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  • 1 year later...
Posted

I quite like this idea and am in favor of seeing it in vanilla! Especially as the implementation is an easy and intuitive one that doesn't conflict: Hold the sprint key while opening or closing doors in order to slam them. I often feel I'm waiting too long for doors to open so I can get through, this would make runs more fluid granted it retroactively works on existing standard doors in all FM's.

But there should be one caveat: Slamming a door should cause a slight alert and draw the AI's attention. I think long ago I complained about the lack of realism in AI never wondering why a door is mysteriously moving right in front of them, even if they don't see the player directly: This would be a good excuse to keep normal opening as is but have fast opening make a louder sound that draws just a bit of attention from enemies.

  • Like 1
Posted
5 hours ago, MirceaKitsune said:

I quite like this idea and am in favor of seeing it in vanilla! Especially as the implementation is an easy and intuitive one that doesn't conflict: Hold the sprint key while opening or closing doors in order to slam them. I often feel I'm waiting too long for doors to open so I can get through, this would make runs more fluid granted it retroactively works on existing standard doors in all FM's.

But there should be one caveat: Slamming a door should cause a slight alert and draw the AI's attention. I think long ago I complained about the lack of realism in AI never wondering why a door is mysteriously moving right in front of them, even if they don't see the player directly: This would be a good excuse to keep normal opening as is but have fast opening make a louder sound that draws just a bit of attention from enemies.

I also like that idea and agree with all mentioned above.

Posted
9 hours ago, MirceaKitsune said:

I quite like this idea and am in favor of seeing it in vanilla! Especially as the implementation is an easy and intuitive one that doesn't conflict: Hold the sprint key while opening or closing doors in order to slam them. I often feel I'm waiting too long for doors to open so I can get through, this would make runs more fluid granted it retroactively works on existing standard doors in all FM's.

But there should be one caveat: Slamming a door should cause a slight alert and draw the AI's attention. I think long ago I complained about the lack of realism in AI never wondering why a door is mysteriously moving right in front of them, even if they don't see the player directly: This would be a good excuse to keep normal opening as is but have fast opening make a louder sound that draws just a bit of attention from enemies.

Well, Ithink, talking about AIs in TDM is quite debatable, something more real AI would really be desirable. It should be possible with the number of scripts and APIs that are emerging in recent times, to be able to implement it, at least in some characters. 

  • Like 1

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Posted
18 hours ago, MirceaKitsune said:

[...] AI never wondering why a door is mysteriously moving right in front of them, even if they don't see the player directly [...]

Leaving "fast opening" aside, which is a good idea, I also wondered about normal opening time ago but I am not sure this is something we want to happen every time. We should, perhaps, put it to the test.

Mappers, I understand, can configure certain AI to detect if a door has been picked, unlocked or opened (not sure about this last one).

TDM_Modpack_Thumb.png

Posted
49 minutes ago, snatcher said:

Mappers, I understand, can configure certain AI to detect if a door has been picked, unlocked or opened (not sure about this last one).

That's for doors that should always be closed: AI can indeed go and investigate if they find such a door open. That's different from what I'm thinking here: The fact that even a normal door should draw attention if it mysteriously opens by itself, which would make things too hard for normal opening but for a new slam mode it would be a great opportunity to add this.

Posted
10 minutes ago, MirceaKitsune said:

That's for doors that should always be closed: AI can indeed go and investigate if they find such a door open.

Ok, my bad. This mechanic should be used more often in missions!

11 minutes ago, MirceaKitsune said:

That's different from what I'm thinking here: The fact that even a normal door should draw attention if it mysteriously opens by itself, which would make things too hard for normal opening but for a new slam mode it would be a great opportunity to add this.

I have been making use of the "Fast doors" mod for long time when running away from trouble and things were already quite messy in those situations 😊

A little off-topic but relevant: I miss @Obsttorte

TDM_Modpack_Thumb.png

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