NeonsStyle Posted December 26, 2021 Author Report Share Posted December 26, 2021 3 hours ago, Dragofer said: I don't know myself, I'm only responding to the bug report I saw in this thread. You could check on your location_settings entity whether the same music has been specified in multiple snd_ spawnargs. There should only be one snd_ spawnarg per music on the location_settings entity, and all info_location entities that should play the same music should use the same snd in their "ambient" spawnarg. I think the problem here is, I don't have a location_settings entity in the map anywhere. Never even heard of it before until you mentioned it. Is this something that's been added since 2.06? How is it used and where is it found Dragofer? Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
NeonsStyle Posted December 28, 2021 Author Report Share Posted December 28, 2021 On 12/27/2021 at 12:36 AM, datiswous said: I think this was on multiple places. I can go back, test and report, but maybe it is easy to see in the map file? That would be really helpful. I don't notice this problem at all, and I just replayed it. If you can note the rooms and maybe even the music (if you know it). Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
datiswous Posted December 28, 2021 Report Share Posted December 28, 2021 (edited) Btw. I noticed that the readme.txt file has way too much text, so it doesn't fit in the notes window inside the mission selection screen. The readme.txt file has 57 lines, but only till half of line 11 is shown in notes. Maybe make a smaller version and put the rest in a separate file? Edited December 29, 2021 by datiswous Quote Link to comment Share on other sites More sharing options...
datiswous Posted December 29, 2021 Report Share Posted December 29, 2021 18 hours ago, NeonsStyle said: That would be really helpful. I don't notice this problem at all, and I just replayed it. If you can note the rooms and maybe even the music (if you know it). It's part of sfx sound. Here are the locations I found: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted December 29, 2021 Author Report Share Posted December 29, 2021 Thanks. I'll look into that over the next few weeks if I get time. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
datiswous Posted December 29, 2021 Report Share Posted December 29, 2021 (edited) 8 hours ago, NeonsStyle said: Thanks. I'll look into that over the next few weeks if I get time. You have to wait a bit in every scene, maybe that's why you didn't notice. So I think the sound loops a couple of times and then abruptly stops Edited December 29, 2021 by datiswous 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted December 29, 2021 Report Share Posted December 29, 2021 Btw. I was using v. 1.9 instead of 1.91 because the mission downloader crashed during download and so the update wasn't done, but the download was still removed from the list in the mission downloader so I assumed that I had the latest version. I wonder if I'm the only one having this issue.. Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted February 14, 2022 Author Report Share Posted February 14, 2022 @datiswousThe mission description in the in game downloader takes it's information from darkmod.txt not the readme.txt. The readme is more sort of credits. I have noticed the sound issue. It's caused by not using location_settings which were not a thing when I made the map, with subsequent update of TDM, which introduced them as far as I can tell; this is what has caused those sound issues. I'm not all that clear on how they are used yet, but I'll come to that in the mission I'm currently working on, so once I work that out, I'll resolve the sound problem with BM. Thanks dati. 1 Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
lowenz Posted February 22, 2022 Report Share Posted February 22, 2022 On 12/26/2021 at 4:18 AM, NeonsStyle said: Damn htf did I miss that? Deleted now, will make new update. Damn! The last thing I wanted released. Thanks for pointing that out Abusimplea. Updating now! Please, update the download DB! 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to comment Share on other sites More sharing options...
nbohr1more Posted February 22, 2022 Report Share Posted February 22, 2022 Version 1.93 is already up in the mission db. I guess I could bump the version flag. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
bobber1 Posted March 26, 2022 Report Share Posted March 26, 2022 Just finished this mission and thoroughly enjoyed it. Playing on hard I thought it struck the right amount of difficulty. Being a non-ghosting kind of player once I found my ahem, tools, I was off and running. Good fun. 1 Quote Link to comment Share on other sites More sharing options...
Rio_Walker Posted March 17 Report Share Posted March 17 (edited) It started off simple enough, cute map, very tight but lively. And then, it starts piling on, and it's just keeps going, culminating in a very... raw moment. That... That was good. edit: But ambience tracks cutting off was weird. Especially in one room. I enter it and this tense track is playing, ramping up, making me think I'm about to find some sort of plot progression or a dead body laying in bed and... it cuts off. Edited March 17 by Rio_Walker Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted August 20 Author Report Share Posted August 20 Bit late, only just found these two comments. Glad you liked it. I tried really hard to sort of build the tension. Yeh Rio, there are some sound issues that I never could find the source of. It's a visportal issue, but everything is working properly, so not sure why that happens. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
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