Jump to content
The Dark Mod Forums

City Reference Pictures


Recommended Posts

  • Replies 114
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

I found this picture more or less randomly, which lead me to this blog. Check out the artist's other pieces of artwork, too.

Check out this post on Kraków and Lviv/Lemberg (in fact, if you have time, check out the entire blog...); a lot of great pictures for inspiration. Here are some standouts:         And the crown j

Posted Images

Check out this post on Kraków and Lviv/Lemberg (in fact, if you have time, check out the entire blog...); a lot of great pictures for inspiration. Here are some standouts:

003.jpg

 

008.jpg

 

027.jpg

 

060.jpg

065.jpg

 

And the crown jewel:

 

067.jpg

 

Sheer beauty. (And imagine the street in this last pic going on two or three stories downwards... if that doesn't get you going, nothing will.)

Edited by Melan
  • Like 1

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to post
Share on other sites

A stain glass window I took earlier with a bit of persistance, its really quite tough to get a shot which is niether over exposed or underexposed here and not blurred without a tripod... I think I managed it!

 

http://dl.dropbox.co...es/SDC11010.JPG

Public domain any use, cut it out and make a texture. :P

 

Some addtional pics:

http://dl.dropbox.co...es/SDC10999.JPG

http://dl.dropbox.co...es/SDC11002.JPG

http://dl.dropbox.co...es/SDC11014.JPG

http://dl.dropbox.co...es/SDC11015.JPG

http://dl.dropbox.co...es/SDC11016.JPG

http://dl.dropbox.co...es/SDC10960.JPG

Edited by own3r
Link to post
Share on other sites

A stain glass window I took earlier with a bit of persistance, its really quite tough to get a shot which is niether over exposed or underexposed here and not blurred without a tripod... I think I managed it!

 

http://dl.dropbox.co...es/SDC11010.JPG

Public domain any use, cut it out and make a texture. :P

 

*ogles*

 

I love it. :wub:

yay seuss crease touss dome in ouss nose tair

Link to post
Share on other sites

Wooooo! :laugh:

 

And it is actually something you might see in a Builder chapel, so...

Edited by Melan

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to post
Share on other sites

BINGO! :)

post-2515-12779529326_thumb.jpg

 

Now I can shove it into my FM.

 

Very nice, but the light pattern on the floor should be not as blurry (real glass windows look like you can make out the details almost).

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to post
Share on other sites

...but ...but performance? :unsure:

 

(Although I do recall some old tech demos where fully detailed stained-glass projected lights ran very well on a Geforce 2...)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to post
Share on other sites

...but ...but performance? :unsure:

 

(Although I do recall some old tech demos where fully detailed stained-glass projected lights ran very well on a Geforce 2...)

 

The "projected light" is just a texture, anyway. It can be as detailed as you want ;)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to post
Share on other sites

Very nice, but the light pattern on the floor should be not as blurry (real glass windows look like you can make out the details almost).

Quite right -- My church's stained glass no longer faces the sun due to building expansion. I just had to visit my local Basilica for reference.

 

post-2515-127802358443_thumb.jpg

 

And the grand total size of these textures is still comparatively small. The self-lit glass needs no hi-res normal map or spec map. Nor does the light texture.

yay seuss crease touss dome in ouss nose tair

Link to post
Share on other sites

Quite right -- My church's stained glass no longer faces the sun due to building expansion. I just had to visit my local Basilica for reference.

 

post-2515-127802358443_thumb.jpg

 

And the grand total size of these textures is still comparatively small. The self-lit glass needs no hi-res normal map or spec map. Nor does the light texture.

 

Looks much better! Does the glass have a normal map, tho? It should, as the "lead" frames around the glass are considerable "higher" than the glass surface.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to post
Share on other sites

The solder joints are negligable, but the butts between panes in large pieces can protrude up to 3/8 inch. I'm yet doubtful that self-lit textures can render a normal map.

 

I'm painting a transparent texture w/normals to frame each triadibus, So it won't necessarily look totally flat+black.

 

(prehaps a moderator can clean up these last 9 posts into a new thread)

yay seuss crease touss dome in ouss nose tair

Link to post
Share on other sites
  • 2 weeks later...

The solder joints are negligable, but the butts between panes in large pieces can protrude up to 3/8 inch. I'm yet doubtful that self-lit textures can render a normal map.

 

I'm painting a transparent texture w/normals to frame each triadibus, So it won't necessarily look totally flat+black.

 

(prehaps a moderator can clean up these last 9 posts into a new thread)

 

I thought I would have a go at making a model of it and here it is:

 

render.png

 

Its ~500 tris which is perhaps too much so I think i will just make a normal map using the high poly mapped to a plane and then use that instead. If you could link me the diffuse and normal texture you would like on the wall that would be good I can use them to bake AO onto and add some texture specific detail to the normals.

Link to post
Share on other sites

Quite nice. I'm still learning creating meshes like that; would you be willing to show the wireframe?

 

Here are the source files, that should help you a lot more than that.

( a high polygon version is hidden on layer 1, reveal it with ALT H to bake normals.)

 

I was just having fun, I hope someone finds it useful. You have complete freedom to use it however you wish.

http://dl.dropbox.com/u/7244043/darkrad.zip

 

The low polygon version could do with a clean up I did it quite quickly.

Link to post
Share on other sites

Actually, for large decorative models, 500 tris should be acceptable. Due to of the stained glass casting light in, it doesn't necessarily have to be shadowcasting anyway.

 

I sent you a PM, if you'd like to collab with me on getting this in-game.

yay seuss crease touss dome in ouss nose tair

Link to post
Share on other sites

Interesting, that doesn't look too tough... I think. I guess it was the connection of the recessed areas to the main plane of the front that had me confused. Looks like it's just straightforward connecting of verts to verts, which I assumed was too laborious, but apparently isn't.

 

Thanks own3r!

Link to post
Share on other sites
  • 2 weeks later...

Arteria is a 3D-CG shop that appears to concentrate heavily in medieval architecture. If you read the "About Us" page, the founder is on some kind of mission to CGize all the medieval architecture in Britain.

 

Too bad it's all so expensive, but fortunately inspiration is free:

 

http://www.arteria3d.com/PhotoGallery.asp?ProductCode=Medieval+WorldBuilder+Pack

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to post
Share on other sites

After Trogir (featured in a previous post), here are three more reference images from Croatia. All depict the town of Split, and come from Splitinfo.hu

 

post-2023-128038143101_thumb.jpg

 

post-2023-128038145426_thumb.jpg

 

post-2023-1280381494_thumb.jpg

 

(Someone must have wasted a TDM vine arrow on that third image...)

Edited by Melan

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...