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Open-sided colliders for containers?


grodenglaive

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I tried to add a custom collider to a pot so you could, for example, hide a key in it that would fall out if the player tipped the pot upside down. This doesn't seem possible - any collider that isn't a single solid polygon gives me an error on map start. 

For example, something like this doesn't work:

collider.jpg.392269a90ea33293855ae91a7fa48296.jpg

 

Is this just a limitation of the engine or is there a way to do it? It's not super important, I just thought it would be cool to do. 

 

Edited by grodenglaive
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I'm pretty sure collision meshes have to be convex.

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My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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On 9/15/2023 at 2:24 PM, grodenglaive said:

I tried to add a custom collider to a pot so you could, for example, hide a key in it that would fall out if the player tipped the pot upside down. This doesn't seem possible - any collider that isn't a single solid polygon gives me an error on map start. 

For example, something like this doesn't work:

collider.jpg.392269a90ea33293855ae91a7fa48296.jpg

 

Is this just a limitation of the engine or is there a way to do it? It's not super important, I just thought it would be cool to do. 

 

This was done in the mission Tears of Saint Lucia, where you have to shoot a vase with a key in it off a ledge.
It's right at the start of the mission, so go see how that was done.

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I always assumed I'd taste like boot leather.

 

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