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joebarnin

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joebarnin last won the day on September 12

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About joebarnin

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  • Birthday 04/29/1959

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  1. Nice mission! Lots to do in a very compact space. I got I concer with Kerry000 - this mission is intuitive. Just when you're thinking "there should be something here", there is. Good use of context and clues. I loved the Great job! Looking forward to your next mission.
  2. Congratulations! I guess I need to put The Outer Worlds aside for a bit...
  3. #1 - I found this in tdm_events.script: /** * Initiates a translation back and forth along the given vector with the given speed and phase. */ scriptEvent void bob(float speed, float phase, vector distance); So maybe that's a way to get things to bob or stop bobbing? I tried a few experiments but couldn't get it to work, but maybe you'll have better luck.
  4. Here's something I did - maybe it'll work for you. Create a thin no draw brush (e.g., tdm_nodrawsolid_wood) that lays on top of the door (in front of it). Convert it to func_static. Set frobable=1. You may have to set frob_distance to a value too. This will 'catch' the frob and prevent the door from getting it. At least, that's what I think happens. Anyway, it worked for me. Specifically, I was having trouble with a user frobbing a switch from the other side of a wall. The switch was on side A of the way, but the player could frob it from side B. So I put the frobable brush on side B, and it blocked the switch from getting frobed from side B.
  5. Thanks for your detailed comments - I'm glad you liked it. For the two items mentioned, the readables could be more explicit. Specifically, and As for that turns out to be
  6. One of the things I struggle with is how hard to make things for the player. I wasn't sure about this mission; that's why I put the hints in right from the start. Still, I was hoping that the main objective could be done without hints. Just had an idea - the difficulty level could actually change the readables, so that the text in the books is more explicit at easier levels. For example, on the hardest level it reads but on the easiest level is reads Has that even been done? Funny thing is, as a player I'm not particularly bright and I usually need hints.
  7. krrg - thanks for you comments. D'oh! Good catch. If I ever do version 2, I'll fix that.
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