peter_spy Posted December 20, 2018 Report Share Posted December 20, 2018 Btw. if we want this to work as a new frob someday, ambientRimColor needs to be a stage keyword, not a global keyword, so we can put it in curly brackets with if ( parm11 > 0 ) clause. Also, I see that the shader made into official 2.07 beta, that's great Quote Misc. assets for TDM Link to comment Share on other sites More sharing options...
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