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Posted

PPT GUI generates information about position of a camera at each shot. You can import that information with all the photos to Meshlab and generate texture out of it. Theoretically, because I get crash. You can import it to Blender too but I don't know yet what to do with it. Anyway, as you can see at the end of the video the mesh is very messy and lacks detail despite having lots of tris. I'm sure if you took more pictures the details would be better but you would still need to retopologise it. So the work flow isn't faster than current sculpt -> retopology -> sculpt detail -> low poly -> bake textures from high to low poly. What it can facilitate is to make a portraits of living people or modelling real objects where keeping exact proportions is important.

It's only a model...

Posted

You can either use on-line version of 123d catch which means uploading your photos to their servers, or you can download the application to your desktop. The latter means registering at Autodesk. You can also use your Facebook account which apparently means adding them to list of your friends (?). 123d catch from what I've seen has some nice features for cleaning meshes and produces nice texture files. But their results don't seem to be essentially better.

It's only a model...

  • 12 years later...
Posted

Here are some links to places in Gdańsk (Poland) where some of the textures come from. There is more, but this is what I was able to find. I took pictures in 2007 / 2008 so before Google Street View was available in Poland.

door..webp.f6efb517b4759387e541074c7715a7e0.webp

door_metal.webp.5fc422adf39ea19fe58f5f80fd7194d5.webp

brick.webp.d73388984d2e1f171f8502ae8b69bdab.webp

  • Like 2

It's only a model...

  • 1 month later...
Posted

@Bikerdude I was impressed by their tree technology. Not only they can render individual pine needles, but they say they have hundreds of trees in the scene each animated with bones.

  • Like 1

It's only a model...

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