joebarnin
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joebarnin last won the day on March 15
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561 LegendaryAbout joebarnin
- Birthday 04/29/1959
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Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
Oops, sorry, I forgot about those. I'll work on that soon. -
Have you found
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Just type the @ character, and then the first character of username (for example ‘k’ for kingsal). That will bring up an autocomplete list of users starting with that character. Keep typing, or pick the user from the list
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Okay, I give up, I'm incompetent. Can someone post how they did the speedrun? Use spoiler text please - don't want to ruin it for anyone else.
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Fan Mission: By Any Other Name by joebarnin (2022/3/10)
joebarnin replied to joebarnin's topic in Fan Missions
In order for the keys to spawn, you have to get hit by the elementals in the correct order (the order of the mushrooms lined up). So if the first elemental didn’t work (because you’re running an older version of TDM), you won’t get any keys. So you had no choice but to skip the whole thing. -
The steam engines are pre-fabs, so no credit for me. I don't know who made them - I agree, they are nice.
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Fan Mission: By Any Other Name by joebarnin (2022/3/10)
joebarnin replied to joebarnin's topic in Fan Missions
What version of TDM are you running? The problem with the elementals happens on 2.11, but it shouldn't happen on 2.12. The keys only show up after you get hit with the appropriate elemental. Brilliant! I love it when players do things I never thought of. I tried to just remove the weapons, but then I couldn't figure out how to give them back at the end. So I just made them unusable. -
You don't connect the path_ nodes to an AI - you connect the AI to the path_ nodes. So Ctrl+k points the AI to its starting node. That node should point to one or more other nodes, and so on. So basically: 1) define a path or paths by connecting several path_ nodes. 2) tell the AI to start along this path by targeting one of the nodes. That's the basics. It can get more complicated with scripting and/or triggers, etc.
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Sad News 😢 (but fm release?) [MAKE BELIEVE/NOT REAL/FAKE]
joebarnin replied to LePetit_Baguette_69's topic in Fan Missions
Great mission. It took me forever to figure out how to get the secrets going, but it was worth the effort. Brilliant stuff! -
Great stuff! Very enjoyable mission. But 45 seconds, you gotta be kidding. I guess I'm no where near creative enough...(unless, by 'creative', you mean 'noclip' )
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FM Release: Sneak and Soufflé - April Fools mission (01.04.2024)
joebarnin replied to Goldwell's topic in Fan Missions
"Subtle" French accent? -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
@chakkman Thanks for the detailed feedback, I appreciate it. Your points are well taken. Yeah, I do have a problem with rectilinear design - I just don't think in curves and angles! As for good deeds, my missions usually some form of them. Always optional - don't want to force you to be nice! -
joebarnin started following Beta Testing: Hidden Hands - Blood & Metal (campaign)
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Beta Testing: Hidden Hands - Blood & Metal (campaign)
joebarnin replied to JackFarmer's topic in Fan Missions
You know I’m in! -
Excellent little mission! Good design, aesthetically pleasing, good use of vertical space (any mission with rope arrows is +1 in my book). I only got 2 of the secrets - had to cheat to find the others (pretty fiendish, but secrets should be fiendish!). Good work, I'm looking forward to more!
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@taffernicus Weird, I can't reproduce this. What version of DM are you using (2.11 or 2.12 beta)? And what platform? Thanks.