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DarkRadiant 3.2.0 released


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Great to see the frequent releases 🙂

Any reason you didn't get to https://bugs.thedarkmod.com/view.php?id=6081?  I only raised it as 'normal' severity, but in retrospect I should have made it higher.  I'm not working much with those materials at the moment, but if I was it would be pretty frustrating (and they are commonly used).

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

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2 hours ago, Frost_Salamander said:

Any reason you didn't get to https://bugs.thedarkmod.com/view.php?id=6081?

I do what I can, rest assured. And with all due respect, I don't have to give any reasons for not solving issues to anyone.

As for the issue at hand, I've already started looking into it before you asked, so chances are high that I can fix it in time for the next release. It seems it's a problem with the entity colour wrongly affecting the editor preview pass.

And one more thing, setting the priority on the bugtracker usually doesn't get anybody anywhere, this is not influencing my time nor my motivation. A higher priority might be justified in this case, but often people just want to get "their" reports prioritized and set "Major" or "Block" severity on almost everything. In the end I pick the problems I'm interested in and I can find enough energy for.

edit: Don't get me wrong, I do like coding on DR because mission authors are using it, so for the most part I do it for them. But I do get a bit touchy when I feel that people are trying to "make use" of me and try to assign work to me.

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11 minutes ago, greebo said:

I do what I can, rest assured. And with all due respect, I don't have to give any reasons for not solving issues to anyone.

As for the issue at hand, I've already started looking into it before you asked, so chances are high that I can fix it in time for the next release. It seems it's a problem with the entity colour wrongly affecting the editor preview pass.

And one more thing, setting the priority on the bugtracker usually doesn't get anybody anywhere, this is not influencing my time nor my motivation. A higher priority might be justified in this case, but often people just want to get "their" reports prioritized and set "Major" or "Block" severity on almost everything. In the end I pick the problems I'm interested in and I can find enough energy for.

I'm sorry I didn't mean to be rude or selfish.  I merely just curious if maybe it was a big/complicated issue, not angry because it wasn't fixed.  I have the upmost appreciation for the work you put into this and by no means feel entitled to special treatment.  Sorry it came across that way.

And yes, the reason I didn't bother setting the priority was because I figure it's up to you to determine that. 

Edited by Frost_Salamander
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TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

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No, nothing in the AMD control panel about DarkRadiant.

Spoiler

Started logging to C:/Users/xxxx/AppData/Roaming/DarkRadiant/darkradiant.log
This is DarkRadiant 3.2.0 x64
Today is 2022-09-07 07:45:51
ModuleRegistry instantiated.
Module registered: RadiantCore
Current language setting: en
Found 2 language folders.
Module registered: CameraWndManager
Module registered: Clipboard
Module registered: EventManager
Module registered: MouseToolManager
Module registered: StartupMapLoader
Module registered: LocalisationModule
Module registered: DialogManager
Module registered: UserInterfaceModule
Module registered: FavouritesUserInterface
Module registered: FilterUserInterface
Module registered: wxGLWidgetManager
Module registered: GridUserInterface
Module registered: GroupDialogModule
Module registered: MainFrame
Module registered: MainFrameLayoutManager
Module registered: MaterialEditor
Module registered: MediaBrowser
Module registered: MenuManager
Module registered: EntityInspector
Module registered: OrthoContextMenu
Module registered: ScriptUserInterface
Module registered: StatusBarManager
Module registered: TextureBrowserManager
Module registered: ToolBarManager
Module registered: OrthoviewManager
Module registered: Doom3BrushCreator
Module registered: CameraManager
Module registered: Clipper
Module registered: DeclarationManager
Module registered: FavouritesManager
Module registered: EclassColourManager
Module registered: EntityClassManager
Module registered: EntityModule
Module registered: FileTypes
Module registered: FilterSystem
Module registered: FontManager
Module registered: Grid
Module registered: ImageLoader
Module registered: LayerModule
Module registered: ZAasFileManager
Module registered: Doom3AasFileLoader
Module registered: Counters
Module registered: EditingStopwatch
Module registered: Map
Module registered: MapResourceManager
Module registered: RegionManager
Module registered: AutomaticMapSaver
Module registered: Doom3MapLoader
Module registered: Doom3PrefabLoader
Module registered: MapFormatManager
Module registered: Quake3MapLoader
Module registered: Quake3AlternateMapLoader
Module registered: Quake4MapLoader
Module registered: class map::format::PortableMapFormat
Module registered: MapInfoFileManager
Module registered: MRUManager
Module registered: NamespaceFactory
Module registered: MD5Module
Module registered: MD5AnimationCache
Module registered: ModelCache
Module registered: ModelFormatManager
Module registered: PicoModelModule
Module registered: ParticlesManager
Module registered: PatchModule
Module registered: CommandSystem
Module registered: OpenGL
Module registered: ShaderCache
Module registered: RenderSystemFactory
Module registered: SharedGLContextHolder
Module registered: SceneGraph
Module registered: SceneGraphFactory
Module registered: SelectionGroupModule
Module registered: SelectionSystem
Module registered: SelectionSetModule
Module registered: ShaderClipboard
Module registered: TextureToolColourSchemeManager
Module registered: TextureToolSceneGraph
Module registered: TextureToolSelectionSystem
Module registered: ColourSchemeManager
Module registered: GameManager
Module registered: PreferenceSystem
Module registered: MaterialManager
Module registered: ModelSkinCache
Module registered: UndoSystemFactory
Module registered: VersionControlManager
Module registered: VirtualFileSystem
Module registered: XMLRegistry
ModuleRegistry Compatibility Level is 20211014
ModuleLoader: loading modules from C:/Apps/DarkRadiant320/modules/
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/modules/DarkRadiantCore.dll'
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/modules/script.dll'
Module registered: ScriptingSystem
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/modules/sound.dll'
Module registered: SoundManager
ModuleLoader: loading modules from C:/Apps/DarkRadiant320/plugins/
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.conversation.dll'
Module registered: ConversationEditor
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.difficulty.dll'
Module registered: DifficultyEditor
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.editing.dll'
Module registered: DarkMod Editing
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.gameconnection.dll'
Module registered: GameConnection
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.gui.dll'
Module registered: GUI Editing
Module registered: GuiManager
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.objectives.dll'
Module registered: ObjectivesEditor
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.stimresponse.dll'
Module registered: StimResponseEditor
ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/vcs.dll'
Module registered: GitIntegration
XMLRegistry: looking for XML files in C:/Apps/DarkRadiant320/
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/user.xml
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/colours.xml
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/input.xml
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/menu.xml
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/commandsystem.xml
XMLRegistry: Importing XML file: C:/Users/xxxx/AppData/Roaming/DarkRadiant/3.2/user.xml
XMLRegistry: Importing XML file: C:/Users/xxxx/AppData/Roaming/DarkRadiant/3.2/colours.xml
XMLRegistry: Importing XML file: C:/Users/xxxx/AppData/Roaming/DarkRadiant/3.2/input.xml
XMLRegistry: Importing XML file: C:/Users/xxxx/AppData/Roaming/DarkRadiant/3.2/filters.xml
GameManager: Scanning for game description files: C:/Apps/DarkRadiant320/games/
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/darkmod.game
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/doom3-demo.game
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/doom3.game
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/prey.game
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/quake3.game
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/quake4.game
XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/xreal.game
GameManager: Found game definitions:
  Doom 3
  Doom 3 Demo
  Prey
  Quake 3
  Quake 4
  The Dark Mod 2.0 (Standalone)
  XreaL

GameManager: Selected game type: The Dark Mod 2.0 (Standalone)
GameManager: Map path set to I:/Games/Darkmod/maps/
GameManager: Prefab path set to I:/Games/Darkmod/prefabs/
Initialising filesystem using 1 paths
VFS Search Path priority is:
- I:/Games/Darkmod/
Allowed PK4 Archive File Extensions: pk4
[vfs] Searched directory: I:/Games/Darkmod/
EventManager successfully initialised.
ColourSchemeManager: Loading colour schemes...
[DeclParser] Parsed EntityDef declarations in 0.0709999 seconds
[filters] Loaded 17 filters from registry.
FontLoader: fonts/english/andrew_script/fontImage_12.dat loaded successfully.
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Failed to open repository at
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FontLoader: fonts/english/treasure_map/fontimage_48.dat loaded successfully.
25 fonts registered.
[GuiManager]: Found 269 guis.
[DeclParser] Parsed Material declarations in 0.0870001 seconds
wxWidgets Version: 3.2.0
Default screen has 1 monitors.
Monitor 0 geometry: 1920x1080 at 0, 0
Registering darkradiant module to Python using pybind11 version 2.9.2
SoundManager: initialising sound playback
Found toolbar: view
Found toolbar: edit
Found toolbar: texture
Found toolbar: textool
[DeclParser] Parsed Particle declarations in 0.0280001 seconds
[DeclParser] Parsed Skin declarations in 0.0420001 seconds
[DeclParser] Parsed SoundShader declarations in 0.0409999 seconds
ToolbarManager: Instantiating toolbar: view
ToolbarManager: Instantiating toolbar: edit

[DeclParser]: SoundShader firstfloor has already been declared

MainFrame: Activating layout SplitPane
ToolbarManager: Instantiating toolbar: texture
ToolbarManager: Instantiating toolbar: textool
EventManager: Shortcuts found in Registry: 153
Loading map from unnamed.map
map load timer:  0.00 second(s) elapsed
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon RX 6800 XT
GL_VERSION: 4.6.0 Compatibility Profile Context 22.8.2.220819
GL_EXTENSIONS: GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture3D GL_EXT_bgra GL_EXT_draw_range_elements GL_EXT_point_parameters GL_EXT_texture_edge_clamp GL_ARB_multitexture GL_ARB_multisample GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_NV_blend_square WGL_EXT_swap_control GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_shadow GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_stencil_wrap GL_EXT_texture_rectangle GL_NV_primitive_restart GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_ARB_color_buffer_float GL_ARB_draw_buffers GL_ARB_half_float_pixel GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_framebuffer_object GL_EXT_pixel_buffer_object GL_OES_draw_texture GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_EXT_draw_buffers2 GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_integer GL_EXT_transform_feedback GL_OES_EGL_image GL_EXT_provoking_vertex GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rg GL_ARB_transform_feedback GL_ARB_vertex_array_object GL_EXT_direct_state_access GL_EXT_texture_snorm GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_sample_shading GL_ARB_shader_texture_lod GL_ARB_sync GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_uniform_buffer_object GL_ATI_meminfo GL_EXT_texture_storage GL_NV_copy_image GL_AMD_blend_minmax_factor GL_AMD_depth_clamp_separate GL_AMD_sample_positions GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_indirect GL_ARB_explicit_attrib_location GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_occlusion_query2 GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_tessellation_shader GL_ARB_texture_compression_bptc GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_shader_image_load_store GL_EXT_texture_sRGB_decode GL_AMD_bus_addressable_memory GL_AMD_pinned_memory GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_EXT_copy_buffer GL_KHR_debug GL_AMD_gpu_shader_half_float GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_sparse_texture GL_ARB_texture_stencil8 GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_geometry_point_size GL_EXT_gpu_shader5 GL_EXT_sRGB_write_control GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_render_snorm GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_OVR_multiview GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ARB_gl_spirv GL_EXT_clip_cull_distance GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_semaphore GL_EXT_semaphore_win32 GL_AMD_gpu_shader_int16 GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile GL_EXT_nonuniform_qualifier
[OpenGLRenderSystem] GLSL shading IS available.
--- LoadMapFile ---
unnamed.map
0 brushes
0 patches
0 entities
[OpenGLRenderSystem] GLSL shading IS available.
DarkRadiant init.py called, this is Python 3.7.9 (tags/v3.7.9:13c94747c7, Aug 17 2020, 18:58:18) [MSC v.1900 64 bit (AMD64)]
Registered script file commands/ase_export.py as aseExport
Registered script file commands/ase_export_blend.py as aseExportBlend
Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals
Registered script file commands/count_loot.py as CountLoot
Registered script file commands/example.py as Example
Registered script file commands/export_obj.py as objExport
Registered script file commands/find_duplicate_entities.py as findDuplicateEntities
Registered script file commands/patchsplitter.py as SplitPatch
Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType
Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly
Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly
Registered script file commands/test_targets.py as test_targets
ScriptModule: Found 12 commands.
Auto-saving registry to user settings path.

Here's my console on opening.

 

 

I always assumed I'd taste like boot leather.

 

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I have a AMD 6600 XT GPU and a Ryzen 5900 CPU

I confirm the bug in DR 3.0.0, red selection works on 3D view but not on 2D view, also it crashes randomly after loading to me.

Unfortunately can't test DR 3.2.0, it always crashs before it opens. :( 

memory dump

https://drive.google.com/file/d/10g0D4Ujn9V99yezEgcNPgP1gvV_MLNTe/view?usp=sharing

Edited by HMart
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That's weird, it might be due to AMDs OpenGL update they did a few months ago. I'll try rolling back my drivers before then and see if it makes a difference.

 

https://www.reddit.com/r/Amd/comments/vz94q5/new_opengl_performance_fix_amd_gpu_beta_driver/

I always assumed I'd taste like boot leather.

 

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 That's for Doom, not the renderer in DarkRadiant.

Also, too many things have changed with our codebase, I don't think it's possible anymore to just plop their renderer onto our codebase.

Also, they changed to PBR, which would take a massive effort to get our assets converted to look decent for that pipeline.

I always assumed I'd taste like boot leather.

 

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16 hours ago, HMart said:

I have a AMD 6600 XT GPU and a Ryzen 5900 CPU

I confirm the bug in DR 3.0.0, red selection works on 3D view but not on 2D view, also it crashes randomly after loading to me.

Unfortunately can't test, DR 3.2.0 it always crashs before it opens. :( 

memory dump

https://drive.google.com/file/d/10g0D4Ujn9V99yezEgcNPgP1gvV_MLNTe/view?usp=sharing

Switch that link to share with everyone

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I always assumed I'd taste like boot leather.

 

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