 i686 i686 i386 GNU/Linux^^^Mandriva 2010.1, that is. And the pk4 from the second site made no difference, still have the aa32 error and guards just nervously shuffling their feet. Edited March 23, 2010 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 23, 2010 Report Share Posted March 23, 2010 On another note... there must be a very well hidden area because I have been all over the map with all the guards knocked out and lantern on and candle in hand. I searched inside everything that could be opened, moved or stood upon. I cannot find 450 of the loot. Will keep trying. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
Fidcal Posted March 23, 2010 Report Share Posted March 23, 2010 I deleted the mission directory from the fm directory, downloaded the pk4 again and reinstalled it. I just launched it and got the Warning AAS32 is out of date! message upon loading. I looked at the first two guards who stood there in front of the building, shuffling their feet on occasion... same as before... nobody patrolling. I'll try the pk4 from the mirror site and see if there's any difference.It is not enough to delete the mission directory in the fms directory. You also need to delete the game directory: doom3\builders_influence. Otherwise you are just playing the same one you had before with the new one sitting unused in the fms directory. If you still get the error then open the new pk4 in doom3\builders_influence and open the maps folder inside. The aas, proc, and cm files should all be dated 23 March whereas the map file is 18 March. That will confirm you have the latest. Quote Link to comment Share on other sites More sharing options...
PranQster Posted March 23, 2010 Report Share Posted March 23, 2010 It is not enough to delete the mission directory in the fms directory. You also need to delete the game directory: doom3\builders_influence. Otherwise you are just playing the same one you had before with the new one sitting unused in the fms directory. If you still get the error then open the new pk4 in doom3\builders_influence and open the maps folder inside. The aas, proc, and cm files should all be dated 23 March whereas the map file is 18 March. That will confirm you have the latest. AAAhhhh! Ok, I'll try again... I had not noticed ~/.doom3/builders_influence and had only been dealing with the directory in ~/.doom3/darkmod/fms Will try again...Thanks. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 23, 2010 Report Share Posted March 23, 2010 AAAhhhh! Ok, I'll try again... I had not noticed ~/.doom3/builders_influence and had only been dealing with the directory in ~/.doom3/darkmod/fms Will try again...Thanks. No change, still have the aas32 error. Was the pk4 file updated at both of the download sites? I am using the one from http://www.fidcal.com/darkuser/missions/builders_influence.pk4 Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 23, 2010 Report Share Posted March 23, 2010 (edited) If you still get the error then open the new pk4 in doom3\builders_influence and open the maps folder inside. The aas, proc, and cm files should all be dated 23 March whereas the map file is 18 March. That will confirm you have the latest. That directory only has builders_influence.cm, no aas or proc in there at all.Sorry, jumped the gun... one sec... Yes, the correct versions are in the .pk4/maps/ Might it help to extract them to the ~/.doom3/builders_influence/maps/ directory in addition to having them in the .pk4/maps/ ? Trying it, just in case... No change Edited March 23, 2010 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
aidakeeley Posted March 23, 2010 Report Share Posted March 23, 2010 You're correct Springheel. As far as I could tell I had no fails related to aas. I will report this though, just in case, because it seems not quite definitive: snippets from my console:... ...5 aas types ... [Load AAS]loading maps/builders_influence.aas48[Load AAS]loading maps/builders_influence.aas96[Load AAS]loading maps/builders_influence.aas32done.[Load AAS]loading maps/builders_influence.aas100[Load AAS]loading maps/builders_influence.aas_rat ... Slightly suspicious from a layman's POV: as you can see the only one that seemed to 'officially complete' is the aas32. Don't know if that means much but maybe? Quote "A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696 Link to comment Share on other sites More sharing options...
PranQster Posted March 23, 2010 Report Share Posted March 23, 2010 (edited) Ok... here's from my console: [Load AAS]loading maps/builders_influence.aas48[Load AAS]loading maps/builders_influence.aas96[Load AAS]loading maps/builders_influence.aas32WARNING: AAS file 'maps/builders_influence.aas32' is out of date[Load AAS]loading maps/builders_influence.aas100[Load AAS]loading maps/builders_influence.aas_ratConversationManager: Found 0 valid conversations.Entering tdm_main()Exiting tdm_main()Spawning entities Then a bunch of stuff loads and I find these among all that:... loaded collision model models/darkmod/nature/flowers/lily_tall.aseUnknown token '}'loaded collision model models/darkmod/wearables/headgear/spectacles.ase... glprogs/heatHazeWithMaskAndVertex.vfpWARNING: atdm_ai_townsfolk_commoner_1 has no AAS fileloaded collision model models/darkmod/door_related/key_ornate.lwo... loaded collision model models/darkmod/wearables/armour/bg_pauldron_l_wearable.lwoWARNING: outside_guard1 has no AAS fileWARNING: outside_guard2 has no AAS fileWARNING: atdm_ai_builder_guard_1 has no AAS fileloaded collision model models/darkmod/loot/jewellery/ring_diamond.lwoWARNING: atdm_ai_merc_elite_3 has no AAS fileWARNING: atdm_ai_merc_elite_1 has no AAS fileWARNING: atdm_ai_merc_elite_5 has no AAS fileWARNING: atdm_ai_merc_elite_4 has no AAS fileloaded collision model models/darkmod/weapons/longswordlow.lwoWARNING: atdm_ai_merc_elite_6 has no AAS fileloaded collision model models/darkmod/readables/book_open1_small.lwoWARNING: atdm:ai_head04_builder has no AAS fileloaded collision model models/darkmod/nature/mushrooms_01.lwoloaded collision model models/darkmod/lights/extinguishable/candle_holder_empty.lwoloaded collision model models/darkmod/lights/extinguishable/candle_default.lwoloaded collision model models/darkmod/containers/openable/footlocker_wood_lid.aseloaded collision model models/darkmod/containers/openable/footlocker_wood.aseWARNING: atdm_ai_townsfolk_commoner_2 has no AAS fileloaded collision model models/darkmod/wearables/headgear/nobleman_hat_r.lwoWARNING: atdm_ai_townsfolk_commoner_3 has no AAS fileloaded collision model models/darkmod/containers/openable/chest_metal_lid.aseloaded collision model models/darkmod/containers/openable/chest_metal.aseloaded collision model models/darkmod/misc/clipmodels/vic_diningchair1_cm.lwoWARNING: atdm_ai_guard_generic_01_1 has no AAS fileloaded collision model models/darkmod/misc/clipmodels/wchair1_cm.lwo loaded collision model models/darkmod/furniture/seating/chair_simple01.lwoloaded collision model models/darkmod/containers/tray.lwoloaded collision model models/darkmod/misc/clipmodels/armchair1_cm.lwoloaded collision model models/darkmod/architecture/ladders/ladder_16steps.aseloaded collision model models/darkmod/door_related/key_fancy02.aseloaded collision model models/darkmod/lights/extinguishable/candlestick2_empty.lwoloaded collision model models/darkmod/lights/extinguishable/candle_holder_round.lwoloaded collision model models/darkmod/door_related/mansion_door_02_handle.lwoloaded collision model models/darkmod/containers/openable/chest_wood_lid.aseloaded collision model models/darkmod/wearables/belt_buckle.lwoWARNING: atdm_ai_builder_guard_2 has no AAS fileWARNING: atdm_ai_builder_guard_3 has no AAS fileloaded collision model models/darkmod/misc/clipmodels/woolen_cap_cm.lwo... loaded collision model models/darkmod/wearables/headgear/helmet_round02_wearable.lwoWARNING: atdm_ai_guard_generic_01_pauldrons_1 has no AAS fileloaded collision model models/darkmod/decorative/signs/sign_squarish01.lwo... Edited March 23, 2010 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 23, 2010 Report Share Posted March 23, 2010 Then comes: --------------------------------------------- idSoundCache::EndLevelLoad -----204508k referenced 6500k purged----------------------------------------sound: missing efxs/builders_influence.efxAmbient settings script object initialized: music_volume=1.025000----------------------------------- 87950 msec to load builders_influenceidRenderWorld::GenerateAllInteractions, msec = 30, staticAllocCount = 0.interactionTable size: 2456480 bytes40863 interaction take 4576656 bytes------------- Warnings ---------------during builders_influence...WARNING: AAS file 'maps/builders_influence.aas32' is out of dateWARNING: Couldn't load image: -WARNING: Couldn't load image: extinguishable/lamp_desk_01WARNING: Couldn't load image: extinguishable/lantern_oil_handWARNING: Couldn't load image: textures/common/shadow_bakWARNING: Non-portable: path contains uppercase characters: base/dds/models/mapobjects/hell/Site3WARNING: Non-portable: path contains uppercase characters: builders_influence/dds/models/mapobjects/hell/Site3WARNING: Non-portable: path contains uppercase characters: darkmod/dds/models/mapobjects/hell/Site38 warningsThe ambient 'snd_mansion' for location 'info_location_3' is now playing.WARNING: Non-portable: path contains uppercase characters: DoomChroniclesDemo_v2WARNING: Non-portable: path contains uppercase characters: DoomChroniclesDemo_v2missed 2 sound updates--------- Game Map Shutdown ------------------------------------------------WARNING: Non-portable: path contains uppercase characters: DoomChroniclesDemo_v2WARNING: Non-portable: path contains uppercase characters: DoomChroniclesDemo_v2missed 3 sound updates--------- Game Map Shutdown ------------------------------------------------Shutting down sound hardware------ OSS Sound Shutdown ------close sound device--------------------------------idRenderSystem::Shutdown()------------ Game Shutdown -------------------- Game Map Shutdown ------------------------------------------------Shutdown event system--------------------------------------shutdown terminal support That happens during game shutdown when I quit... Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 23, 2010 Report Share Posted March 23, 2010 I notice something else...WARNING: Non-portable: path contains uppercase characters: builders_influence/dds/models/mapobjects/ hell/Site3in the .pk4 file, there is no such path as /dds/models... /dds only contains 'guis' and 'textures', not 'models'.Is that something that is being picked up from a .pk4 in the /base path? Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
Fidcal Posted March 24, 2010 Report Share Posted March 24, 2010 PranQster: Sorry you are having all this trouble. Please post the dates and times of the map, proc, cm, and aas32 files that are in doom3\builders_influence\builders_influence.pk4\maps. If you have extracted these do not look at those but look in the actual pk4. Then repeat for the above extracted files if you have extracted them. The map file should be dated 18 March and the others 23 March. Please confirm. If so, then clearly they are not out of date and there is some other problem beyond my knowledge. [EDIT] I confirm both mirrors were updated. Quote Link to comment Share on other sites More sharing options...
Springheel Posted March 24, 2010 Author Report Share Posted March 24, 2010 The map file should be dated 18 March and the others 23 March. Please confirm. If so, then clearly they are not out of date and there is some other problem beyond my knowledge. I doubt this is a simple dmap error. If it was, both windows and linux users would be experiencing it. It seems to be limited to linux users only. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
STiFU Posted March 24, 2010 Report Share Posted March 24, 2010 WARNING: Non-portable: path contains uppercase characters: builders_influence/dds/models/mapobjects/ hell/Site3in the .pk4 file, there is no such path as /dds/models... /dds only contains 'guis' and 'textures', not 'models'.Is that something that is being picked up from a .pk4 in the /base path?Yeah, those are mostly textures for candles of vanilla Doom 3. I wonder why the path points to builders_influence instead of base. Darn Candles, caused nothing but trouble the last few months... Quote Link to comment Share on other sites More sharing options...
PranQster Posted March 24, 2010 Report Share Posted March 24, 2010 (edited) PranQster: Sorry you are having all this trouble. Please post the dates and times of the map, proc, cm, and aas32 files that are in doom3\builders_influence\builders_influence.pk4\maps. If you have extracted these do not look at those but look in the actual pk4. Then repeat for the above extracted files if you have extracted them. The map file should be dated 18 March and the others 23 March. Please confirm. If so, then clearly they are not out of date and there is some other problem beyond my knowledge. [EDIT] I confirm both mirrors were updated. Actually, in one of my previous posts I confirmed that the dates were right in the .pk4. But I might not have been very clear about that. And after trying with the files extracted, I deleted them again as it made no difference. I will post the dates and times anyway... one sec. Edited March 24, 2010 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 24, 2010 Report Share Posted March 24, 2010 (edited) Yeah, those are mostly textures for candles of vanilla Doom 3. I wonder why the path points to builders_influence instead of base. Darn Candles, caused nothing but trouble the last few months... WARNING: Non-portable: path contains uppercase characters: builders_influence/dds/models/mapobjects/ hell/Site3I also find it odd that this path contains a space after /mapobjects/... not to mention the uppercase characters in the errors I posted... hopefully those can be fixed. It would make no difference on a Windows system, but case is critical on unix systems. Edited March 24, 2010 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 24, 2010 Report Share Posted March 24, 2010 PranQster: Sorry you are having all this trouble. Please post the dates and times of the map, proc, cm, and aas32 files that are in doom3\builders_influence\builders_influence.pk4\maps. If you have extracted these do not look at those but look in the actual pk4. Then repeat for the above extracted files if you have extracted them. The map file should be dated 18 March and the others 23 March. Please confirm. If so, then clearly they are not out of date and there is some other problem beyond my knowledge. [EDIT] I confirm both mirrors were updated. Here are the dates & times... they do not get changed when I extract the maps from the .pk4, so it was easier to do ls on them: [john@mjollnir New Folder]$ ls -ltotal 24880-rw-r--r-- 1 john john 5184222 2010-03-23 10:44 builders_influence.aas32-rw-r--r-- 1 john john 7801327 2010-03-23 10:43 builders_influence.cm-rw-r--r-- 1 john john 5783271 2010-03-18 12:45 builders_influence.map-rw-r--r-- 1 john john 6655709 2010-03-23 10:43 builders_influence.proc[john@mjollnir New Folder]$ Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
Serpentine Posted March 24, 2010 Report Share Posted March 24, 2010 The space is no doubt the forum doing its thing, pasting in stops it.As for the issue with the *nix build not seeming to understand what's going on with the AI's AAS stuff, it might be worth checking if other 1.01 dmapped maps have the same issue for you guys. Quote Link to comment Share on other sites More sharing options...
PranQster Posted March 24, 2010 Report Share Posted March 24, 2010 Another thought...Since this problem is affecting Linux users and not Windows users, could it be something as simple as some uppercase characters being used, but then being referenced by a path with all lowercase letters? Maybe something similar to the errors related to the textures which I posted above? Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 24, 2010 Report Share Posted March 24, 2010 (edited) The space is no doubt the forum doing its thing, pasting in stops it.As for the issue with the *nix build not seeming to understand what's going on with the AI's AAS stuff, it might be worth checking if other 1.01 dmapped maps have the same issue for you guys. No, the space was in my terminal... I noticed it when I copied the text.... Well... possibly not... there are an awful lot of spaces in my error post above, all after punctuation marks. I would be happy to test any 1.01 dmap'd maps. I can't dmap any myself due to a problem running darkradiant requiring me to have the jack audio server running Edited March 24, 2010 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
Serpentine Posted March 24, 2010 Report Share Posted March 24, 2010 You dmap inside of TDM itself, DR doesnt have the map compiler etc included in it.Open console, dmap builders_influenceWait a while til the background of the menu starts rotating smoothly and it says its happy. (you might want to extract the pk4 into doom3/builders_influence and make sure the builders_influence.pk4 is then not in the folder before dmapping - Im not sure if it will default to the extracted one or the one in the pk4 if you had to dmap and then try play it) And you should try compiling DR without the sound support. Quote Link to comment Share on other sites More sharing options...
Fidcal Posted March 24, 2010 Report Share Posted March 24, 2010 ...and delete the cm, proc and aas files before you dmap. As I've said, doom does not always update them correctly. Force it to re-create them. Quote Link to comment Share on other sites More sharing options...
snobel Posted March 24, 2010 Report Share Posted March 24, 2010 As for the issue with the *nix build not seeming to understand what's going on with the AI's AAS stuff, it might be worth checking if other 1.01 dmapped maps have the same issue for you guys.There is a list of maps with AAS issues on Linux/TDM1.01 in my initial post here. Also, in that thread Ivan_the_B suggests using runAAS in stead of dmap to fix this. It is indeed a lot faster. Quote Link to comment Share on other sites More sharing options...
PranQster Posted March 24, 2010 Report Share Posted March 24, 2010 Ok thanks for the tips... I had only tried dmap'ing once before, following the tutorial and had forgotten that it was done from the game console. As far as my other issue... I got darkradiant running, with no sound support, after removing the sound* files from the /modules directory. If I could get jackd running in realtime with pulseaidio/alsa on my system, then I could have audio in darkradiant. That will be my next big hurdle. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 24, 2010 Report Share Posted March 24, 2010 (edited) Success!I did 'dmap builders_influence' and now the map loads without the aas32 error and the guards are actually patrolling instead of standing around like dumbasses! I did notice several errors scroll by during the dmap related to uppercase letters in the path to some objects and/or textures... see my error post above, I'm sure they are the same ones. Perhaps I can edit the paths in darkradiant and change those to lowercase characters..? Will try later.Now I need to play this mission all over, the way it was intended. Edited March 24, 2010 by PranQster Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
PranQster Posted March 24, 2010 Report Share Posted March 24, 2010 WARNING: Couldn't load image: extinguishable/lamp_desk_01WARNING: Couldn't load image: extinguishable/lantern_oil_handI found these listed in 'tdm_models01.pk4/models/darkmod/lights/non-extinguishable/', but not in '.../extinguishable/'When in-game, I saw a couple guys carrying torches, but none carrying an oil lamp. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
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