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Arcturus textures


Arcturus

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  • 3 weeks later...

Thanks Sparhawk. I made a small update of the gravel_grey_01_tiling_1d and gravel_brown_01_tiling_1d from stone\natural directory. Grey version can be seen in the begining of Bonehoard map. I didin't like the normalmap. I think it was too flat:

http://img442.imageshack.us/my.php?image=gravelik8.jpg

So I made a new one:

http://img503.imageshack.us/my.php?image=gravel1gr0.jpg

I also made the texture tileable in all directions. Before it wasn't tiling in any (even though filename was tiling_1d). Gravel_brown is the same texture only colorised so I modified my version of gravel_grey and saved as brown. I tried to make the same tone as it was before:

http://img442.imageshack.us/my.php?image=gravel2wv5.jpg

New normalmap is 1024x1024 (old was 512x512). If no one objects I'll upload new textures. You'll have to update your map Angua and Greebo.

It's only a model...

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Arcturus: Your textures are very nice! Plus, you fixed the texture in bonehoard even before I could complain about it (after seeing it yesterday night for the first time :D

 

You are my hero of the day B)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Thanks Tels! I had to paint every single stone white to make a heightmap :) It's not that difficult since I have a tablet but it still takes a little work.

 

I don't have a tablet, but I wish I had for such work. I tried to make a texture/heightmap from Ivy leaves, but with my inprecise, jumpy optical mouse, it is just impossible.. :(

 

Btw, for anyone who looks in bringes sketches into a computer, and who runs windows, check this thing out:

 

http://www.logitech.com/index.cfm/mice_poi...08&cl=us,en

 

(There is another manufacturer but I forgot the name)

 

You write on special paper (a bit more expensive, tho) and the pen digitzes as you draw. It has a small camera that sees special dots on the paper, enabling the pen to "know" exactly where on the paper it is.

 

It works really cool, I love it, unfortunately it is Windows only - stupid Logitech :angry:

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Arcurus, can you please make a modified texture for me?

 

There is one called "rusty_diamond_pattern" and I like it. However, for metal plates, only the top should have the pattern, while I want the sides/bottom to be plain, but with the same color.

 

The current other "rusty flat" textures are lighter or darker. Could you make a texture with the diamond shapes removed?

 

Thanx!

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Thanks Sparhawk. I made a small update of the gravel_grey_01_tiling_1d and gravel_brown_01_tiling_1d from stone\natural directory. Grey version can be seen in the begining of Bonehoard map. I didin't like the normalmap. I think it was too flat:

http://img442.imageshack.us/my.php?image=gravelik8.jpg

So I made a new one:

http://img503.imageshack.us/my.php?image=gravel1gr0.jpg

I also made the texture tileable in all directions. Before it wasn't tiling in any (even though filename was tiling_1d). Gravel_brown is the same texture only colorised so I modified my version of gravel_grey and saved as brown. I tried to make the same tone as it was before:

http://img442.imageshack.us/my.php?image=gravel2wv5.jpg

New normalmap is 1024x1024 (old was 512x512). If no one objects I'll upload new textures. You'll have to update your map Angua and Greebo.

 

Thank you!! :) I made that texture ages ago and didn't work about tiling. The normal was just a generated one from the picture. This looks 1000x better :)

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Thanks Sparhawk. I made a small update of the gravel_grey_01_tiling_1d and gravel_brown_01_tiling_1d from stone\natural directory. Grey version can be seen in the begining of Bonehoard map. I didin't like the normalmap. I think it was too flat:

I also made the texture tileable in all directions. Before it wasn't tiling in any (even though filename was tiling_1d).

 

Did you change the name of the material entry? Because now models using that texture are no longer working.

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Did you change the name of the material entry? Because now models using that texture are no longer working.

 

Well, yes. I removed the 'tiling_1d' from directories and file names. What models are using it?

edit: Oh, I see you started new thread about it. Sorry for the problem.

It's only a model...

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There is one called "rusty_diamond_pattern" and I like it. However, for metal plates, only the top should have the pattern, while I want the sides/bottom to be plain, but with the same color.

 

The current other "rusty flat" textures are lighter or darker. Could you make a texture with the diamond shapes removed?

 

OK. I uploaded it as solid_rust03 in metal\flat: http://img90.imageshack.us/my.php?image=rustkv0.jpg

It's only a model...

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OK. I uploaded it as solid_rust03 in metal\flat: http://img90.imageshack.us/my.php?image=rustkv0.jpg

 

Very cool :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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