Jump to content
The Dark Mod Forums

Texture Presentation


BlackThief

Recommended Posts

The lit versions of the windows, have a painted light in it, don't they? Or did you make them partially transparent and place a lightsource behind it?

 

But seeing the other shot on the outside walls, they look good. It's just strange to have these inside a room.

yes, the light is faked, but the yellow color is constand all over the texture - the brighter parts are lit up, by a lightsource, that is placed in front of the window.

Link to comment
Share on other sites

  • Replies 424
  • Created
  • Last Reply

Top Posters In This Topic

  • 3 weeks later...

Yeah, it's not too difficult to use decals to add dirt, straw, or other details.

Link to comment
Share on other sites

Here's my contribution to the cobblestone collection....

 

texture1.jpg

 

A modeled normalmap would probably look better, this one is just from the nvidia plugin.

 

(Btw, BT, is there a trick to selecting the ground in the citytest map? All I got was a weird red colour when I tried it)

Link to comment
Share on other sites

Hmmm...nothing would show up on the ground in the citytest map. It was just black, even when I tried dropping in other random textures. Weird.

Link to comment
Share on other sites

ok first version ingame (without normalmap yet) - unfortunately I noticed, that the thief 2 texture has one great difference - the cobbles were actually brighter than the gravel (or whatever you call it) around it. my texture is the other way round and the cobbles aren't that tight. of course I can overwork this, without a problem - it's just time consuming ;)

post-6-1109269293.jpg

Edited by BlackThief
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
    • nbohr1more

      Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...
      · 1 reply
    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 2 replies
    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 4 replies
×
×
  • Create New...