Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Greetings once again,

 

I've been spending the last few days once again working on mapping for TDM, and I'm actually quite happy with what I've managed to accomplish so far. I've always found it difficult as I really have no experience with architectual design, but I'll talk about that elsewhere.

 

I'm posting today because I wanted to check out my map within the TDM engine and thus attempted to compile it using DMAP. Everytime I try this, however, DR simply crashes with a 'Stopped responding' notification. I can only assume that there's something terribly wrong with what I've created so far or in something I'm doing wrong attempting to compile it. I've been following the instructions posted by Fidcal in the A - Z Beginners guide.

 

Does anyone happen to have any ideas on what may be causing this or how I can solve the problem?

 

I'm currently running DR v1.7.3 x64 under Windows 7

 

TIA

Posted

I'm a bit confused by your description. You would have to run TDM and DMAP from there, not within Dark Radiant. There was some work being done awhile back to try and allow dmapping within DR, but it caused Greebo a lot of headaches and it was never completed.

Posted
There were plans to incorporate Dmap into DR but the last I heard that project was not started yet?

hehe that what i thought aswell.

 

It would be cool to dmap from inside Dr at some point in the future though.

bhm_banner.jpg

Posted

 

hehe that what i thought aswell.

 

It would be cool to dmap from inside Dr at some point in the future though.

 

Aye, that would be cool. At least I have to restart D3 every time I've dmapped my WIP. If I don't do that, I get a malloc error while loading the freshly dmapped map. Dmap is leaking memory somehow.

Clipper

-The mapper's best friend.

Posted
At least I have to restart D3 every time I've dmapped my WIP. If I don't do that, I get a malloc error while loading the freshly dmapped map. Dmap is leaking memory somehow.

Just chuck loads of ram in yer pc, especially when its cheap enough to do so.

bhm_banner.jpg

Posted

I already have the maximum 4GB that win XP 32 bit can use. Adding any more would not help, correct? '

 

But anyways, my win XP goes end-of-life next summer, so I guess I have to pay to microsoft to get a newer version of windows...

Clipper

-The mapper's best friend.

Posted
  • Adding any more would not help, correct?
  • my win XP goes end-of-life next summer, so.

  • Yes, to go above that in MS Windows you need a 64bit version. (Linux X86 has been able to address more for years)
  • Depending on price you can go for either Win 7 or 8 pro upgrade.

bhm_banner.jpg

Posted

There were plans to incorporate Dmap into DR but the last I heard that project was not started yet?

 

Greebo started it but was unable to finish it. I can't remember exactly what issues he was running into...perhaps something to do with math errors when the DR version was trying to dmap. It was a huge headache for him, but if anyone had interest in picking it up and trying to finish it, I am sure he would be happy to tell you where he left off. As far as I know, all of his work is merged into DR.

Posted

Got TDM crash once when accidently clipped skybox brush into two triangles with caulk between them, took some pretty time to find out

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

  • 1 year later...
Posted

Just spotted interesting thing about malloc error, with lots of "door xxxx is not within valid AAS area" notifications. Error didn't occur when I deleted all AI. After a while I spotted that crucial change was huge monster clip brushes covering "horizon" of map. Changed them to standard walls, only surrounding playable area, and problem was solved. So inside/volume of monster clip is not neutral for AAS calculation?

S2wtMNl.gif

Posted

"door xxxx is not within valid AAS area"

 

You can ignore these. They apply to footlocker lids, cupboard doors, etc.

 

So inside/volume of monster clip is not neutral for AAS calculation?

 

Not sure what that sentence is asking.

Posted

I thought m_c role is to delete areas from AAS net, so there will be no difference between m_c all over a region, and m_c just sealing path to it.

S2wtMNl.gif

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...