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Noble & Table


oDDity

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I think I might tinker with gloss maps as well on this to see if if helps. I have a pattern heightmap on the skirt fabric as wll which you can really see in a still shot. THe normal maps worked out really well on this.

post-5-1112313535.jpg

Edited by oDDity

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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I guess I haven't paid too much attention to how light reflects off of NCPs in recent games, but will she reflect colored lights in her surroundings? For instance, if she's standing in front of a fireplace, will the fabric reflect the orange'ish lights of the flames?

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It looks good! In the beginning I was somehow afraid that the ingame models wouldn't stand up to the screenshots, because there were the argument that they will not look as good as the original models. I'm very glad that this doesn't seem to be true. :) The Revenant looks really cool and the woman as well. Good work! :)

Gerhard

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Yes, the models do get lit by dynamic lightsources DF.

I changed her head for this model and made it more conventionally pretty.

I was also apphrehensive about how well I would be able to transfer the models in-game, but I'm quite happy with the results, though 'could do better' is permenanly engraved on the surface of my brain.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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What abut being able to frob rings/necklaces off AI like this. Are we having that, and how will it work. I guess they'll have to be separate objects, so I shoukln't model any on to the characters.

Frobbable jewelry looked absolutely ridiculous in T3.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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If an object should be frobable it must be a seperate object. The major problem is not to remove the object, because I think Id solved this with applying transparency on the relevant parts. The bigger problem is the highlight. Currently I can only highlight an entire model. If the jewelry would be part of the model, I would need to define a system where I can specify which part of the model should highlight. Don't know how to do this. Which doesn't mean that it can't be done, only that it would require some effort to learn how to do it and implement it. If we really want this, then it certainly should be something for later, as it is not a strict requirement for the core gameplay.

Gerhard

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