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[TDM 2.10] Broken rendering


Dragofer

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I've just updated my TDM installation to 2.10 with a new darkmod.cfg on my laptop (Intel UHD 630) and found the ingame graphics to be broken: lights seem to be shown as red, yellow or green.

render1.thumb.jpg.829ee2f71cc55193d5384439bfd55256.jpgrender2.thumb.jpg.b3c8fa43f73e318273ccc88ffe8fa975.jpg

Looking at the console log for Caduceus of St. Alban (render.txt), I noticed that it complains about the volumetric shader, GL_EXT_depth_bounds_test and GL_ARB_compatibility.

Any ideas? I quite like the very speedy loading times of 2.10.

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20 minutes ago, datiswous said:

I think this might be it:

Thanks, that was exactly what was wrong.

Hm, still weird that I seem to get the better performance by enabling soft shadows, both on 2.09 and 2.10.

Starting view of Samuel Wilson 1: Eastbound:

- Stencil, no soft shadows: 9 fps

- Stencil, low soft shadows: 14 fps

- Stencil, medium soft shadows: 13 fps

- Stencil, high soft shadows: 11 fps

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1 hour ago, AluminumHaste said:

How is that playable? :(

Its just especially bad in that view because you have the entire train in view (could probably have worked more with func_portals and blocking sight lines). Intel onboard chips have come a long way, relatively speaking: it's now possible to expect 30ish fps in a regular mission.

Still weird that enabling soft shadows improves my fps, though...

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