Jump to content
The Dark Mod Forums

Arcturus textures


Arcturus

Recommended Posts

Don't worry about it if it's too much work, it's a good texture anyway. :)

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Link to comment
Share on other sites

  • Replies 279
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

I'm trying to improve a look of tree_dm models. Original texture is 512x512. It's highly stretched which makes it look bad. I was aiming for more photo realistic appearance. New version is 1024x1024.

 

old:

http://img254.imageshack.us/my.php?image=old2ay5.jpg

http://img254.imageshack.us/my.php?image=old1lm0.jpg

 

new:

http://img254.imageshack.us/my.php?image=new1bn4.jpg

http://img254.imageshack.us/my.php?image=newhm8.jpg

http://img237.imageshack.us/my.php?image=new2ql6.jpg

 

If you think it is a real improvement, I'll upload it tommorow.

It's only a model...

Link to comment
Share on other sites

Yes, I think that's somewhat better. The models themselves could use some work...I've made touch-ups to one of them, but the uvmaps could be much better designed.

Link to comment
Share on other sites

Pine family of tree models was using 256 x 256 and 256 x 128 textures. I replaced sequo1.tga with tree_branch_03_pine.tga and seqbrch1.tga with old_rough02.dds. I placed the second one under dds\textures\darkmod\nature directory as it can be used as a normal texture.

 

old:

http://img144.imageshack.us/my.php?image=pineold1th5.jpg

http://img144.imageshack.us/my.php?image=pineold2wu0.jpg

 

new:

http://img144.imageshack.us/my.php?image=pinenewqz2.jpg

http://img144.imageshack.us/my.php?image=pinenew1lo4.jpg

http://img144.imageshack.us/my.php?image=pinenew2cd3.jpg

It's only a model...

Link to comment
Share on other sites

I made a new group of church windows - pointedtop_big01: lit in three different levels of brightness (I used rgb values), moonlit in 2 versions and unlit. I packed it all under a one subtree in editor. I think this could be done with all window textures to avoid a mess: http://img177.imageshack.us/my.php?image=treeua0.jpg

 

screenshots:

http://img166.imageshack.us/my.php?image=win1dp8.jpg

http://img177.imageshack.us/my.php?image=win4st2.jpg

http://img166.imageshack.us/my.php?image=win2ch4.jpg

http://img166.imageshack.us/my.php?image=win3my9.jpg

http://img177.imageshack.us/my.php?image=win5ux9.jpg

It's only a model...

Link to comment
Share on other sites

Thanks :) Funny how some unexpected things become usefull. I made this photo some time ago in my basement: http://img208.imageshack.us/my.php?image=win6vw8.jpg It's a very dirty small window with a metal net between two pieces of glass :) Effect reminds me a little of Thief 3 windows.

It's only a model...

Link to comment
Share on other sites

That depends.. I wanted the pieces of glass to be convex. I just thought it looks good, but it can be easily changed.

 

Is the "depression" in the glass filled with metal? In that case it would be concave (e.g. the metal sticking out), or?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Uploaded. It looks better when it's lighted like on the screenshots, but usually there's not much difference, like in tosl map for example.

I'm concerned about performance, because in tosl I have quite strong lags when walking into new areas. I have 1gb ram and 512 mb on graphic card and it seems that it's not enough to run smoothly. Changing seta image_useNormalCompression to "2" doesn't help much for me.

It's only a model...

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 5 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...