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Posted

Hope you stick around.

 

I've been toying with a cyberpunk/scifi asset pack for TDM, since I think the game could do pretty good scifi levels without a branch, if you're still interested in going the scifi route.

  • Like 2

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Hope you stick around.

 

I've been toying with a cyberpunk/scifi asset pack for TDM, since I think the game could do pretty good scifi levels without a branch, if you're still interested in going the scifi route.

 

Yeah that would totally work, and would be amazing!

I always assumed I'd taste like boot leather.

 

Posted

Welcome back Glee!

 

I've seen quite a few old SScar threads when searching the forums. It's a shame that it never came to fruition.

 

Any chance we'll see you tinker with contributing here? :wub:

 

Hope you stick around.

 

I've been toying with a cyberpunk/scifi asset pack for TDM, since I think the game could do pretty good scifi levels without a branch, if you're still interested in going the scifi route.

 

Thanks for the warm welcome, guys.

 

To be honest, what really sparked my desire to return to modding/game-making is what had started wearing me out in the SScar days: the lack of OSS options for the toolchain.

 

TL;DR Open-source software has come a long way in 10 years.

 

(Boring part, feel free to skip -- I just find it interesting to ponder)

It's actually a little convoluted. My buddy recently got a nice stylus for his iPad, so I used it to draw, and got back into drawing. Then I decided to look for some artist requests on Reddit. The first one that struck me was for ShadowRun characters. Then I read some ShadowRun stuff (I love tabletop RPGs). That led me to some youtube reviews which mentioned other sci-fi TTRPGs like Eclipse Phase. So I picked up some EP character art requests, then read the books, and really got into them. They piqued my interest on two levels: I enjoy the world and the system, and the books are released under Creative Commons. Which got me thinking about OSS. I figured that I could use my math background to come up with a travel time chart for EP's solar system (it's hard sci-fi), then found spreadsheets lacking, then decided to try to mod an orbit calculator into Celestia, but discovered that Celestia is just about dead nowadays. I looked into Celestia's chosen scripting language, Lua, then came across mention of a new OSS game engine that uses Lua scripting called Urho3D. Upon skimming the features and the discussion boards, I discovered that Urho3D has the potential for a fully-OSS workflow. Then I heard about id Tech 4 going GPL, and now I'm here!

 

(Boring part over)

 

So now I'm playing with Blender and Urho3D. I don't remember what the id Tech 4 workflow looks like (and it wasn't even GPLed yet when I got out of it), but a quick Googling shows that Blender can export models and UV maps into id Tech 4. As I'm still in the "warm up" phase, I'd be glad to sketch up or model some random objects like candlesticks or wanted posters or whatever.

Posted

Oh yeah, modelers are always welcome.

Here's some tutorials on the workflow.

 

http://wiki.thedarkmod.com/index.php&title=Starting_to_Model_for_TDM

 

http://wiki.thedarkmod.com/index.php&title=Modeling_-_Basic_Tutorial

 

And here's the subforum where we talk about models.

http://forums.thedarkmod.com/forum/4-art-assets/

 

You might open a thread there with your proposals and get feedback. There's a process to get things in, so it's not a guaranteed thing, depends on quality, need, and size considerations. But even things that don't get in or are too obscure to go in can go to another separate depository for mappers to put in their maps as custom objects. So IMO it's always worth modeling.

 

The way I think about models we need is to play some FMs or look at our screenshots, then look at screenshots from movies or AAA games and see what the latter have that's not in the former.

I'm interested in architectural pieces like the outside facade of walls, window boxes, balconies, but random objects are cool too. Candlesticks and posters we have a lot, but maybe like a medieval iron, medical kit, psychic's glass ball and occult nicknacks, kettle, anything fabric (cushions, crumpled quilt, etc). Things you don't think of at first, but when you see them it's cool.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Candlesticks and posters we have a lot, but maybe like a medieval iron, medical kit, psychic's glass ball and occult nicknacks, kettle, anything fabric (cushions, crumpled quilt, etc). Things you don't think of at first, but when you see them it's cool.

 

We actually have kettles and iron models already.

 

We could definitely use more architectural models, like image 2. I've created a set of tudor, industrial and some stone exterior models and a single interior set (to be released in the next update), but we could always use more, especially the flourishes and pillars. It's unlikely I'll be making any more sets myself.

post-9-0-53757400-1472737146_thumb.jpg

post-9-0-65738500-1472738008_thumb.jpg

  • Like 3
Posted

I guess I haven't browsed the object tree enough lately, even though I decorated a kitchen recently.

It's a charming little kettle.

 

Well the punchline there is before you do an object, browse through the object tree and make sure it isn't already there, unless you have a really different concept. But even then, objects not there should take priority.

 

But architectural pieces I think are a whole field of stuff we can fill out for a while. Maybe it'd be good to think in terms of building types ... churches, civic buildings, castles, factories, etc.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

Nice music

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted

Hope you stick around.

 

I've been toying with a cyberpunk/scifi asset pack for TDM, since I think the game could do pretty good scifi levels without a branch, if you're still interested in going the scifi route.

 

Oh Scifi level would be wicked.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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