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weird diagonal lines


Springheel

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When I made my first map I never saw this happen, but ever since noticing it while beta-testing Penny Dreadful, it now seems to crop up in every map I spend time on. The problem is white, diagonal lines that appear over top of brushes or patches. The lines don't seem to correspond to any actual edges in the map, and there is no z-fighting. They generally disappear if you move back away from them.

 

Anyone noticed this in their own maps? I got them to disappear once by making the brushes directly nearby into func-statics, but that's not always possible.

post-9-0-21711300-1388343135_thumb.jpg

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I can't see the images, but from the description it doesn't sound like quite the same thing; mine do not happen at any intersection or junction.

 

For the record, I converted the beam above to a func-static, and the line went away. Then I converted it back to worldspawn, and the line still wasn't there. Strange.

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I've come across quite a few worldspawn-related visual glitches/disappearances, moreso when I cut them up. Converting them to func-statics seems to have worked in every case but it does feel like a very improper fix. I've noticed that specifically but obviously am nowhere near experienced enough to guess what causes it; I was just thinking I was doing something horribly wrong to the poor editor

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Maybe some sort of dmap error!? :blink:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Yeah there are some driver specific texture boundary issues with Id Tech 4 (OpenGL in general), AA will sometimes mask those with extra sample data (or

blur them away).

 

Are you seeing this with specific textures? Maybe the materials need "zeroclamp":

 

clamp Don't repeat the texture for texture coords outside [0, 1]

 

zeroclamp guarantee 0,0,0,255 edge for projected textures

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

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