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DR crashes during DMAP


Arcady

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Greetings once again,

 

I've been spending the last few days once again working on mapping for TDM, and I'm actually quite happy with what I've managed to accomplish so far. I've always found it difficult as I really have no experience with architectual design, but I'll talk about that elsewhere.

 

I'm posting today because I wanted to check out my map within the TDM engine and thus attempted to compile it using DMAP. Everytime I try this, however, DR simply crashes with a 'Stopped responding' notification. I can only assume that there's something terribly wrong with what I've created so far or in something I'm doing wrong attempting to compile it. I've been following the instructions posted by Fidcal in the A - Z Beginners guide.

 

Does anyone happen to have any ideas on what may be causing this or how I can solve the problem?

 

I'm currently running DR v1.7.3 x64 under Windows 7

 

TIA

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hehe that what i thought aswell.

 

It would be cool to dmap from inside Dr at some point in the future though.

 

Aye, that would be cool. At least I have to restart D3 every time I've dmapped my WIP. If I don't do that, I get a malloc error while loading the freshly dmapped map. Dmap is leaking memory somehow.

Clipper

-The mapper's best friend.

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I already have the maximum 4GB that win XP 32 bit can use. Adding any more would not help, correct? '

 

But anyways, my win XP goes end-of-life next summer, so I guess I have to pay to microsoft to get a newer version of windows...

Clipper

-The mapper's best friend.

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  • Adding any more would not help, correct?
  • my win XP goes end-of-life next summer, so.

  • Yes, to go above that in MS Windows you need a 64bit version. (Linux X86 has been able to address more for years)
  • Depending on price you can go for either Win 7 or 8 pro upgrade.

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There were plans to incorporate Dmap into DR but the last I heard that project was not started yet?

 

Greebo started it but was unable to finish it. I can't remember exactly what issues he was running into...perhaps something to do with math errors when the DR version was trying to dmap. It was a huge headache for him, but if anyone had interest in picking it up and trying to finish it, I am sure he would be happy to tell you where he left off. As far as I know, all of his work is merged into DR.

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  • 1 year later...

Just spotted interesting thing about malloc error, with lots of "door xxxx is not within valid AAS area" notifications. Error didn't occur when I deleted all AI. After a while I spotted that crucial change was huge monster clip brushes covering "horizon" of map. Changed them to standard walls, only surrounding playable area, and problem was solved. So inside/volume of monster clip is not neutral for AAS calculation?

S2wtMNl.gif

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