Jump to content
The Dark Mod Forums

Texture Presentation


BlackThief

Recommended Posts

The lit versions of the windows, have a painted light in it, don't they? Or did you make them partially transparent and place a lightsource behind it?

 

But seeing the other shot on the outside walls, they look good. It's just strange to have these inside a room.

yes, the light is faked, but the yellow color is constand all over the texture - the brighter parts are lit up, by a lightsource, that is placed in front of the window.

Link to comment
Share on other sites

  • Replies 424
  • Created
  • Last Reply

Top Posters In This Topic

  • 3 weeks later...

Yeah, it's not too difficult to use decals to add dirt, straw, or other details.

Link to comment
Share on other sites

Here's my contribution to the cobblestone collection....

 

texture1.jpg

 

A modeled normalmap would probably look better, this one is just from the nvidia plugin.

 

(Btw, BT, is there a trick to selecting the ground in the citytest map? All I got was a weird red colour when I tried it)

Link to comment
Share on other sites

Hmmm...nothing would show up on the ground in the citytest map. It was just black, even when I tried dropping in other random textures. Weird.

Link to comment
Share on other sites

ok first version ingame (without normalmap yet) - unfortunately I noticed, that the thief 2 texture has one great difference - the cobbles were actually brighter than the gravel (or whatever you call it) around it. my texture is the other way round and the cobbles aren't that tight. of course I can overwork this, without a problem - it's just time consuming ;)

post-6-1109269293.jpg

Edited by BlackThief
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...