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How to Use the "Slow Match" Inventory Item


Daft Mugi

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For those wondering how to use the slow match to ignite something:

  1. Take the slow match out of your inventory using "Drop Inv. Item" key. That puts the slow match into your "hands".
  2. Physically touch the slow match to what you want to ignite, such as a candle. The "Parry/Manipulate" key can help.
  3. To put the slow match back into your inventory, use the "Use Inv. Item" key.

Originally, I tried to use the slow match using the "Use Inv. Item" key while a candle was frob-highlighted, but it did nothing. I was confused, and my web searching found no info on how to use it properly. Also, the wiki doesn't have instructions yet: https://wiki.thedarkmod.com/index.php?title=Slow_match

Edited by Daft Mugi
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6 minutes ago, Daft Mugi said:

For those wondering how to use the slow match to ignite something:

  1. Take the slow match out of your inventory using "Drop Inv. Item" key. That puts the slow match into your "hands".
  2. Physically touch the slow match to what you want to ignite, such as a candle. The "Parry/Manipulate" key can help.
  3. To put the slow match back into your inventory, use the "Use Inv. Item" key.

Originally, I tried to use the slow match using the "Use Inv. Item" key while a candle was frob-highlighted, but it did nothing. I was confused, and my web searching found no info on how to use it properly. Also, the wiki doesn't have instructions yet: https://wiki.thedarkmod.com/index.php?title=Slow_match

added to Wiki

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Yeah, the slow match always was quite a weird item. This is why I replaced it with Kingsal's flints in my Unofficial Patch which are much easier to use and snatcher went even further and made lighting flames a default skill in his Modpack!

Edited by wesp5
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I believe that it was decided that the slow match should showcase our object manipulation features and is also designed to increase tension because real world use of a slow-match is sort of clumsy.

Not sure if anyone currently on the project really cares about preserving this behavior and whether any missions rely on it since I don't recall any missions where lighting a fireplace (etc) put the player at risk beyond the risk of being illuminated anyway.

Spoiler

( Maybe the igniting canon in "The Lich Queen's Demise" ? )

This fiddly way of doing slow-match is probably something mappers like @Melan might prefer ( given his preference for other "retro" manipulations... eg. the big auto-unlock discussion for "The Rat's Triumphant" )?

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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22 hours ago, nbohr1more said:

I believe that it was decided that the slow match should showcase our object manipulation features and is also designed to increase tension because real world use of a slow-match is sort of clumsy.

It is a nice concept.... but then AI got equipped with fancier, cooler flints and the player is left with zero chances to upgrade. Was the idea to make players feel miserable or unworthy? I don't think so, but that's how I felt.

On 2/13/2023 at 9:06 PM, wesp5 said:

[...] and snatcher went even further and made lighting flames a default skill in his Modpack!

Leave no trace. Lighting candles and oil flames back up once an area is clear is part of my job, and let me tell ya: IT IS FUN!

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TDM Modpack 4.0

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