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Posted
8 hours ago, snatcher said:

Are you open to suggestions about the GUI and is this a good place?

I'm open about GUI engine improvements, as long as they don't break too much existing code.
I don't think I want to spend much time on the actual GUI code, aside from fixing planned issues: 5852 5282

  • Like 1
Posted

My main concern about the GUI is found in the objectives screen. Trying to compare the differences between Easy-Medium-Hard difficulties when the list of objectives is long is a daunting task because of the large fonts and the next/prev page system.

To keep thing simple, I think the problem could be solved if we somehow could reduce the size of the font in the objective list, either via config file or in-game via A+ and A- buttons. A more elaborated approach would involve scrollbars.

Please let me know if didn't explain myself well or if you require clarifications to understand what I am talking about.

Many thanks.

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TDM_Modpack_Thumb.png

Posted
1 hour ago, snatcher said:

To keep thing simple, I think the problem could be solved if we somehow could reduce the size of the font in the objective list

That's already possible. Chech your video/advanced settings. There is an option to adjust the hud size.

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

By the way, you can also reduce size of console font now, with cvar con_fontSize.

Immensely helpful if you look through it often!
I almost halved it and my life has become so much better 🤩

  • Like 4
Posted

Now, that is useful. Funny how long it takes sometimes until someone comes up with such a small yet huge tweak.

  • Like 1
  • Haha 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

There are more changes in dev16599-10071, please read the original post.

Basically:

  • vector component indexing is fixed
  • expression evaluation order fixed
  • don't disable auto-updates of register because of a reference to it
  • Set command can now have expressions on right side

I wonder if we have information about GUI scripts anywhere that should be updated?

  • Like 1
Posted
40 minutes ago, Dragofer said:

I've noticed a lot of new GUI warnings when loading various FMs - haven't looked too closely at that, though.

Yes, all those missions have incorrect GUIs, including Saint Lucia and New Job.

The original GUI engine did not report any kind of error, just tried to continue doing something. And it had some bugs.
The latest GUI engine reports almost all issues as warnings, has most bugs fixed, and still tries to continue despite errors.

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