Gerberox 9 Posted February 2, 2017 Report Share Posted February 2, 2017 Hi! I was unable to download with the installer because the server was unavailable. It wasn't a firewall problem. Finally I downloaded from moddb. I suggest to give a moddb link on this page, too. F9 quick load doesn't work. PC, win7 Double click on a saved game should load it. White letters in the menu are barely visible. I stucked at this point in training mission, jumping and climbing area with big boxes. No sign of visible barriers. 1 Quote Link to post Share on other sites
stumpy 242 Posted February 2, 2017 Report Share Posted February 2, 2017 for the last two pictures, there's a ladder to climb to get to the next place. The things blocking you from jumping up are the boards above your head, they are solid, and that hole above your head is too small to fit through. 1 Quote Link to post Share on other sites
freyk 475 Posted February 3, 2017 Report Share Posted February 3, 2017 (edited) I was unable to download with the installer because the server was unavailable. It wasn't a firewall problem. Finally I downloaded from moddb. I suggest to give a moddb link on this page, too.Just run the updater again, so it switches an other server. (Thats a "bug" of the updater) Did you run the tdm installer or only the tdm updater? F9 quick load doesn't work. PC, win7 Double click on a saved game should load it.Does the (quick)save options work? (Give write permissions to the darkmod folder, the installer will do this.) Just run the tdm-installer, point to the location where you "installed/manually unpacked/etc" tdm. (after this, running the updater inside the installer, is for you not necessary) White letters in the menu are barely visible.Change in tdm, your screenresolution and graphics. (Maybe video driver update, too?) Edited February 3, 2017 by freyk Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to post Share on other sites
Gerberox 9 Posted February 4, 2017 Author Report Share Posted February 4, 2017 for the last two pictures, there's a ladder to climb to get to the next place. The things blocking you from jumping up are the boards above your head, they are solid, and that hole above your head is too small to fit through.There is but I wasn't able to move away from that column. Neither by walking nor by crouching. Just run the updater again, so it switches an other server.(Thats a "bug" of the updater)Did you run the tdm installer or only the tdm updater? Does the (quick)save options work?(Give write permissions to the darkmod folder, the installer will do this.)Just run the tdm-installer, point to the location where you "installed/manually unpacked/etc" tdm.(after this, running the updater inside the installer, is for you not necessary) Change in tdm, your screenresolution and graphics.(Maybe video driver update, too?)I run tdm_update.exe several times. Downloaded from here: http://www.thedarkmod.com/download-the-mod/ Quicksave works. I think the white letters are hard because of the font type. Maybe it's just me anyway. Quote Link to post Share on other sites
grayman 2974 Posted February 4, 2017 Report Share Posted February 4, 2017 There is but I wasn't able to move away from that column. Neither by walking nor by crouching. You can occasionally get stuck like this (it's rare). When you do, pull down the console and type "noclip". Then you'll be free, and you can move yourself into an open area, pull down the console again, type "noclip" again, and you'll be back to normal. Quote Link to post Share on other sites
Gerberox 9 Posted February 4, 2017 Author Report Share Posted February 4, 2017 Thanks grayman Quote Link to post Share on other sites
NightStalker 67 Posted February 4, 2017 Report Share Posted February 4, 2017 I think the white letters are hard because of the font type. Maybe it's just me anyway.It's not just you. I challenge everyone to compare the readability of the top (unselected) line to the bottom (selected) line in this typical mission "purchases" screen:It gets even worse when you're trying to select the screen resolution in the video configuration menu and the current resolution happens to be something other than your LCD monitor's native resolution. White text on a tan background is just a horrible choice. 1 Quote Link to post Share on other sites
grayman 2974 Posted February 4, 2017 Report Share Posted February 4, 2017 Maybe we can change the highlighting to red. Will discuss for 2.06. 2 Quote Link to post Share on other sites
Gerberox 9 Posted February 5, 2017 Author Report Share Posted February 5, 2017 If you discuss for a next version is it possible to make the music volume variable? In some missions the music is so loud my speakers scrape. I have no problem with my speakers in any other game or listening to music.I didn't find music files to edit them directly.Or the possibility to turn music off at least. Quote Link to post Share on other sites
freyk 475 Posted February 6, 2017 Report Share Posted February 6, 2017 (edited) The Music in the missions are sound files. You cannot easy adjust the volume of the music or stop it from playing. You have to edit them manually in the pk4 (zip) files. You can stop them by using a console-command from listsoundcmds. Edited February 6, 2017 by freyk Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to post Share on other sites
HMart 334 Posted February 6, 2017 Report Share Posted February 6, 2017 (edited) Can't you use a console command to bring global sound down? Don't know if this helps or is the full commands on the TDM version of the idtch 4 engine but here is what the doom wiki says about sound console commands. editSounds … launches the in-game Sound Editor listSoundDecoders … list active sound decoders listSounds … lists all sounds listSoundCmds … lists sound commands (???) listSoundShaders … lists sound shaders (???) reloadSounds … reloads all sounds s_restart … restarts the sound system testSound … tests a sound Edited February 6, 2017 by HMart Quote Link to post Share on other sites
grayman 2974 Posted February 6, 2017 Report Share Posted February 6, 2017 If you discuss for a next version is it possible to make the music volume variable? The "Ambient Volume" slider in the Audio menu controls this. 1 Quote Link to post Share on other sites
Gerberox 9 Posted February 8, 2017 Author Report Share Posted February 8, 2017 The "Ambient Volume" slider in the Audio menu controls this.It does. The ambient volume. Quote Link to post Share on other sites
Destined 619 Posted February 9, 2017 Report Share Posted February 9, 2017 It does. The ambient volume. And the music in missions is ambient sound, so?If you meant the menu music, there is a box in the sound menu you can untick. Quote Link to post Share on other sites
Gerberox 9 Posted February 12, 2017 Author Report Share Posted February 12, 2017 @Destined No, that box turns off the music only from the main menu if anywhere. The disturbing music is still present under other menu tabs. It is there in different missions so it might be a main thing. Music is ambient only if the sound comes form a certain place, a tavern or such. General music is not ambient. Quote Link to post Share on other sites
HMart 334 Posted February 14, 2017 Report Share Posted February 14, 2017 (edited) @Destined No, that box turns off the music only from the main menu if anywhere. The disturbing music is still present under other menu tabs. It is there in different missions so it might be a main thing. Music is ambient only if the sound comes form a certain place, a tavern or such. General music is not ambient.Afaik music can also be considered ambient sound and is for the most part, because is mostly a stereo global sound, sounds as if it comes from everywhere, in the other end sounds that come from a particular direction are not considered Ambient sound, for the most part, but a directional sound and are a mono source, at lest that is what i learned about game sound design trough the years. http://frost.ics.uci.edu/ics62/BasicsofSoundDesignforVideoGames-MichaelCullen.pdf p.s - Now you can of course call a bunch of mono directional sounds that together make a Ambiance (sound of a forest for example) Ambient sound, but that IMO is just a user term not the real technical term. Edited February 14, 2017 by HMart Quote Link to post Share on other sites
Destined 619 Posted February 14, 2017 Report Share Posted February 14, 2017 Just rechecked the Wiki. Apparently, a sound has to have set "s_global" to "1" in the soundshader description to be recognised as ambeint sound. If the map author did not do that there appears to be no way to change the volume with the "ambient" slider. Did you have the problem with more than one level? Quote Link to post Share on other sites
Obsttorte 1519 Posted February 14, 2017 Report Share Posted February 14, 2017 Map authors normally don't fiddle with soundshaders unless they are adding their own sounds. However, it might occour that mission authors sometimes use sounds for ambient purposes that were not intented for that. s_global can also be set in DR, though. 1 Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
stumpy 242 Posted February 14, 2017 Report Share Posted February 14, 2017 you can also use the volume control on your speakers or monitor, or computer. Quote Link to post Share on other sites
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