Melchior Posted March 22, 2017 Report Share Posted March 22, 2017 (edited) Greetings, as there seem to be few or no(?) visible developments getting the antiquated TDM codebase looking like something that came out this decade - what about taking all the TDM changes and forward porting them to a modern Doom 3 engine like: https://github.com/dhewm/dhewm3 Where you'd get (for 'free'); 64 Bit supportOpenAL - EFX == E.A.X.Better build supportLots of other fixes and things Ports for most platforms What would be nice to know is the depth and scope of TDM 'features' inserted into Doom3. The idea is to take bits from TDM (engine) itself that are unique and needed for TDM (mod) and re-insert these into a branch of dhewm3. Making a TDM-compatible dhewm3. as the final result. That way a modern, fast-moving codebase is leveraged immediately and TDM gains alot of goodies, without hair-pulling. Edited March 22, 2017 by Melchior 2 Quote Link to comment Share on other sites More sharing options...
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