Jump to content
The Dark Mod Forums

Recommended Posts

  • Replies 279
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted
I think that TDM should have a decent medieval cobbles like Thief had. I uploaded the texture as cobblestones05_multicolour_irregular. Screenshots:

 

http://img113.imageshack.us/img113/8170/cobble2za0.jpg

http://img113.imageshack.us/my.php?image=cobblebg7.jpg

 

Verry nice :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

yes, that texture has good normals and not noticeable tiling which is important for large surfaces!

Posted
I'm pretty sure we do have cobblestones of various types, but those are a great addition!

 

We surely all remember cobble streets from T2:

http://img262.imageshack.us/img262/8604/t2cobblekd7.jpg

I think the closeset texture we had was cobblestones04_multicolour but it's very regular:

http://img477.imageshack.us/img477/2291/cobbrj4.jpg

 

yes, that texture has good normals and not noticeable tiling which is important for large surfaces!

 

Thanks PinkDot, that's exactly what I tried to achieve :)

It's only a model...

Posted
There are red bricks already, but I wanted something suitable for older buildings. Redbrick_dull_small looks very new and clean: so I added some really old red bricks:

 

Very nice! :) We probably could also some more variants of the shingles, oh and speaking of that, do you have a more hires version of the red shingles?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

I worked on a 2283x2264 image and than scaled down. If you want pictures of red bricks I made a few photos I can send to you tommorow.

It's only a model...

Posted
Very nice! :) We probably could also some more variants of the shingles, oh and speaking of that, do you have a more hires version of the red shingles?

 

Darn, I read bricks instead of shingles :P No, sorry I don't have. But I plan to make better, high res version someday.

It's only a model...

Posted
I made a new wooden floor texture

The first thing I see in textures are colours. This one suits our reddish furniture, which is a good thing! :)

Posted
Thanks Bob! I uploaded new metal door: http://img3.freeimagehosting.net/image.php?1850259499.jpg

 

 

That's a tough looking door! Are you aware of the skinning situation on the door models? Thought I'd let you know if you didn't.

 

The doors have seperate hinges and lockplates. By seperate I mean there are extra planes on the door models, with skins we can swap the hinge tex seperately from the lockplate AND door. Or use nodraw on either the hinges or lockplates.

 

What I'm getting at is that we could use your tex as is with nodraw, or we can use any base tex that looks good. All we need is someone to create great base textures and more lockplates and hinges. Currently a few of the wood planks look good for bases and I have a couple ok hinges/lockplates but more would be great.

--------

 

I actually like that wood floor, think it looks ok for old school wood tiling.

Dark is the sway that mows like a harvest

Posted
That's a tough looking door! Are you aware of the skinning situation on the door models?

 

Yes, I know about it but I wanted to use this photo I made and removing the hinges from it wouldn't make sense. Besides I think it would be hard to get the same effect (hinges under bars) with separate textures.

I have also simple doors on my todo list, but a little further :)

It's only a model...

Posted

Arcturus, just so you know. I have added your door skins to my door models. With/and/or without hinges and lockplates where they are fitting.

Now they can be used on brushes or as objects.

Dark is the sway that mows like a harvest

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...