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AAS100 Out of Date?


NeonsStyle

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Hey,

 

This showed up tonight when working on my map. I've not seen it before. Anyone know what it is?

 

Neon

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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A more detailed explanation (I hope, it is correct, if not, I hope someone who know better, corrects me):

AAS, in general, is the system used for pathfinding for AI. The number indicates the size of the AI. When you dmap the regions your AI can reach are calculated based on the volume given by the AAS of your AI (this is a spawnarg each AI has). When you change your map, it can happen that regions are no longer available and thus the AAS is out of date. As soon as you dmap again it is recalculated and removes this error.

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Ahhh I see. Thanks to both and for the more detailed explanation. Much better to understand why things happen. :)

 

Neon

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 2 weeks later...

A more detailed explanation (I hope, it is correct, if not, I hope someone who know better, corrects me):

AAS, in general, is the system used for pathfinding for AI. The number indicates the size of the AI. When you dmap the regions your AI can reach are calculated based on the volume given by the AAS of your AI (this is a spawnarg each AI has). When you change your map, it can happen that regions are no longer available and thus the AAS is out of date. As soon as you dmap again it is recalculated and removes this error.

 

Still having this issue. What is the spawnarg that controls calculation of the volume given by the AAS as you said? If I knew which spawnarg was causing it,

I might be able to fix it. The geometry that the AI can use hasn't changed since the AI we made, so it shouldn't be happening.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Still having this issue. What is the spawnarg that controls calculation of the volume given by the AAS as you said? If I knew which spawnarg was causing it,

I might be able to fix it. The geometry that the AI can use hasn't changed since the AI we made, so it shouldn't be happening.

 

Even though the geometry hasn't changed, doing something as simple as moving an AI can require a dmap.

 

It's best that when you get that error, just dmap and you'll be good again.

 

Edit: The spawnarg that defines the AAS size is "use_aas".

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I've had a stubborn AAS100 out of date that persisted through dmaps (no leaks). What solved it was to delete the .proc, .cm files so the compiler can make a fresh start. That can also fix a handful map loading errors.

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Yeh I did delete all the files from my map folder except for the map and .darkradiant. Dmapped it again and still have the issue. Very strange.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 1 year later...

I've been Helping with this map for a while, removing the horses, enclosing thier stalls - nothing has worked. Do thier stalls need to be a certain size..?

 

After dmap I am seeing the no entities inside console error...

Edited by Bikerdude
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  • 2 weeks later...

This got sorted. The problem was the the horses need a 100 x 100 x 100 box around them that doesn't touch any monster clips. Repositioning fixed it. :)

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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