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A Round door is defunct


BlackMagic

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In my mission, I have a round door that rotates AND translates. I started this 4 years ago before I got cancer, and then the door worked. Not anymore! I finally got a ROUND to testing this. It does not matter the type of door, if the  door is a round brush OR a round model, in the game the door is non-solid and non frobable. I can, however trigger it in the console and it works as it should. I am going to try and make a solid  (rectangular) door in front of it as an overlay and use script to achieve my goal. Will let you know how it goes.

Update: Works great, had to do a screen grab of the circular door+ wall of the size of rectangular door. Create dds image and material file, so I textured the rectangle door and you can't see difference in game. frob the rectangle, it vanishes and circular one rolls out of way. YAY

Edited by BlackMagic
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Yep. Both checked. Tried it on round door with only rotate and only translate as well as both (my goal). In all cases the door was visually there but NON solid and NON frobable. Guess some change in base code over past 4 years. No biggie as I did a work-around. But acouple of hours testing - was it the water against the door? no. Something screwy with the brush door? No, deleted recreated, converted to model, still NG. Created regular sliding and rotating doors in water and out, with round model replacing normal one.  Still NG. Was there any test I missed? On with the mapping, tally forth once more into the breaches. Mwah ha ha ha🧐

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Could it be your map is leaking and therefore not generating physics for new geometry? If you use "testmap" instead of "dmap" + "map" it will load the map even if dmap failed.

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On 6/19/2023 at 10:37 PM, BlackMagic said:

 Guess some change in base code over past 4 years.

Rather unlikely. However, I'd be happy to look into the problem if you PM me a download link of your WIP.

Edited by JackFarmer
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