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Fan Mission: The Beleaguered Fence by Sotha (2010/06/23)


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Poll: Fan Mission: The Beleaguered Fence by Sotha (2010/06/23) (47 member(s) have cast votes)

1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (13 votes [27.66%] - View)

    Percentage of vote: 27.66%

  4. Excellent (25 votes [53.19%] - View)

    Percentage of vote: 53.19%

  5. Near Perfect (9 votes [19.15%] - View)

    Percentage of vote: 19.15%

2. Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (3 votes [6.38%] - View)

    Percentage of vote: 6.38%

  3. Good (14 votes [29.79%] - View)

    Percentage of vote: 29.79%

  4. Excellent (27 votes [57.45%] - View)

    Percentage of vote: 57.45%

  5. Near Perfect (3 votes [6.38%] - View)

    Percentage of vote: 6.38%

3. Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (4 votes [8.51%] - View)

    Percentage of vote: 8.51%

  3. Good (14 votes [29.79%] - View)

    Percentage of vote: 29.79%

  4. Excellent (22 votes [46.81%] - View)

    Percentage of vote: 46.81%

  5. Near Perfect (7 votes [14.89%] - View)

    Percentage of vote: 14.89%

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#51 raymeld

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Posted 27 June 2010 - 06:55 AM

Been everywhere but can't find
Spoiler
others mention in this thread. Can someone provide a clue please. By the way , has anyone else
Spoiler


#52 Fidcal

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Posted 27 June 2010 - 07:47 AM

Been everywhere but can't find

Spoiler


Spoiler


Spoiler


#53 raymeld

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Posted 27 June 2010 - 01:11 PM

Spoiler


Spoiler


Thanks !

#54 raymeld

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Posted 28 June 2010 - 05:43 AM

Well , couldn't find
Spoiler
but on going back
Spoiler
I was able
Spoiler

Edited by raymeld, 28 June 2010 - 05:44 AM.


#55 Sotha

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Posted 28 June 2010 - 06:41 AM

@raymeld:
Spoiler

Clipper
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#56 raymeld

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Posted 28 June 2010 - 11:47 AM

@raymeld:

Spoiler



Ah ! All is explained , never thought of that one. Will check again. Thanks.

#57 Thiefette

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Posted 28 June 2010 - 12:12 PM

Posted Image I had a real "DOH" moment when
Spoiler
Posted Image



#58 aidakeeley

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Posted 28 June 2010 - 03:39 PM

See? See!!! See?!?!!??

That's why Body-Awareityhoodishness is an absolute must!

I kid.
"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

#59 raymeld

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Posted 29 June 2010 - 03:12 PM

Just finished . Another great mission and no problems encountered running it. Very enjoyable , 10/10 from me , many thanks Sotha.

#60 Mortem Desino

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Posted 29 June 2010 - 08:31 PM

Please, sir! No more! I'll tell ye where yer friend is!
Attached File  shot00004.jpg   277.57KB   79 downloads
  • eqagunn likes this
yay seuss crease touss dome in ouss nose tair

#61 Diego

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Posted 29 June 2010 - 08:36 PM

:laugh:
How did you manage to do that??

#62 Mortem Desino

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Posted 29 June 2010 - 09:03 PM

I had to mess with the articulated figure's "MoveTime" settings, so he'd be more apt to act like play-doh when I use doom 3's dragEntity dev tool.
yay seuss crease touss dome in ouss nose tair

#63 Sotha

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Posted 30 June 2010 - 12:50 AM

Heh.. Ouch. Gotta make the lavatory holes bigger and deeper next time.
Nice (and humiliating) way to stash particularily annoying unconscious guards. :P
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#64 Fidcal

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Posted 30 June 2010 - 01:35 AM

Don't remind me - that ventilation grill is crap. :laugh: I never want to see that again! Fortunately the FM was good enough it didn't matter too much and it was a v. quick build so all is forgiven. Here's a quick grill I did yesterday which I thought was rough but yours takes the prize for crappiness! Maybe we should have a crappiest features contest. ;) :laugh:

Attached File  grill01.jpg   38.89KB   59 downloads

#65 Sotha

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Posted 30 June 2010 - 01:57 AM

Don't remind me - that ventilation grill is crap. :laugh: I never want to see that again! Fortunately the FM was good enough it didn't matter too much and it was a v. quick build so all is forgiven. Here's a quick grill I did yesterday which I thought was rough but yours takes the prize for crappiness! Maybe we should have a crappiest features contest. ;) :laugh:

Attached File  grill01.jpg   38.89KB   59 downloads


Heh. That grill was still there? I got feedback on it and fixed it.. From the other side! :blush: This side I simply forgot.
I also vote for the crappiness contest, but maybe we should wait that there is a bit more FM's. Then have a tongue-in-cheek hunt for screenshots on crappy things in maps. :laugh: It would be beneficial as a lesson on how NOT to do things. Now the big problem is how to do this without making anyone angry..

I'd probably give some crappiness-votes for a few maps with insanely ambitious detail and open areas which results in bad performance on a quite new hardware. It's not all about graphics, but a delicate balance between graphics and smooth performance and this seems to be very easily forgotten by even the experienced mappers. I'm prone to think that experienced mappers actually stumble upon this more often, although they specifically should understand the harsh reality of performance vs. detail.

Somehow I tend to prefer frames-per-second over visual quality, as long as the visuals are not totally 'boxy' and the mission in itself isn't totally crap.

That's a really nice grill you have there, by the way!
Clipper
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#66 Fidcal

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Posted 30 June 2010 - 04:04 PM

yes I've done that where I know I fixed something but it somehow is still there in the release.

I see things in my screenshot I didn't notice when I made it. But basically it probably just wants more tesselation or something. I think this is all I did but maybe there is a better way...

Create a cylinder for the outer size
Clone it and shrink to the inner size
Cap that inner one and give that the grill texture
Delete the top cap and the inner cylinder just leaving that cap
Thicken the outer one by the difference
Give it rust or something.
Delete the top hidden area.

#67 id3839315

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Posted 02 July 2010 - 11:49 AM

Great mission, Sotha !
It seems I'm too stupid for this objective:
Spoiler

Edited by id3839315, 02 July 2010 - 11:52 AM.


#68 Mortem Desino

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Posted 02 July 2010 - 02:14 PM

It seems I'm too stupid for this objective:

Spoiler

Spoiler

yay seuss crease touss dome in ouss nose tair

#69 id3839315

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Posted 02 July 2010 - 04:12 PM

Got it. Thanks !

#70 Thiefette

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Posted 03 July 2010 - 09:27 PM

Spoiler
Great mission Sotha! Thanks!

Posted Image



#71 Baddcog

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Posted 12 July 2010 - 12:38 AM

had alot of fun on this one. Nicely designed and some cool effects and lighting.

Not going to finish tonight, have to go back to an earlier save.

Spoiler

---------
The only issue was when I let prisoners out of their cells. They immediately ran upstairs. I found them dead when looking for a candle later (ended up going to office upstairs).

I suppose the guards got set off by the prisoners, killed them and somehow the nobleman upstairs was set off, in a continual loop of 'help, someone's after me', his door was open (the guard lounge) and two guards were in the hall by him with weapons drawn, but frozen like statues (locked on full alert I assume).

The only way to make them snap out of it was to BJ the archer (his back to me, standing in his shadow). Then he would wake up and I could get away real quick. He'd start to search and the other guard would start a search too.

(I've got a gamesave of it)
Dark is the sway that mows like a harvest

#72 Sotha

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Posted 12 July 2010 - 01:34 AM

I'm happy you had fun!

Spoiler


In the objectives it says where Lark should be taken.
But yes, it is
Spoiler





The only issue was when I let prisoners out of their cells. They immediately ran upstairs. I found them dead when looking for a candle later (ended up going to office upstairs).


Spoiler


I suppose the guards got set off by the prisoners, killed them and somehow the nobleman upstairs was set off, in a continual loop of 'help, someone's after me', his door was open (the guard lounge) and two guards were in the hall by him with weapons drawn, but frozen like statues (locked on full alert I assume).

The only way to make them snap out of it was to BJ the archer (his back to me, standing in his shadow). Then he would wake up and I could get away real quick. He'd start to search and the other guard would start a search too.

Spoiler

Clipper
-The mapper's best friend.

#73 STiFU

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Posted 12 July 2010 - 04:17 AM

Hey Sotha, this FM was pretty neat, especially the optional objective. I played on difficult and I gotta say, this felt like one of the hardest FMs up until now gameplay wise. Very hard to sneak. This might have been so hard for me because I discovered my equipment very late in the end.

Spoiler


Anyway, congrats on this FM. Looking forward to your contest entry... :)

#74 Sotha

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Posted 12 July 2010 - 05:20 AM

Hey Sotha, this FM was pretty neat, especially the optional objective. I played on difficult and I gotta say, this felt like one of the hardest FMs up until now gameplay wise. Very hard to sneak. This might have been so hard for me because I discovered my equipment very late in the end.

Spoiler


I'm glad you enjoyed it. ^_^

Nice suggestions. If the mission is a tad bit more difficult, surely beating the mission is more rewarding? Also if you play it on HARD difficulty, it should be.. well.. hard. ;) If it's too hard, then there are the more easier difficulty-level where you have plenty of money to get good equipment in the beginning.

My mapping philosophy is:
1) There will be no mission jamming hunts for keys in illogical places. Do not drag the player through the mission the way mapper intended. Let the player go where he/she wants.
2) All doors should be pickable, but having a key is a nice convenience and rewards the player with much easier and silent access.

Spoiler

Clipper
-The mapper's best friend.

#75 STiFU

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Posted 12 July 2010 - 05:33 AM

Just to be clear, my comments about difficulty were no criticism. I love a challenge! Although I have to say, that I had to quit TDM at one point out of frustration... :-)

I understand your philosophy and although it's not my preference in gaming, I accept it. (Well, I gotta accept it)




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