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The Caduceus of St. Alban: Vertical FM Contest entry: Aug 8th, 2010


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#126 Oldjim

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Posted 18 November 2012 - 03:08 PM

Under 1.08 is this supposed to happen going to the bell tower
Spoiler

Edited by Oldjim, 18 November 2012 - 03:34 PM.


#127 Thiefette

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Posted 18 November 2012 - 03:42 PM

Under 1.08 is this supposed to happen going to the bell tower

Spoiler

Spoiler


#128 Oldjim

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Posted 18 November 2012 - 03:59 PM

Must look for a blackjack then - haven't found it yet

#129 Thiefette

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Posted 18 November 2012 - 04:57 PM

Must look for a blackjack then - haven't found it yet

I just played this the other day so I'll go back in & check it. Having a brain dead moment here. :smile:

#130 Oldjim

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Posted 18 November 2012 - 05:42 PM

As I could get to the bell tower the other way I raised the lift from there and used the gas arrow - never did find the blackjack - all finished although I was about 100 loot down

#131 Thiefette

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Posted 18 November 2012 - 05:49 PM

As I could get to the bell tower the other way I raised the lift from there and used the gas arrow - never did find the blackjack - all finished although I was about 100 loot down

Well I'm glad you were able to finish. Our different experience seems to have come about with the difficulty level played - you on expert and I on hard. Sorry about that. I started a game on expert and had a look around but I couldn't find one either.

#132 Bikerdude

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Posted 18 November 2012 - 07:14 PM

At some point I will be updating this for 1.08 as well and as you all know I will probably do some tweaking and adding while I'm at it :ph34r:

#133 Thiefette

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Posted 18 November 2012 - 07:59 PM

At some point I will be updating this for 1.08 as well, as as you all know me I will probably do some tweaking and adding while Im at it :ph34r:

What's better than a Bikerdude mission? An udated Bikerdude mission. :D Yay!! Look forward to it!

#134 Oldjim

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Posted 19 November 2012 - 04:26 AM

At some point I will be updating this for 1.08 as well and as you all know I will probably do some tweaking and adding while I'm at it :ph34r:

Great news - I look forward to it

#135 Furman

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Posted 18 October 2013 - 05:55 AM

This is so far my favourite TDM mission - it's architecture is absolutely great! It's non linear, which is a big plus. Only two drawbacks I see are easy to avoid AI's and some AI in game glitches (I saw certain AI's stuck in doorways and I saw one guard sitting on thin air - just like there was chair under him).

Also, solar heliocentric system was really great.

#136 Yasrynn

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Posted 23 October 2013 - 12:20 PM

I just registered so I could comment about this mission. Love the mod and the fan maps.

Just played this mission. I liked the architecture and how there were multiple points of entry, and a number of interesting things to find. The story is mostly consistent and interesting.

A few gripes:

Spoiler


The map is 3 years old so I doubt the author is going to make changes at this point, but these are my opinions.

#137 Bikerdude

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Posted 23 October 2013 - 07:05 PM

  • hmmm, that will be a miss-configuration in the objective then :-/
  • Probably needs a readable placed somewhere to hint at this.
  • makes sense, will remove the grate.
  • Its an old map, my mapping skills at the time were limited - anyway what lunatic creeps along the wall where a fall would mean certain death ;-P


#138 Yasrynn

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Posted 24 October 2013 - 10:11 AM

  • Its an old map, my mapping skills at the time were limited - anyway what lunatic creeps along the wall where a fall would mean certain death ;-P


Hah, the same lunatic that sneaks into a Builder monastery unarmed without knowing how they'll get out, I guess!

Cheers, thanks for making the map. ^_^

#139 Cookie

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Posted 29 July 2014 - 01:19 PM

Just played this mission again, still quite entertaining.

If the question is allowed: Where did you get those recipes from? Some of them sound actually quite realistic, others, well I guess funny :)

#140 Bikerdude

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Posted 29 July 2014 - 04:58 PM

Either from a book in my kitchen or online B)

I will at some point get around to fixing the remaining bugs in this mission

#141 wesp5

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Posted 08 August 2015 - 02:51 PM

I just now played this map and it really was great! I especially loved the planetarium in the tower, it's amazing to see fantastic visuals like this in a FM. I have ony one suggestion: As many others I found the exit tunnel rather via accident and didn't like it, because it just didn't make much sense. Why not actually add the exit tunnel to the cool cave area and remove the corpse there for another happy ending :)? You could even keep the corpse and made the tunnel reachable via the second climeable vines wall, which that guy just didn't get...


Edited by wesp5, 09 August 2015 - 02:19 AM.


#142 Bikerdude

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Posted 09 August 2015 - 04:37 AM

When I get around to updating this mission I will make the the tunnels the exit.



#143 Taquito

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Posted 22 May 2016 - 09:39 PM

What a beauty of a mission Bikerdude! I just wanted to push this baby up. My only complaint was finding the exit to the mission It was totally confusing given the mission objective exit explanation which made it feel like a dead end or perhaps give the feeling of an incomplete mission. Excellent lighting, great atmosphere, Great architecture. You really know how to work small spaces and make the most of them. Loved this! Here are some nice pics I took while traveling this amazing mission:

 

2nice9c.jpg

 

2znqs0k.jpg

 

 

2yu0plc.png

 

 

swqpsy.jpg

 

21kynmg.png


Edited by Taquito, 23 May 2016 - 11:09 AM.


#144 Bikerdude

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Posted 23 May 2016 - 02:16 AM

Glad you enjoyed it, one of these days I will rework the exit :-)



#145 lowenz

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Posted 23 May 2016 - 04:14 PM

 

swqpsy.jpg

 

 

:wub:  :wub:  :wub:


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#146 Bikerdude

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Posted 23 May 2016 - 04:30 PM

That's actually a stock TDM resource :ph34r:



#147 lowenz

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Posted 24 May 2016 - 06:12 AM

That's actually a stock TDM resource :ph34r:

A beautiful stock resource! :D


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#148 duzenko

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Posted 27 August 2017 - 02:41 PM

Is there any clue for the exit location anywhere? I had to noclip to find it.

What is the meaning of the hatch between the tunnel and the barracks? Can it be opened from the barracks side?

Couple of visual errors:

 

Attached Files



#149 Bikerdude

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Posted 27 August 2017 - 03:00 PM

The obvious exit isnt the real exit, think straw bails. The first screenshot is in the right location, but from memory will only trigger when you have completed all your objectives.


Edited by Bikerdude, 27 August 2017 - 03:01 PM.





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